StaticShapeData ssFloatingPad community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
shapeFile "elevator_6x6_octagon", explosionId LargeShockwave, debrisId defaultDebrisLarge, visibleToSensor true, damageSkinData "objectDamageSkins", description "FloatingPad"
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "elevator_6x6_octagon" |
|---|---|
| explosionId | LargeShockwave |
| debrisId | defaultDebrisLarge |
| maxDamage | 20.0 |
| visibleToSensor | true |
| damageSkinData | "objectDamageSkins" |
| description | "FloatingPad" |
B 1 mods maxDamage 4.0
| shapeFile | "elevator_6x6_octagon" |
|---|---|
| explosionId | LargeShockwave |
| debrisId | defaultDebrisLarge |
| maxDamage | 4.0 |
| visibleToSensor | true |
| damageSkinData | "objectDamageSkins" |
| description | "FloatingPad" |