⌂Starsiege: Tribes Community Archive

StaticShapeData SupplyShipGen community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
2variants
64%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 14 mods; the most-shipped one is in 64% of them — one version dominates.

What the variants disagree about

propertyA9 modsB5 modsspread
description"Supply Ship Generator""Generator"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

shapeFile "generator", classname "Generator", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, maxDamage 2.0, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, shieldShapeName "shield"

All 2 variants

A 9 mods the most-shipped version
description"Supply Ship Generator"
shapeFile"generator"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"
B 5 mods description "Generator"
description"Generator"
shapeFile"generator"
classname"Generator"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.0
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
shieldShapeName"shield"