⌂Starsiege: Tribes Community Archive

TurretData AntiAirTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
3variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 14 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA7 modsB5 modsC2 modsspread
maxDamage1.01.01.0 * $Nappy::TurretStrength2 vals
shapeFile"missileturret""remoteturret""missileturret"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (27)

className "Turret", projectileType AntiAirMissile, maxEnergy 500, minGunEnergy 1, maxGunEnergy 2, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 3, speed 12.0, speedModifier 1.5, range 340, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMortarTurretFire, activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, targetableFovRatio 0.5, explosionId LargeShockwave, description "Anti Air Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeSeekingMissileData AntiAirMissile14 mods

All 3 variants

A 7 mods the most-shipped version
className"Turret"
shapeFile"missileturret"
projectileTypeAntiAirMissile
maxDamage1.0
maxEnergy500
minGunEnergy1
maxGunEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay3
speed12.0
speedModifier1.5
range340
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMortarTurretFire
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
targetableFovRatio0.5
explosionIdLargeShockwave
description"Anti Air Turret"
damageSkinData"objectDamageSkins"
B 5 mods shapeFile "remoteturret"
className"Turret"
shapeFile"remoteturret"
projectileTypeAntiAirMissile
maxDamage1.0
maxEnergy500
minGunEnergy1
maxGunEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay3
speed12.0
speedModifier1.5
range340
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMortarTurretFire
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
targetableFovRatio0.5
explosionIdLargeShockwave
description"Anti Air Turret"
damageSkinData"objectDamageSkins"
C 2 mods maxDamage 1.0 * $Nappy::TurretStrength
className"Turret"
shapeFile"missileturret"
projectileTypeAntiAirMissile
maxDamage1.0 * $Nappy::TurretStrength
maxEnergy500
minGunEnergy1
maxGunEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay3
speed12.0
speedModifier1.5
range340
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMortarTurretFire
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
targetableFovRatio0.5
explosionIdLargeShockwave
description"Anti Air Turret"
damageSkinData"objectDamageSkins"
Shipped by: Nappy6nappymod