TurretData AntiAirTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 14 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B5 mods | C2 mods | spread |
|---|---|---|---|---|
| maxDamage | 1.0 | 1.0 | 1.0 * $Nappy::TurretStrength | 2 vals |
| shapeFile | "missileturret" | "remoteturret" | "missileturret" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (27)
className "Turret", projectileType AntiAirMissile, maxEnergy 500, minGunEnergy 1, maxGunEnergy 2, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 3, speed 12.0, speedModifier 1.5, range 340, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMortarTurretFire, activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, targetableFovRatio 0.5, explosionId LargeShockwave, description "Anti Air Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | SeekingMissileData AntiAirMissile | 14 mods |
All 3 variants
A 7 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "missileturret" |
| projectileType | AntiAirMissile |
| maxDamage | 1.0 |
| maxEnergy | 500 |
| minGunEnergy | 1 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 3 |
| speed | 12.0 |
| speedModifier | 1.5 |
| range | 340 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "Anti Air Turret" |
| damageSkinData | "objectDamageSkins" |
B 5 mods shapeFile "remoteturret"
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | AntiAirMissile |
| maxDamage | 1.0 |
| maxEnergy | 500 |
| minGunEnergy | 1 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 3 |
| speed | 12.0 |
| speedModifier | 1.5 |
| range | 340 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "Anti Air Turret" |
| damageSkinData | "objectDamageSkins" |
C 2 mods maxDamage 1.0 * $Nappy::TurretStrength
| className | "Turret" |
|---|---|
| shapeFile | "missileturret" |
| projectileType | AntiAirMissile |
| maxDamage | 1.0 * $Nappy::TurretStrength |
| maxEnergy | 500 |
| minGunEnergy | 1 |
| maxGunEnergy | 2 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 3 |
| speed | 12.0 |
| speedModifier | 1.5 |
| range | 340 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| targetableFovRatio | 0.5 |
| explosionId | LargeShockwave |
| description | "Anti Air Turret" |
| damageSkinData | "objectDamageSkins" |