⌂Starsiege: Tribes Community Archive

TurretData ARPGTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
4variants
36%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 14 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB4 modsC4 modsD1 modsspread
projectileTypeAssaultChaingunBulletARPGShellAssaultChaingunBulletAssaultChaingunBullet2 vals
maxGunEnergy5-20-20-202 vals
minGunEnergy6-15-15-152 vals
debrisIdflashDebrisMediumElectricDebrisElectricDebrisflashDebrisMedium2 vals
description"[ARPG Turret]""ARPG Turret""[ARPG Turret]""[ARPG Turret]"2 vals
reloadDelay0.080.20.20.22 vals
validateShapetruefalsetruetrue2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (22)

className "Turret", shapeFile "remoteturret", validateMaterials true, maxDamage 2, maxEnergy 500, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, range 50, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData AssaultChaingunBullet10 mods
projectileTypeBulletData ARPGShell4 mods

All 4 variants

A 5 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeAssaultChaingunBullet
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[ARPG Turret]"
damageSkinData"objectDamageSkins"
B 4 mods projectileType ARPGShell · maxGunEnergy -20 · minGunEnergy -15 · debrisId ElectricDebris
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialstrue
projectileTypeARPGShell
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"ARPG Turret"
damageSkinData"objectDamageSkins"
C 4 mods maxGunEnergy -20 · minGunEnergy -15 · debrisId ElectricDebris · reloadDelay 0.2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeAssaultChaingunBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[ARPG Turret]"
damageSkinData"objectDamageSkins"
D 1 mods maxGunEnergy -20 · minGunEnergy -15 · reloadDelay 0.2
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeAssaultChaingunBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.2
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[ARPG Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid X