TurretData BAlarm community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | C1 mods | spread |
|---|---|---|---|---|
| projectileType | Laker | Laker | BaseAlarmProj | 2 vals |
| fireSound | — | SoundMineActivate | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (25)
className "SensorTurret", shapeFile "camera", maxDamage 0.5, maxEnergy 50, minGunEnergy 45, maxGunEnergy 45, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 10.0, speed 5.0, speedModifier 5.0, range 19, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 2, castLOS true, supression false, pinger false, supressable false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpMedium, description "Base Alarm", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData Laker | 6 mods |
| projectileType | BulletData BaseAlarmProj | 1 mods |
All 3 variants
A 4 mods the most-shipped version
| className | "SensorTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | Laker |
| maxDamage | 0.5 |
| maxEnergy | 50 |
| minGunEnergy | 45 |
| maxGunEnergy | 45 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10.0 |
| speed | 5.0 |
| speedModifier | 5.0 |
| range | 19 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| pinger | false |
| supressable | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| explosionId | flashExpMedium |
| description | "Base Alarm" |
| damageSkinData | "objectDamageSkins" |
B 2 mods fireSound SoundMineActivate
| className | "SensorTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | Laker |
| maxDamage | 0.5 |
| maxEnergy | 50 |
| minGunEnergy | 45 |
| maxGunEnergy | 45 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10.0 |
| speed | 5.0 |
| speedModifier | 5.0 |
| range | 19 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| pinger | false |
| supressable | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMineActivate |
| explosionId | flashExpMedium |
| description | "Base Alarm" |
| damageSkinData | "objectDamageSkins" |
C 1 mods projectileType BaseAlarmProj
| className | "SensorTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | BaseAlarmProj |
| maxDamage | 0.5 |
| maxEnergy | 50 |
| minGunEnergy | 45 |
| maxGunEnergy | 45 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 10.0 |
| speed | 5.0 |
| speedModifier | 5.0 |
| range | 19 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| pinger | false |
| supressable | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| explosionId | flashExpMedium |
| description | "Base Alarm" |
| damageSkinData | "objectDamageSkins" |