⌂Starsiege: Tribes Community Archive

TurretData BAlarm community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
3variants
57%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsC1 modsspread
projectileTypeLakerLakerBaseAlarmProj2 vals
fireSound—SoundMineActivate—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (25)

className "SensorTurret", shapeFile "camera", maxDamage 0.5, maxEnergy 50, minGunEnergy 45, maxGunEnergy 45, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 10.0, speed 5.0, speedModifier 5.0, range 19, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 2, castLOS true, supression false, pinger false, supressable false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", explosionId flashExpMedium, description "Base Alarm", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData Laker6 mods
projectileTypeBulletData BaseAlarmProj1 mods

All 3 variants

A 4 mods the most-shipped version
className"SensorTurret"
shapeFile"camera"
projectileTypeLaker
maxDamage0.5
maxEnergy50
minGunEnergy45
maxGunEnergy45
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay10.0
speed5.0
speedModifier5.0
range19
visibleToSensortrue
shadowDetailMask4
dopplerVelocity2
castLOStrue
supressionfalse
pingerfalse
supressablefalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
explosionIdflashExpMedium
description"Base Alarm"
damageSkinData"objectDamageSkins"
B 2 mods fireSound SoundMineActivate
className"SensorTurret"
shapeFile"camera"
projectileTypeLaker
maxDamage0.5
maxEnergy50
minGunEnergy45
maxGunEnergy45
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay10.0
speed5.0
speedModifier5.0
range19
visibleToSensortrue
shadowDetailMask4
dopplerVelocity2
castLOStrue
supressionfalse
pingerfalse
supressablefalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMineActivate
explosionIdflashExpMedium
description"Base Alarm"
damageSkinData"objectDamageSkins"
Shipped by: HaVoC155Ultra_XL
C 1 mods projectileType BaseAlarmProj
className"SensorTurret"
shapeFile"camera"
projectileTypeBaseAlarmProj
maxDamage0.5
maxEnergy50
minGunEnergy45
maxGunEnergy45
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay10.0
speed5.0
speedModifier5.0
range19
visibleToSensortrue
shadowDetailMask4
dopplerVelocity2
castLOStrue
supressionfalse
pingerfalse
supressablefalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
explosionIdflashExpMedium
description"Base Alarm"
damageSkinData"objectDamageSkins"
Shipped by: HaVoC_1.6