⌂Starsiege: Tribes Community Archive

TurretData BaseCloak community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
2variants
95%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 19 mods; the most-shipped one is in 95% of them — almost everyone ships the same version.

What the variants disagree about

propertyA18 modsB2 modsspread
className"Turret""SelfPoweredSensor"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (20)

shapeFile "magcargo", maxDamage 2, maxEnergy 2, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, supressable true, pinger false, dopplerVelocity 0, castLOS true, supression true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Base Cloaking Device", damageSkinData "objectDamageSkins"

All 2 variants

A 18 mods the most-shipped version
className"Turret"
shapeFile"magcargo"
maxDamage2
maxEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Base Cloaking Device"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredSensor"
className"SelfPoweredSensor"
shapeFile"magcargo"
maxDamage2
maxEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Base Cloaking Device"
damageSkinData"objectDamageSkins"