⌂Starsiege: Tribes Community Archive

TurretData ChaingunTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
maxEnergy60502 vals
maxGunEnergy282 vals
minGunEnergy1062 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (24)

className "Turret", shapeFile "remoteturret", projectileType ChaingunTurretBullet, maxDamage 1.0, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.25, speed 4.0, speedModifier 1.5, range 45, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireMortar, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Chaingun Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData ChaingunTurretBullet2 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeChaingunTurretBullet
maxDamage1.0
maxEnergy60
minGunEnergy10
maxGunEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.25
speed4.0
speedModifier1.5
range45
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
Shipped by: eradicationv13
B 1 mods maxEnergy 50 · maxGunEnergy 8 · minGunEnergy 6
className"Turret"
shapeFile"remoteturret"
projectileTypeChaingunTurretBullet
maxDamage1.0
maxEnergy50
minGunEnergy6
maxGunEnergy8
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.25
speed4.0
speedModifier1.5
range45
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
Shipped by: eradicationv14