⌂Starsiege: Tribes Community Archive

TurretData ControlJammer community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
4variants
72%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 18 mods; the most-shipped one is in 72% of them — one version dominates.

What the variants disagree about

propertyA13 modsB3 modsC2 modsD1 modsspread
className"Turret""Turret""SelfPoweredSensor""Turret"2 vals
maxEnergy2221002 vals
description"Command Jammer Device""Command Jammer""Command Jammer""Command Jammer Device"2 vals
mapIcon"M_turret""M_turret""M_turret""M_Radar"2 vals
maxDamage22210.52 vals
sfxAmbient———SoundDiscSpin1 vals
shapeFile"magcargo""magcargo""magcargo""sat_big"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (15)

sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, shadowDetailMask 4, supressable true, pinger false, dopplerVelocity 0, castLOS true, supression true, mapFilter 2, debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

All 4 variants

A 13 mods the most-shipped version
className"Turret"
shapeFile"magcargo"
maxDamage2
maxEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Command Jammer Device"
damageSkinData"objectDamageSkins"
B 3 mods description "Command Jammer"
className"Turret"
shapeFile"magcargo"
maxDamage2
maxEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Command Jammer"
damageSkinData"objectDamageSkins"
C 2 mods className "SelfPoweredSensor" · description "Command Jammer"
className"SelfPoweredSensor"
shapeFile"magcargo"
maxDamage2
maxEnergy2
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
dopplerVelocity0
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Command Jammer"
damageSkinData"objectDamageSkins"
D 1 mods maxEnergy 100 · mapIcon "M_Radar" · maxDamage 10.5 · sfxAmbient SoundDiscSpin
className"Turret"
shapeFile"sat_big"
maxDamage10.5
maxEnergy100
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
dopplerVelocity0
visibleToSensortrue
shadowDetailMask4
supressabletrue
pingerfalse
castLOStrue
supressiontrue
mapFilter2
mapIcon"M_Radar"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Command Jammer Device"
damageSkinData"objectDamageSkins"
sfxAmbientSoundDiscSpin
Shipped by: TotalAnnihilation