⌂Starsiege: Tribes Community Archive

TurretData DeathStarMissile community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
67%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsspread
maxDamage1.51.12 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (26)

className "Turret", shapeFile "remoteturret", projectileType BazookaBolt, maxEnergy 120, minGunEnergy 60, maxGunEnergy 60, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 4.0, speed 6.0, speedModifier 4.5, range 325, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId LargeShockwave, description "Sat Missile", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeSeekingMissileData BazookaBolt6 mods

All 2 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
projectileTypeBazookaBolt
maxDamage1.5
maxEnergy120
minGunEnergy60
maxGunEnergy60
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4.0
speed6.0
speedModifier4.5
range325
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Sat Missile"
damageSkinData"objectDamageSkins"
B 2 mods maxDamage 1.1
className"Turret"
shapeFile"remoteturret"
projectileTypeBazookaBolt
maxDamage1.1
maxEnergy120
minGunEnergy60
maxGunEnergy60
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay4.0
speed6.0
speedModifier4.5
range325
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Sat Missile"
damageSkinData"objectDamageSkins"