⌂Starsiege: Tribes Community Archive

TurretData Dep1oyableCoolMortar community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
83%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.

What the variants disagree about

propertyA5 modsB1 modsspread
projectileTypeFakerSpawnMCSMissile2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (26)

className "Turret", shapeFile "missileturret", maxDamage 4.0, maxEnergy 100, minGunEnergy 1, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 200.0, speed 2.0, speedModifier 1.5, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, explosionId LargeShockwave, description "Missile Control Station", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData Faker5 mods
projectileTypeRocketData SpawnMCSMissile1 mods

All 2 variants

A 5 mods the most-shipped version
projectileTypeFaker
className"Turret"
shapeFile"missileturret"
maxDamage4.0
maxEnergy100
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay200.0
speed2.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Missile Control Station"
damageSkinData"objectDamageSkins"
B 1 mods projectileType SpawnMCSMissile
projectileTypeSpawnMCSMissile
className"Turret"
shapeFile"missileturret"
maxDamage4.0
maxEnergy100
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay200.0
speed2.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundMortarTurretOn
deactivateSoundSoundMortarTurretOff
whirSoundSoundMortarTurretTurn
explosionIdLargeShockwave
description"Missile Control Station"
damageSkinData"objectDamageSkins"
Shipped by: HaVoC_1.6