TurretData Dep1oyableCoolMortar community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
| property | A5 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | Faker | SpawnMCSMissile | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (26)
className "Turret", shapeFile "missileturret", maxDamage 4.0, maxEnergy 100, minGunEnergy 1, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 200.0, speed 2.0, speedModifier 1.5, range 0, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, explosionId LargeShockwave, description "Missile Control Station", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData Faker | 5 mods |
| projectileType | RocketData SpawnMCSMissile | 1 mods |
All 2 variants
A 5 mods the most-shipped version
| projectileType | Faker |
|---|---|
| className | "Turret" |
| shapeFile | "missileturret" |
| maxDamage | 4.0 |
| maxEnergy | 100 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 200.0 |
| speed | 2.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| explosionId | LargeShockwave |
| description | "Missile Control Station" |
| damageSkinData | "objectDamageSkins" |
B 1 mods projectileType SpawnMCSMissile
| projectileType | SpawnMCSMissile |
|---|---|
| className | "Turret" |
| shapeFile | "missileturret" |
| maxDamage | 4.0 |
| maxEnergy | 100 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 200.0 |
| speed | 2.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| explosionId | LargeShockwave |
| description | "Missile Control Station" |
| damageSkinData | "objectDamageSkins" |