⌂Starsiege: Tribes Community Archive

TurretData DeployableChaingunTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

1mods
2variants
100%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (turret, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
Projectile
AB

2 variants across 1 mods; the most-shipped one is in 100% of them — almost everyone ships the same version.

What the variants disagree about

propertyA1 modsB1 modsspread
projectileTypeRPGShredderBullet2 vals
maxEnergy3005002 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (26)

className "Turret", shapeFile "hellfiregun", maxDamage 1.0, minGunEnergy 75, maxGunEnergy 6, sequenceSound[0] {"deploy", SoundActivateMotionSensor }, reloadDelay 0.01, speed 4.0, speedModifier 1.5, range 100, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId flashExpMedium, description "Chaingun Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData RPG / ItemData RPG1 mods
projectileTypeBulletData ShredderBullet1 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTypeRPG
maxDamage1.0
maxEnergy300
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.01
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"
B 1 mods projectileType ShredderBullet · maxEnergy 500
className"Turret"
shapeFile"hellfiregun"
projectileTypeShredderBullet
maxDamage1.0
maxEnergy500
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.01
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"