⌂Starsiege: Tribes Community Archive

TurretData DeployableFusionTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
5variants
75%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA15 modsB2 modsC2 modsD1 modsE1 modsspread
className"Turret""SelfPoweredTurret""Turret""Turret""Turret"2 vals
projectileTypeFusionchargeFusionchargeFusionchargeMFACFusioncharge2 vals
maxEnergy2002005002252003 vals
maxGunEnergy6651063 vals
minGunEnergy7575675752 vals
speed4.04.04.03.04.02 vals
maxDamage1.01.011.151.03 vals
range1001001001202003 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

2 more properties that differ

description, reloadDelay

Same in all 5 variants (18)

shapeFile "hellfiregun", sequenceSound[0] {"deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundPlasmaTurretFire, activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData Fusioncharge20 mods
projectileTypeBulletData MFAC1 mods

All 5 variants

A 15 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTypeFusioncharge
maxDamage1.0
maxEnergy200
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.8
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Fusion Turret"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredTurret"
className"SelfPoweredTurret"
shapeFile"hellfiregun"
projectileTypeFusioncharge
maxDamage1.0
maxEnergy200
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.8
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Fusion Turret"
damageSkinData"objectDamageSkins"
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
className"Turret"
shapeFile"hellfiregun"
projectileTypeFusioncharge
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.8
speed4.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Fusion Turret"
damageSkinData"objectDamageSkins"
D 1 mods projectileType MFAC · maxEnergy 225 · maxGunEnergy 10 · speed 3.0
className"Turret"
shapeFile"hellfiregun"
projectileTypeMFAC
maxDamage1.15
maxEnergy225
minGunEnergy75
maxGunEnergy10
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay2.0
speed3.0
speedModifier1.5
range120
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"MFAC Turret"
damageSkinData"objectDamageSkins"
Shipped by: Apteryx_V2
E 1 mods range 200
className"Turret"
shapeFile"hellfiregun"
projectileTypeFusioncharge
maxDamage1.0
maxEnergy200
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{"deploy", SoundActivateMotionSensor }
reloadDelay0.8
speed4.0
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Fusion Turret"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation