TurretData DeployableIndoor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 14 mods; the most-shipped one is in 71% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B4 mods | C3 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| maxDamage | 2.5 | 2.5 | 1.0 | 2.5 * $Nappy::TurretStrength | 2.5 * $Nappy::TurretStrength | 3 vals |
| description | "Indoor Turret" | "Indoor Turret" | "Indoor Turret" | "Deployable Indoor Turret" | "Indoor Turret" | 2 vals |
| supression | false | — | false | false | false | 1 vals |
| supresson | — | false | — | — | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (25)
className "Turret", shapeFile "indoorgun", projectileType MiniFusionBolt, maxEnergy 60, minGunEnergy 20, maxGunEnergy 6, reloadDelay 0.4, speed 5.0, speedModifier 1.0, range 25, visibleToSensor true, dopplerVelocity 2, castLOS true, supressable false, pinger false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisMedium, shieldShapeName "shield", fireSound SoundEnergyTurretFire, activationSound SoundEnergyTurretOn, deactivateSound SoundEnergyTurretOff, damageSkinData "objectDamageSkins", shadowDetailMask 8, explosionId debrisExpMedium
Neighbourhood
Points at
| projectileType | BulletData MiniFusionBolt / RocketData MiniFusionBolt | 19 mods |
All 5 variants
A 10 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MiniFusionBolt |
| maxDamage | 2.5 |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 6 |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 25 |
| visibleToSensor | true |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundEnergyTurretFire |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Indoor Turret" |
B 4 mods no supression · supresson false
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MiniFusionBolt |
| maxDamage | 2.5 |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 6 |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 25 |
| visibleToSensor | true |
| dopplerVelocity | 2 |
| castLOS | true |
| supresson | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundEnergyTurretFire |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Indoor Turret" |
C 3 mods maxDamage 1.0
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MiniFusionBolt |
| maxDamage | 1.0 |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 6 |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 25 |
| visibleToSensor | true |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundEnergyTurretFire |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Indoor Turret" |
D 1 mods description "Deployable Indoor Turret" · maxDamage 2.5 * $Nappy::TurretStrength
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MiniFusionBolt |
| maxDamage | 2.5 * $Nappy::TurretStrength |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 6 |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 25 |
| visibleToSensor | true |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundEnergyTurretFire |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Deployable Indoor Turret" |
E 1 mods maxDamage 2.5 * $Nappy::TurretStrength
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | MiniFusionBolt |
| maxDamage | 2.5 * $Nappy::TurretStrength |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 6 |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.0 |
| range | 25 |
| visibleToSensor | true |
| dopplerVelocity | 2 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundEnergyTurretFire |
| activationSound | SoundEnergyTurretOn |
| deactivateSound | SoundEnergyTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | debrisExpMedium |
| description | "Indoor Turret" |