TurretData DeployableIon community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (25)
maxDamage 1.0, maxEnergy 45, minGunEnergy 25, maxGunEnergy 100, fireSound SoundMortarTurretFire, activationSound SoundMortarTurretOn, deactivateSound SoundMortarTurretOff, whirSound SoundMortarTurretTurn, range 10, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", visibleToSensor true, debrisId defaultDebrisMedium, className "Turret", shapeFile "mortar_turret", shieldShapeName "shield_medium", speed 2.0, speedModifier 2.0, damageSkinData "objectDamageSkins", shadowDetailMask 8, explosionId LargeShockwave, description "Mobile Artillery"
Neighbourhood
Points at
| projectileType | GrenadeData ArtilleryShell / RocketData ArtilleryShell / ItemData ArtilleryShell | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 45 |
| minGunEnergy | 25 |
| maxGunEnergy | 100 |
| reloadDelay | 20.0 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 10 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "mortar_turret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Mobile Artillery" |
B 1 mods projectileType ArtilleryShell · reloadDelay 8.0
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 45 |
| minGunEnergy | 25 |
| maxGunEnergy | 100 |
| reloadDelay | 8.0 |
| fireSound | SoundMortarTurretFire |
| activationSound | SoundMortarTurretOn |
| deactivateSound | SoundMortarTurretOff |
| whirSound | SoundMortarTurretTurn |
| range | 10 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| visibleToSensor | true |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "mortar_turret" |
| shieldShapeName | "shield_medium" |
| speed | 2.0 |
| speedModifier | 2.0 |
| projectileType | ArtilleryShell |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| explosionId | LargeShockwave |
| description | "Mobile Artillery" |