TurretData DeployableIonTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 15 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A12 mods | B1 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | IonBolt | IonBolt | paintdoortur | IonBolt | 2 vals |
| minGunEnergy | 6 | 20 | 5 | 20 | 3 vals |
| reloadDelay | 0.4 | 0.05 | 0.35 | 0.005 | 4 vals |
| description | "Remote Ion Turret" | "Remote Ion Turret" | "Anti Mater Turret" | "Remote Ion Turret" | 2 vals |
| maxDamage | 0.65 | 0.65 | 0.65 | 0.25 | 2 vals |
| range | 55 | 75 | 55 | 75 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (21)
className "Turret", shapeFile "remoteturret", maxEnergy 60, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 4.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData IonBolt | 14 mods |
| projectileType | paintdoortur — never declared in this corpus | 1 mods |
All 4 variants
A 12 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | IonBolt |
| maxDamage | 0.65 |
| maxEnergy | 60 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 55 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Remote Ion Turret" |
| damageSkinData | "objectDamageSkins" |
B 1 mods minGunEnergy 20 · range 75 · reloadDelay 0.05
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | IonBolt |
| maxDamage | 0.65 |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.05 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 75 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Remote Ion Turret" |
| damageSkinData | "objectDamageSkins" |
C 1 mods projectileType paintdoortur · minGunEnergy 5 · description "Anti Mater Turret" · reloadDelay 0.35
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | paintdoortur |
| maxDamage | 0.65 |
| maxEnergy | 60 |
| minGunEnergy | 5 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.35 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 55 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Anti Mater Turret" |
| damageSkinData | "objectDamageSkins" |
D 1 mods minGunEnergy 20 · maxDamage 0.25 · range 75 · reloadDelay 0.005
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | IonBolt |
| maxDamage | 0.25 |
| maxEnergy | 60 |
| minGunEnergy | 20 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.005 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 75 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Remote Ion Turret" |
| damageSkinData | "objectDamageSkins" |