TurretData DeployableNuclearTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A15 mods | B2 mods | C2 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| className | "Turret" | "SelfPoweredTurret" | "Turret" | "Turret" | "Turret" | 2 vals |
| projectileType | NukeShell | NukeShell | NukeShell | NukeShell | EMP | 2 vals |
| maxGunEnergy | 50 | 50 | 5 | 50 | 20 | 3 vals |
| minGunEnergy | 50 | 50 | 6 | 50 | 20 | 3 vals |
| maxEnergy | 50 | 50 | 500 | 50 | 50 | 2 vals |
| maxDamage | 3 | 3 | 1 | 5 | 2 | 4 vals |
| description | "Nuclear Turret" | "Nuclear Turret" | "Nuclear Turret" | "Nuclear Turret" | "EMP Turret" | 2 vals |
| fireSound | SoundFireMortar | SoundFireMortar | SoundFireMortar | SoundFireMortar | SoundPlasmaTurretFire | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (20)
shapeFile "indoorgun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2.5, speed 5.0, speedModifier 1.5, range 35, visibleToSensor true, shadowDetailMask 4, supressable false, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData NukeShell / GrenadeData NukeShell | 20 mods |
| projectileType | ItemData EMP / RocketData EMP / MineData EMP | 1 mods |
All 5 variants
A 15 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | NukeShell |
| maxDamage | 3 |
| maxEnergy | 50 |
| minGunEnergy | 50 |
| maxGunEnergy | 50 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Nuclear Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods className "SelfPoweredTurret"
| className | "SelfPoweredTurret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | NukeShell |
| maxDamage | 3 |
| maxEnergy | 50 |
| minGunEnergy | 50 |
| maxGunEnergy | 50 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Nuclear Turret" |
| damageSkinData | "objectDamageSkins" |
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | NukeShell |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Nuclear Turret" |
| damageSkinData | "objectDamageSkins" |
D 1 mods maxDamage 5
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | NukeShell |
| maxDamage | 5 |
| maxEnergy | 50 |
| minGunEnergy | 50 |
| maxGunEnergy | 50 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireMortar |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Nuclear Turret" |
| damageSkinData | "objectDamageSkins" |
E 1 mods projectileType EMP · maxGunEnergy 20 · minGunEnergy 20 · description "EMP Turret"
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| projectileType | EMP |
| maxDamage | 2 |
| maxEnergy | 50 |
| minGunEnergy | 20 |
| maxGunEnergy | 20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.5 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 35 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| supressable | false |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "EMP Turret" |
| damageSkinData | "objectDamageSkins" |