⌂Starsiege: Tribes Community Archive

TurretData DeployableNuclearTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
5variants
75%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA15 modsB2 modsC2 modsD1 modsE1 modsspread
className"Turret""SelfPoweredTurret""Turret""Turret""Turret"2 vals
projectileTypeNukeShellNukeShellNukeShellNukeShellEMP2 vals
maxGunEnergy5050550203 vals
minGunEnergy5050650203 vals
maxEnergy505050050502 vals
maxDamage331524 vals
description"Nuclear Turret""Nuclear Turret""Nuclear Turret""Nuclear Turret""EMP Turret"2 vals
fireSoundSoundFireMortarSoundFireMortarSoundFireMortarSoundFireMortarSoundPlasmaTurretFire2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (20)

shapeFile "indoorgun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2.5, speed 5.0, speedModifier 1.5, range 35, visibleToSensor true, shadowDetailMask 4, supressable false, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData NukeShell / GrenadeData NukeShell20 mods
projectileTypeItemData EMP / RocketData EMP / MineData EMP1 mods

All 5 variants

A 15 mods the most-shipped version
className"Turret"
shapeFile"indoorgun"
projectileTypeNukeShell
maxDamage3
maxEnergy50
minGunEnergy50
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed5.0
speedModifier1.5
range35
visibleToSensortrue
shadowDetailMask4
supressablefalse
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Nuclear Turret"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredTurret"
className"SelfPoweredTurret"
shapeFile"indoorgun"
projectileTypeNukeShell
maxDamage3
maxEnergy50
minGunEnergy50
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed5.0
speedModifier1.5
range35
visibleToSensortrue
shadowDetailMask4
supressablefalse
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Nuclear Turret"
damageSkinData"objectDamageSkins"
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
className"Turret"
shapeFile"indoorgun"
projectileTypeNukeShell
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed5.0
speedModifier1.5
range35
visibleToSensortrue
shadowDetailMask4
supressablefalse
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Nuclear Turret"
damageSkinData"objectDamageSkins"
D 1 mods maxDamage 5
className"Turret"
shapeFile"indoorgun"
projectileTypeNukeShell
maxDamage5
maxEnergy50
minGunEnergy50
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed5.0
speedModifier1.5
range35
visibleToSensortrue
shadowDetailMask4
supressablefalse
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Nuclear Turret"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation
E 1 mods projectileType EMP · maxGunEnergy 20 · minGunEnergy 20 · description "EMP Turret"
className"Turret"
shapeFile"indoorgun"
projectileTypeEMP
maxDamage2
maxEnergy50
minGunEnergy20
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.5
speed5.0
speedModifier1.5
range35
visibleToSensortrue
shadowDetailMask4
supressablefalse
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"EMP Turret"
damageSkinData"objectDamageSkins"
Shipped by: Apteryx_V2