TurretData DeployablePhaseLok community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (28)
className "Turret", shapeFile "camera", projectileType DeployablePhaseLokMissile, maxDamage 0.7, maxEnergy 100, gunRange 100, minGunEnergy 30, maxGunEnergy 20, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 4, speed 10, range 50, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_camera", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, targetableFovRatio 0.5, explosionId debrisExpMedium, description "PhaseLok", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | SeekingMissileData DeployablePhaseLokMissile | 8 mods |
All 2 variants
A 7 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | DeployablePhaseLokMissile |
| maxDamage | 0.7 |
| maxEnergy | 100 |
| gunRange | 100 |
| minGunEnergy | 30 |
| maxGunEnergy | 20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 4 |
| speed | 10 |
| speedModifier | 1.5 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_camera" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| targetableFovRatio | 0.5 |
| explosionId | debrisExpMedium |
| description | "PhaseLok" |
| damageSkinData | "objectDamageSkins" |
B 1 mods speedModifier 0.0
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | DeployablePhaseLokMissile |
| maxDamage | 0.7 |
| maxEnergy | 100 |
| gunRange | 100 |
| minGunEnergy | 30 |
| maxGunEnergy | 20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 4 |
| speed | 10 |
| speedModifier | 0.0 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_camera" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| targetableFovRatio | 0.5 |
| explosionId | debrisExpMedium |
| description | "PhaseLok" |
| damageSkinData | "objectDamageSkins" |