⌂Starsiege: Tribes Community Archive

TurretData DeployableRocketTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
projectileTypeTurretMissileDeployableTurretMissileTurretMissile2 vals
maxEnergy100601002 vals
maxGunEnergy6020602 vals
minGunEnergy6030602 vals
speed2.03.02.02 vals
gunRange3002502003 vals
range501501003 vals
debrisIddefaultDebrisLargeflashDebrisMediumdefaultDebrisLarge2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

8 more properties that differ

description, explosionId, maxDamage, reloadDelay, shadowDetailMask, shapeFile, shieldShapeName, speedModifier

Same in all 3 variants (13)

className "Turret", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, damageSkinData "objectDamageSkins", targetableFovRatio 0.5

Neighbourhood

Points at

projectileTypeSeekingMissileData TurretMissile2 mods
projectileTypeSeekingMissileData DeployableTurretMissile1 mods

All 3 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"missileturret"
projectileTypeTurretMissile
maxDamage0.75
maxEnergy100
minGunEnergy60
maxGunEnergy60
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
speed2.0
speedModifier2.0
range50
visibleToSensortrue
shadowDetailMask8
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisLarge
shieldShapeName"shield_medium"
fireSoundSoundMissileTurretFire
activationSoundSoundMissileTurretOn
deactivateSoundSoundMissileTurretOff
explosionIdLargeShockwave
description"Rocket Turret"
damageSkinData"objectDamageSkins"
targetableFovRatio0.5
gunRange300
Shipped by: ultrabop
B 1 mods projectileType DeployableTurretMissile · maxEnergy 60 · maxGunEnergy 20 · minGunEnergy 30
className"Turret"
shapeFile"remoteturret"
projectileTypeDeployableTurretMissile
maxDamage0.55
maxEnergy60
gunRange250
minGunEnergy30
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay3
speed3.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundMissileTurretFire
activationSoundSoundMissileTurretOn
deactivateSoundSoundMissileTurretOff
targetableFovRatio0.5
explosionIdShockwave
description"Remote Rocket Turret"
damageSkinData"objectDamageSkins"
Shipped by: theives
C 1 mods gunRange 200 · range 100
className"Turret"
shapeFile"missileturret"
projectileTypeTurretMissile
maxDamage0.75
maxEnergy100
minGunEnergy60
maxGunEnergy60
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
speed2.0
speedModifier2.0
range100
visibleToSensortrue
shadowDetailMask8
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIddefaultDebrisLarge
shieldShapeName"shield_medium"
fireSoundSoundMissileTurretFire
activationSoundSoundMissileTurretOn
deactivateSoundSoundMissileTurretOff
explosionIdLargeShockwave
description"Rocket Turret"
damageSkinData"objectDamageSkins"
targetableFovRatio0.5
gunRange200