TurretData DeployableRocketTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| projectileType | TurretMissile | DeployableTurretMissile | TurretMissile | 2 vals |
| maxEnergy | 100 | 60 | 100 | 2 vals |
| maxGunEnergy | 60 | 20 | 60 | 2 vals |
| minGunEnergy | 60 | 30 | 60 | 2 vals |
| speed | 2.0 | 3.0 | 2.0 | 2 vals |
| gunRange | 300 | 250 | 200 | 3 vals |
| range | 50 | 150 | 100 | 3 vals |
| debrisId | defaultDebrisLarge | flashDebrisMedium | defaultDebrisLarge | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
8 more properties that differ
description, explosionId, maxDamage, reloadDelay, shadowDetailMask, shapeFile, shieldShapeName, speedModifier
Same in all 3 variants (13)
className "Turret", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", fireSound SoundMissileTurretFire, activationSound SoundMissileTurretOn, deactivateSound SoundMissileTurretOff, damageSkinData "objectDamageSkins", targetableFovRatio 0.5
Neighbourhood
Points at
| projectileType | SeekingMissileData TurretMissile | 2 mods |
| projectileType | SeekingMissileData DeployableTurretMissile | 1 mods |
All 3 variants
A 1 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "missileturret" |
| projectileType | TurretMissile |
| maxDamage | 0.75 |
| maxEnergy | 100 |
| minGunEnergy | 60 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 8 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| shieldShapeName | "shield_medium" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| explosionId | LargeShockwave |
| description | "Rocket Turret" |
| damageSkinData | "objectDamageSkins" |
| targetableFovRatio | 0.5 |
| gunRange | 300 |
B 1 mods projectileType DeployableTurretMissile · maxEnergy 60 · maxGunEnergy 20 · minGunEnergy 30
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | DeployableTurretMissile |
| maxDamage | 0.55 |
| maxEnergy | 60 |
| gunRange | 250 |
| minGunEnergy | 30 |
| maxGunEnergy | 20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 3 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| targetableFovRatio | 0.5 |
| explosionId | Shockwave |
| description | "Remote Rocket Turret" |
| damageSkinData | "objectDamageSkins" |
C 1 mods gunRange 200 · range 100
| className | "Turret" |
|---|---|
| shapeFile | "missileturret" |
| projectileType | TurretMissile |
| maxDamage | 0.75 |
| maxEnergy | 100 |
| minGunEnergy | 60 |
| maxGunEnergy | 60 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| speed | 2.0 |
| speedModifier | 2.0 |
| range | 100 |
| visibleToSensor | true |
| shadowDetailMask | 8 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisLarge |
| shieldShapeName | "shield_medium" |
| fireSound | SoundMissileTurretFire |
| activationSound | SoundMissileTurretOn |
| deactivateSound | SoundMissileTurretOff |
| explosionId | LargeShockwave |
| description | "Rocket Turret" |
| damageSkinData | "objectDamageSkins" |
| targetableFovRatio | 0.5 |
| gunRange | 200 |