⌂Starsiege: Tribes Community Archive

TurretData DeployableTurret2 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
range1252052 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (28)

className "Turret", shapeFile "Hellfiregun", validateShape true, validateMaterials true, projectileType SuperMissile, maxDamage 2, maxEnergy 100, minGunEnergy 2, maxGunEnergy 3, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.3, speed 7.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId LargeShockwave, description "Sting Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData SuperMissile2 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"Hellfiregun"
validateShapetrue
validateMaterialstrue
projectileTypeSuperMissile
maxDamage2
maxEnergy100
minGunEnergy2
maxGunEnergy3
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed7.0
speedModifier1.5
range125
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Sting Turret"
damageSkinData"objectDamageSkins"
Shipped by: GammY[MK2]
B 1 mods range 205
className"Turret"
shapeFile"Hellfiregun"
validateShapetrue
validateMaterialstrue
projectileTypeSuperMissile
maxDamage2
maxEnergy100
minGunEnergy2
maxGunEnergy3
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed7.0
speedModifier1.5
range205
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Sting Turret"
damageSkinData"objectDamageSkins"
Shipped by: {ATF}