⌂Starsiege: Tribes Community Archive

TurretData DeployableTurret4 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
range2002702 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (28)

className "Turret", shapeFile "HellfireGun", validateShape true, validateMaterials true, projectileType Bullet4, maxDamage 6, maxEnergy 360, minGunEnergy 3, maxGunEnergy 50, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.0, speed 4.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Barrier Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData Bullet42 mods

All 2 variants

A 1 mods the most-shipped version
className"Turret"
shapeFile"HellfireGun"
validateShapetrue
validateMaterialstrue
projectileTypeBullet4
maxDamage6
maxEnergy360
minGunEnergy3
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.0
speed4.0
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Barrier Turret"
damageSkinData"objectDamageSkins"
Shipped by: GammY[MK2]
B 1 mods range 270
className"Turret"
shapeFile"HellfireGun"
validateShapetrue
validateMaterialstrue
projectileTypeBullet4
maxDamage6
maxEnergy360
minGunEnergy3
maxGunEnergy50
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.0
speed4.0
speedModifier1.5
range270
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Barrier Turret"
damageSkinData"objectDamageSkins"
Shipped by: {ATF}