⌂Starsiege: Tribes Community Archive

TurretData deployableVortexTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
4variants
80%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 20 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA16 modsB2 modsC2 modsD1 modsspread
className"Turret""SelfPoweredTurret""Turret""Turret"2 vals
maxEnergy1001005001002 vals
maxGunEnergy11512 vals
minGunEnergy1.01.061.02 vals
maxDamage0.650.6510.652 vals
range6060601002 vals
reloadDelay0.40.40.41.52 vals
sequenceSound[1]———{ "power", SoundElevatorRun }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (20)

shapeFile "camera", projectileType vortexBolt, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 3.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Vortex Turret", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData vortexBolt21 mods

All 4 variants

A 16 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypevortexBolt
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed3.0
speedModifier1.5
range60
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Vortex Turret"
damageSkinData"objectDamageSkins"
B 2 mods className "SelfPoweredTurret"
className"SelfPoweredTurret"
shapeFile"camera"
projectileTypevortexBolt
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed3.0
speedModifier1.5
range60
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Vortex Turret"
damageSkinData"objectDamageSkins"
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
className"Turret"
shapeFile"camera"
projectileTypevortexBolt
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed3.0
speedModifier1.5
range60
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Vortex Turret"
damageSkinData"objectDamageSkins"
D 1 mods range 100 · reloadDelay 1.5 · sequenceSound[1] { "power", SoundElevatorRun }
className"Turret"
shapeFile"camera"
projectileTypevortexBolt
maxDamage0.65
maxEnergy100
minGunEnergy1.0
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
sequenceSound[1]{ "power", SoundElevatorRun }
reloadDelay1.5
speed3.0
speedModifier1.5
range100
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireLaser
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Vortex Turret"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation