TurretData deployableVortexTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 20 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A16 mods | B2 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| className | "Turret" | "SelfPoweredTurret" | "Turret" | "Turret" | 2 vals |
| maxEnergy | 100 | 100 | 500 | 100 | 2 vals |
| maxGunEnergy | 1 | 1 | 5 | 1 | 2 vals |
| minGunEnergy | 1.0 | 1.0 | 6 | 1.0 | 2 vals |
| maxDamage | 0.65 | 0.65 | 1 | 0.65 | 2 vals |
| range | 60 | 60 | 60 | 100 | 2 vals |
| reloadDelay | 0.4 | 0.4 | 0.4 | 1.5 | 2 vals |
| sequenceSound[1] | — | — | — | { "power", SoundElevatorRun } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (20)
shapeFile "camera", projectileType vortexBolt, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 3.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundFireLaser, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "Vortex Turret", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData vortexBolt | 21 mods |
All 4 variants
A 16 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | vortexBolt |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 1.0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 60 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Vortex Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods className "SelfPoweredTurret"
| className | "SelfPoweredTurret" |
|---|---|
| shapeFile | "camera" |
| projectileType | vortexBolt |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 1.0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 60 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Vortex Turret" |
| damageSkinData | "objectDamageSkins" |
C 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | vortexBolt |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 60 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Vortex Turret" |
| damageSkinData | "objectDamageSkins" |
D 1 mods range 100 · reloadDelay 1.5 · sequenceSound[1] { "power", SoundElevatorRun }
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | vortexBolt |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 1.0 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| sequenceSound[1] | { "power", SoundElevatorRun } |
| reloadDelay | 1.5 |
| speed | 3.0 |
| speedModifier | 1.5 |
| range | 100 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundFireLaser |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Vortex Turret" |
| damageSkinData | "objectDamageSkins" |