TurretData ELFx2Turret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 7 mods; the most-shipped one is in 86% of them — almost everyone ships the same version.
What the variants disagree about
| property | A6 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | TachyonBullet | BlasterBolt | 2 vals |
| debrisId | defaultDebrisMedium | ElectricDebris | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (28)
maxDamage 1.0, maxEnergy 150, minGunEnergy 50, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, range 40, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", className "Turret", shapeFile "camera", shieldShapeName "shield", speed 5.0, speedModifier 1.5, reloadDelay 0.3, explosionId LargeShockwave, description "[Fusion Turret]", fireSound SoundGeneratorPower, activationSound SoundChainTurretOn, deactivateSound SoundChainTurretOff, damageSkinData "objectDamageSkins", shadowDetailMask 8, isSustained true, firingTimeMS 750, energyRate 30.0
Neighbourhood
Points at
| projectileType | BulletData TachyonBullet | 6 mods |
| projectileType | BulletData BlasterBolt / RocketData BlasterBolt | 1 mods |
All 2 variants
A 6 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| range | 40 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| className | "Turret" |
| shapeFile | "camera" |
| shieldShapeName | "shield" |
| speed | 5.0 |
| speedModifier | 1.5 |
| projectileType | TachyonBullet |
| reloadDelay | 0.3 |
| explosionId | LargeShockwave |
| description | "[Fusion Turret]" |
| fireSound | SoundGeneratorPower |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |
B 1 mods projectileType BlasterBolt · debrisId ElectricDebris
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| range | 40 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | ElectricDebris |
| className | "Turret" |
| shapeFile | "camera" |
| shieldShapeName | "shield" |
| speed | 5.0 |
| speedModifier | 1.5 |
| projectileType | BlasterBolt |
| reloadDelay | 0.3 |
| explosionId | LargeShockwave |
| description | "[Fusion Turret]" |
| fireSound | SoundGeneratorPower |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |