⌂Starsiege: Tribes Community Archive

TurretData FireFlyTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
3variants
71%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 7 mods; the most-shipped one is in 71% of them — one version dominates.

What the variants disagree about

propertyA5 modsB1 modsC1 modsspread
maxGunEnergy5-20-202 vals
minGunEnergy6-15-152 vals
debrisIdflashDebrisMediumElectricDebrisflashDebrisMedium2 vals
reloadDelay0.080.30.32 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (25)

className "Turret", shapeFile "remoteturret", validateShape true, validateMaterials true, projectileType HydraBullet, maxDamage 2, maxEnergy 500, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, range 50, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "[Fire Fly Turret]", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData HydraBullet / BulletData HydraBullet7 mods

All 3 variants

A 5 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeHydraBullet
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Fire Fly Turret]"
damageSkinData"objectDamageSkins"
B 1 mods maxGunEnergy -20 · minGunEnergy -15 · debrisId ElectricDebris · reloadDelay 0.3
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeHydraBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Fire Fly Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Platinum
C 1 mods maxGunEnergy -20 · minGunEnergy -15 · reloadDelay 0.3
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeHydraBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.3
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Fire Fly Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid X