⌂Starsiege: Tribes Community Archive

TurretData IrradiationTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
5variants
75%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCDE

5 variants across 20 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA15 modsB2 modsC2 modsD1 modsE1 modsspread
className"Turret""Turret""SelfPoweredTurret""Turret""Turret"2 vals
projectileTypeIrradiationBlastIrradiationBlastIrradiationBlastIonGatlingIrradiationBlast2 vals
maxGunEnergy151364 vals
minGunEnergy1613754 vals
maxEnergy2005002002002002 vals
speed4.04.04.05.04.02 vals
maxDamage1.011.03.01.03 vals
reloadDelay0.050.050.050.10.53 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

5 more properties that differ

accuFire, aimDeflection, description, fireSound, range

Same in all 5 variants (17)

shapeFile "hellfiregun", sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundPlasmaTurretOn, deactivateSound SoundPlasmaTurretOff, whirSound SoundPlasmaTurretTurn, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData IrradiationBlast20 mods
projectileTypeBulletData IonGatling1 mods

All 5 variants

A 15 mods the most-shipped version
className"Turret"
shapeFile"hellfiregun"
projectileTypeIrradiationBlast
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.05
aimDeflection0.0004
speed4.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Irradiation Cannon"
damageSkinData"objectDamageSkins"
B 2 mods maxEnergy 500 · maxGunEnergy 5 · minGunEnergy 6 · maxDamage 1
className"Turret"
shapeFile"hellfiregun"
projectileTypeIrradiationBlast
accuFirefalse
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.05
aimDeflection0.0004
speed4.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Irradiation Cannon"
damageSkinData"objectDamageSkins"
C 2 mods className "SelfPoweredTurret"
className"SelfPoweredTurret"
shapeFile"hellfiregun"
projectileTypeIrradiationBlast
accuFirefalse
maxDamage1.0
maxEnergy200
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.05
aimDeflection0.0004
speed4.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Irradiation Cannon"
damageSkinData"objectDamageSkins"
D 1 mods projectileType IonGatling · maxGunEnergy 3 · minGunEnergy 3 · speed 5.0
className"Turret"
shapeFile"hellfiregun"
projectileTypeIonGatling
accuFirefalse
maxDamage3.0
maxEnergy200
minGunEnergy3
maxGunEnergy3
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed5.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireBlaster
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Gatling Ion Gun"
damageSkinData"objectDamageSkins"
Shipped by: Apteryx_V2
E 1 mods maxGunEnergy 6 · minGunEnergy 75 · no accuFire · range 200
className"Turret"
shapeFile"hellfiregun"
projectileTypeIrradiationBlast
maxDamage1.0
maxEnergy200
minGunEnergy75
maxGunEnergy6
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
aimDeflection0.0004
speed4.0
speedModifier1.5
range200
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundFireMortar
activationSoundSoundPlasmaTurretOn
deactivateSoundSoundPlasmaTurretOff
whirSoundSoundPlasmaTurretTurn
explosionIdflashExpMedium
description"Irradiation Cannon"
damageSkinData"objectDamageSkins"
Shipped by: TotalAnnihilation