⌂Starsiege: Tribes Community Archive

TurretData KickerTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
4variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA5 modsB3 modsC1 modsD1 modsspread
maxGunEnergy5-20-20203 vals
minGunEnergy6-15-1562 vals
debrisIdflashDebrisMediumElectricDebrisflashDebrisMediumElectricDebris2 vals
range501501501502 vals
reloadDelay0.080.50.50.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (24)

className "Turret", shapeFile "remoteturret", validateShape true, validateMaterials true, projectileType KickerBullet, maxDamage 2, maxEnergy 500, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, speed 2, speedModifier 2, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "[Kicker Turret]", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData KickerBullet10 mods

All 4 variants

A 5 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeKickerBullet
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range50
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Kicker Turret]"
damageSkinData"objectDamageSkins"
B 3 mods maxGunEnergy -20 · minGunEnergy -15 · debrisId ElectricDebris · range 150
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeKickerBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed2
speedModifier2
range150
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Kicker Turret]"
damageSkinData"objectDamageSkins"
C 1 mods maxGunEnergy -20 · minGunEnergy -15 · range 150 · reloadDelay 0.5
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeKickerBullet
maxDamage2
maxEnergy500
minGunEnergy-15
maxGunEnergy-20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed2
speedModifier2
range150
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Kicker Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid X
D 1 mods maxGunEnergy 20 · debrisId ElectricDebris · range 150 · reloadDelay 0.5
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeKickerBullet
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy20
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.5
speed2
speedModifier2
range150
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdElectricDebris
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Kicker Turret]"
damageSkinData"objectDamageSkins"
Shipped by: Hybrid SE Beta