⌂Starsiege: Tribes Community Archive

TurretData MaliceTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
3variants
44%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 9 mods; the most-shipped one is in 44% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB3 modsC2 modsspread
projectileTypeMinigunBulletMagnumBulletXXXchaingunbullet3 vals
validateShapefalsetrue—2 vals
description"Chain Turret""Chain Turret""Chaingun Turret"2 vals
maxDamage2212 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (25)

className "Turret", shapeFile "remoteturret", validateMaterials true, maxEnergy 500, minGunEnergy 6, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.08, speed 2, speedModifier 2, range 40, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData MinigunBullet4 mods
projectileTypeRocketData MagnumBulletXXX3 mods
projectileTypeBulletData chaingunbullet / RocketData chaingunbullet2 mods

All 3 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"remoteturret"
validateShapefalse
validateMaterialstrue
projectileTypeMinigunBullet
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chain Turret"
damageSkinData"objectDamageSkins"
B 3 mods projectileType MagnumBulletXXX · validateShape true
className"Turret"
shapeFile"remoteturret"
validateShapetrue
validateMaterialstrue
projectileTypeMagnumBulletXXX
maxDamage2
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chain Turret"
damageSkinData"objectDamageSkins"
C 2 mods projectileType chaingunbullet · description "Chaingun Turret" · maxDamage 1 · no validateShape
className"Turret"
shapeFile"remoteturret"
validateMaterialstrue
projectileTypechaingunbullet
maxDamage1
maxEnergy500
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.08
speed2
speedModifier2
range40
visibleToSensortrue
shadowDetailMask0
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Chaingun Turret"
damageSkinData"objectDamageSkins"