TurretData MaliceTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 9 mods; the most-shipped one is in 44% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A4 mods | B3 mods | C2 mods | spread |
|---|---|---|---|---|
| projectileType | MinigunBullet | MagnumBulletXXX | chaingunbullet | 3 vals |
| validateShape | false | true | — | 2 vals |
| description | "Chain Turret" | "Chain Turret" | "Chaingun Turret" | 2 vals |
| maxDamage | 2 | 2 | 1 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (25)
className "Turret", shapeFile "remoteturret", validateMaterials true, maxEnergy 500, minGunEnergy 6, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.08, speed 2, speedModifier 2, range 40, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData MinigunBullet | 4 mods |
| projectileType | RocketData MagnumBulletXXX | 3 mods |
| projectileType | BulletData chaingunbullet / RocketData chaingunbullet | 2 mods |
All 3 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | false |
| validateMaterials | true |
| projectileType | MinigunBullet |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chain Turret" |
| damageSkinData | "objectDamageSkins" |
B 3 mods projectileType MagnumBulletXXX · validateShape true
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MagnumBulletXXX |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chain Turret" |
| damageSkinData | "objectDamageSkins" |
C 2 mods projectileType chaingunbullet · description "Chaingun Turret" · maxDamage 1 · no validateShape
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateMaterials | true |
| projectileType | chaingunbullet |
| maxDamage | 1 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 40 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Chaingun Turret" |
| damageSkinData | "objectDamageSkins" |