TurretData RailTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 7 mods; the most-shipped one is in 57% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B1 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | MinigunBullet | MinigunBullet | M10Bullet | MinigunBullet | 2 vals |
| maxGunEnergy | 5 | -20 | 5 | -20 | 2 vals |
| minGunEnergy | 6 | -15 | 6 | -15 | 2 vals |
| debrisId | flashDebrisMedium | flashDebrisMedium | flashDebrisMedium | ElectricDebris | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (25)
className "Turret", shapeFile "remoteturret", validateShape true, validateMaterials true, maxDamage 2, maxEnergy 500, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.08, speed 2, speedModifier 2, range 50, visibleToSensor true, shadowDetailMask 0, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "[Rail Turret]", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | BulletData MinigunBullet | 6 mods |
| projectileType | BulletData M10Bullet / RocketData M10Bullet | 1 mods |
All 4 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MinigunBullet |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Rail Turret]" |
| damageSkinData | "objectDamageSkins" |
B 1 mods maxGunEnergy -20 · minGunEnergy -15
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MinigunBullet |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | -15 |
| maxGunEnergy | -20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Rail Turret]" |
| damageSkinData | "objectDamageSkins" |
C 1 mods projectileType M10Bullet
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | M10Bullet |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | 6 |
| maxGunEnergy | 5 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Rail Turret]" |
| damageSkinData | "objectDamageSkins" |
D 1 mods maxGunEnergy -20 · minGunEnergy -15 · debrisId ElectricDebris
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| validateShape | true |
| validateMaterials | true |
| projectileType | MinigunBullet |
| maxDamage | 2 |
| maxEnergy | 500 |
| minGunEnergy | -15 |
| maxGunEnergy | -20 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.08 |
| speed | 2 |
| speedModifier | 2 |
| range | 50 |
| visibleToSensor | true |
| shadowDetailMask | 0 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | ElectricDebris |
| shieldShapeName | "shield" |
| fireSound | SoundRemoteTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Rail Turret]" |
| damageSkinData | "objectDamageSkins" |