TurretData SmallELFTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (28)
maxDamage 1.0, maxEnergy 150, minGunEnergy 50, maxGunEnergy 5, visibleToSensor true, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId defaultDebrisMedium, className "ELF Turret", shapeFile "chainturret", shieldShapeName "shield", speed 5.0, speedModifier 1.5, projectileType turretCharge, reloadDelay 0.3, explosionId flashExpMedium, description "ELF Turret", fireSound SoundGeneratorPower, activationSound SoundChainTurretOn, deactivateSound SoundChainTurretOff, damageSkinData "objectDamageSkins", shadowDetailMask 8, isSustained true, firingTimeMS 750, energyRate 30.0
Neighbourhood
Points at
| projectileType | LightningData turretCharge | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 5 |
| range | 40 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| className | "ELF Turret" |
| shapeFile | "chainturret" |
| shieldShapeName | "shield" |
| speed | 5.0 |
| speedModifier | 1.5 |
| projectileType | turretCharge |
| reloadDelay | 0.3 |
| explosionId | flashExpMedium |
| description | "ELF Turret" |
| fireSound | SoundGeneratorPower |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |
B 1 mods range 30
| maxDamage | 1.0 |
|---|---|
| maxEnergy | 150 |
| minGunEnergy | 50 |
| maxGunEnergy | 5 |
| range | 30 |
| visibleToSensor | true |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | defaultDebrisMedium |
| className | "ELF Turret" |
| shapeFile | "chainturret" |
| shieldShapeName | "shield" |
| speed | 5.0 |
| speedModifier | 1.5 |
| projectileType | turretCharge |
| reloadDelay | 0.3 |
| explosionId | flashExpMedium |
| description | "ELF Turret" |
| fireSound | SoundGeneratorPower |
| activationSound | SoundChainTurretOn |
| deactivateSound | SoundChainTurretOff |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 8 |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |