ExplosionData Shockwave
{
   shapeName = "shockwave.dts";
   soundId   = shockExplosion;

   faceCamera = false;
   randomSpin = false;
   hasLight   = true;
   lightRange = 6.0;

   timeZero = 0.250;
   timeOne  = 0.650;

   colors[0]  = { 0.0, 0.0, 0.0  };
   colors[1]  = { 1.0, 0.5, 0.16 };
   colors[2]  = { 1.0, 0.5, 0.16 };
   radFactors = { 0.0, 1.0, 1.0 };
};

ExplosionData LargeShockwave
{
   shapeName = "shockwave_large.dts";
   soundId   = shockExplosion;

   faceCamera = false;
   randomSpin = false;
   hasLight   = true;
   lightRange = 10.0;

   timeZero = 0.100;
   timeOne  = 0.300;

   colors[0]  = { 1.0, 1.0, 1.0 };
   colors[1]  = { 1.0, 1.0, 1.0 };
   colors[2]  = { 0.0, 0.0, 0.0 };
   radFactors = { 1.0, 0.5, 0.0 };
};
