
//$AutoUse[Blaster] = True;
//$Use[Blaster] = True;
//$WeaponAmmo[Blaster] = "";
//Weapon::add(Blaster);
//Inventory::AddItem(Blaster);

//--------------------------------------

//	ExplosionData blasterExp	defined in baseexpdata, used elsewhere..


//	BulletData BlasterBolt		defined in baseprojdata, used elsewhere..
BulletData BlasterBolt
{
	bulletShapeName = "mortartrail.dts";	//St Patricks day Bitches! bulletShapeName = "shotgunbolt.dts";
	explosionTag = blasterExp;
	damageClass = 0;
	damageValue = 0.125;
	damageType = $BlasterDamageType;
	muzzleVelocity = 200.0;
	totalTime = 2.0;
	liveTime = 1.125;
	lightRange = 3.0;
	lightColor = { 0.25, 1.0, 0.25 };	// St. Patricks day Bitches! lightColor = { 1.0, 0.25, 0.25 };
	inheritedVelocityScale = 0.5;
	isVisible = True;
	rotationPeriod = 1;
};

//----------------------------------------------------------------------------

ItemImageData BlasterImage
{
   shapeFile  = "energygun";
	mountPoint = 0;

	weaponType = 0; // Single Shot
	reloadTime = 0;
	fireTime = 0.3;
	minEnergy = 5;
	maxEnergy = 6;

	projectileType = BlasterBolt;
	accuFire = true;

	sfxFire = SoundFireBlaster;
	sfxActivate = SoundPickUpWeapon;
};

ItemData Blaster
{
   heading = "bWeapons";
	description = "Blaster";
	className = "Weapon";
   shapeFile  = "energygun";
	hudIcon = "blaster";
	shadowDetailMask = 4;
	imageType = BlasterImage;
	price = 85;
	showWeaponBar = true;
};
















