
//|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//|
//| Contains all the VMenu menus and commands
//| If you change this, make sure it stays DUNEish :)
//|
//| 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

function ClearChatMenu()
{
	deleteobject(playchatmenu);
	deleteobject(commandchatmenu);
}

function CreateChatMenu()
{
	newObject(PlayChatMenu, ChatMenu, "Root Menu:");
	newObject(CommandChatMenu, ChatMenu, "Command Menu");
}

ClearChatMenu();
CreateChatMenu();

if($CurTeam == "HA")
{
	setPlayChatMenu("gGlobal->\\tTaunts->");
		addPlayChat("wA waste of ammo!", "A waste of ammo!");
		if($CurArmor == FremenArmor || $CurArmor == FedaykinArmor)
			addPlayChat("bBeware the Blade!", "Beware the Blade!");
		if($CurArmor == SoldierArmor)
			addPlayChat("dDie you Harkonnen sligs!", "Die you Harkonnen sligs!");
		addPlayChat("fFeel my blade!", "Feel my blade!");
		if($CurArmor == TrooperArmor)
			addPlayChat("hHai, Harkonnen! Are you prepared to die?!", "Hai, Harkonnen! Are you prepared to die?!");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("aHouse Atreides shall prevail!", "House Atreides shall prevail!");
		addPlayChat("tI taste your fear!", "I taste your fear!");
		if($CurArmor == FremenArmor || $CurArmor == FedaykinArmor)
			addPlayChat("mMu zein wallah! (Good for nothing.)", "Mu zein wallah!");
		addPlayChat("sTaste this!", "Taste this!");
		addPlayChat("iTime to die!", "Time to die!");
		addPlayChat("vVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("rWe shall rule Arrakis!", "We shall rule Arrakis!");
	setPlayChatMenu("gGlobal->\\vStatements->");
		if($CurArmor == FremenArmor || $curArmor == FedaykinArmor)
			addPlayChat("dDeath comes to all.", "Death comes to all.");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("rGood riddence!", "Good Riddence!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("hHal yawm! (At last)", "Hal yawm!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("sSpice is Life", "Spice is Life");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("pSpice is power!", "Spice is power!");
		addPlayChat("vVictory!", "Victory!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("fYou have found your death.", "You have found your death.");
	setPlayChatMenu("gGlobal->\\bBattle Cries->");
		addPlayChat("gA good day to die!", "A good day to die!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("bBi la Khaifa! (amen)", "Bi la Khaifa!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("mMuad'Dib!", "Muad'Dib!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("3Muad'Dib! Muad'Dib! Muad'Dib!", "Muad'Dib! Muad'Dib! Muad'Dib!");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("cFor Caladan!", "For Caladan!");
		addPlayChat("hFor honor!", "For honor!");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("aFor House Atreides!", "For House Atreides!");
		addPlayChat("uFor the cause!", "For the cause!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("sFor Shai Halud!", "For Shai Halud!");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayChat("dFor the Duke!", "For the Duke!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("iFor the Ichwan Bedwine!", "For the Ichwan Bedwine!");
		addPlayChat("nIn the name of honor!", "In the name of honor!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("kKill the weak!", "Kill the weak!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("lLong live the fighters!", "Long live the fighters!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayChat("yYa hya chouhada!! (Long live the fighters)", "Ya hya chouhada!!");
	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking target.","Attacking target");
		addPlayTeamChat("cClose to missile range.","Close to missile range.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("eEvacuating position.","Evacuating position.");
		addPlayTeamChat("fFIRE!","FIRE!");
		if($CurArmor == FedaykinArmor || $CurArmor == FremenArmor)
			addPlayTeamChat("yHaiiiiii-Yoh! (Go)","Haiiiiii-Yoh!");
		addPlayTeamChat("xHeading out.","Heading out.");
		addPlayTeamChat("gI'm going in.","I'm going in.");
		addPlayTeamChat("lLaunch!","Launch!");
		addPlayTeamChat("zLet's load up!","Let's load up!", waitpas);
		addPlayTeamChat("tLet's go! Let's go!","Let's go! Let's go!");
		addPlayTeamChat("sLook sharp!","Look sharp!");
		addPlayTeamChat("oOpen fire!","Open fire!");
		addPlayTeamChat("pPrepare for pickup.","Prepare for pickup.");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("vCharge!!","Charge!!");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mLet's move it out!", "Let's move it out!", moveout);
		addPlayTeamChat("rRetreat", "Retreat!", retreat);
		addPlayTeamChat("hDuck and cover!", "Duck and cover!", hitdeck);
		addPlayTeamChat("eRegroup", "Regroup.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
		addPlayTeamChat("zClimb aboard", "Climb aboard", waitpas);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("aTarget acquired.","Target acquired.",tgtacq);
		addPlayTeamChat("cTarget confirmed.","Target confirmed.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("lTarget locked!","Target locked!");
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("tTarget spotted. Preparing to dive.","Target spotted. Preparing to dive.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("fFiring sequence initiated.","Firing sequence initiated.");
		addPlayTeamChat("nDo we have a target?", "Do we have a target?", needtgt);
		addPlayTeamChat("hHeading into range.","Heading into range.");
		addPlayTeamChat("cI need a clear shot.","I need a clear shot.");
		addPlayTeamChat("tI see the target.","I see the target.");
		addPlayTeamChat("sI have a clear shot!","I have a clear shot!");
		addPlayTeamChat("mIn my sights!","In my signts!");
		addPlayTeamChat("vI've got him in my sights","I've got him in my sights");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("oLocked and loaded.","Locked and loaded.");
		addPlayTeamChat("dLocked and firing.","Locked and firing.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("qDesignate required position.","Designate required position.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("sAt my station.", "At my station.");
		addPlayTeamChat("bBattle stations!", "Battle stations!");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("dDigging in.", "Digging in.");
		addPlayTeamChat("hHolding position.", "Holding position.");
		addPlayTeamChat("lLet's dig in.", "Let's dig in.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "The enemy is attacking our base.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("wReady and willing.", "Ready and willing.");
		addPlayTeamChat("fReady for a fight.", "Ready for a fight.");
		addPlayTeamChat("aReady for action.", "Ready for action.");
		addPlayTeamChat("bReady for battle.", "Ready for battle.");
		addPlayTeamChat("pReady for pickup.", "Ready for pickup.");
		addPlayTeamChat("dReady to die.", "Ready to die.");
		addPlayTeamChat("gReady to go!", "Ready to go!");
		addPlayTeamChat("lReady to launch.", "Ready to launch.");
		addPlayTeamChat("mReady to move out.", "Ready to move out.");
		addPlayTeamChat("sReady to strike.", "Ready to strike.");
		addPlayTeamChat("rReady!", "Ready!");
		addPlayTeamChat("zReadying my sight.", "Readying my sight.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("oAs ordered.", "As ordered.");
		addPlayTeamChat("cAs you command.", "As you command.");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("pAt top speed.", "At top speed.");
		addPlayTeamChat("wAs you wish!", "As you wish!");
		addPlayTeamChat("bBy your leave.", "By your leave.");
		addPlayTeamChat("yBy your will.", "By your will.");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem", "No Problem.", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("cAttack confirmed.", "Attack confirmed.");
		addPlayTeamChat("xCheck", "Check");
		addPlayTeamChat("zDrop zone confirmed.", "Drop zone confirmed.");
		addPlayTeamChat("gGladly.", "Gladly.");
	setPlayChatMenu("sStatus->\\oThopter->");
		addPlayTeamChat("sAir support.", "Air support.");
		addPlayTeamChat("tAir transport.", "Air Transport.");
		addPlayTeamChat("rAirborn ready!", "Airborn ready!");
		addPlayTeamChat("aAirborn reporting.", "Airborn reporting.");
		addPlayTeamChat("pAttempting transport", "Attempting transport.");
		addPlayTeamChat("nCarryall in position.", "Carryall in position.");
		addPlayTeamChat("cCarryall reporting.", "Carryall reporting.");
		addPlayTeamChat("vCrusing speed.", "Crusing speed.");
		addPlayTeamChat("zDetermining drop zone.", "Determining drop zone.");
		addPlayTeamChat("gGrapplers in position.", "Grapplers in position.");
		addPlayTeamChat("mFlight moving into position.", "Flight moving into position.");
		addPlayTeamChat("fFlying to position.", "Flying to position.");
		addPlayTeamChat("hHigh in the sky.", "High in the sky.");
	setPlayChatMenu("sStatus->\\gGround car->");
		addPlayTeamChat("aAPC ready.", "APC ready.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and ready.", "Armed and ready.");
		addPlayTeamChat("bAt your bidding.", "At your bidding.");
		addPlayTeamChat("vAt your service.", "At your service.");
		addPlayTeamChat("jCalculating trajectory.", "Calculating trajectory.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("1Closing in.", "Closing in.");
		addPlayTeamChat("rDelivery en route.", "Delivery en route.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		addPlayTeamChat("eEn route.", "En route.");
		if($CurArmor == SoldierArmor)
			addPlayTeamChat("lInfantry unit standing by.", "Infantry unit standing by.");
		else if($CurArmor == TrooperArmor)
			addPlayTeamChat("lElite troops standing by.", "Elite troops standing by.");
		else if($CurArmor == FremenArmor)
			addPlayTeamChat("lFremen are always ready.", "Fremen are always ready.");
		else if($CurArmor == FedaykinArmor)
			addPlayTeamChat("lFedaykin are always ready.", "Fedaykin are always ready.");
		if($CurArmor == SoldierArmor)
			addPlayTeamChat("zLight Infantry at the ready.", "Light Infantry at the ready.");
		else if($CurArmor == TrooperArmor)
			addPlayTeamChat("zHouse Trooper at the ready.", "House Trooper at the ready.");
		else if($CurArmor == FremenArmor)
			addPlayTeamChat("zFremen ready.", "Fremen ready.");
		else if($CurArmor == FedaykinArmor)
			addPlayTeamChat("zFedaykin ready.", "Fedaykin ready.");
		addPlayTeamChat("iEngineer reporting.", "Engineer reporting.");
		addPlayTeamChat("fFetching my tools.", "Fetching my tools.");
		addPlayTeamChat("nGuns here.", "Guns here.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("qGetting into range.", "Getting into range.");
		if($CurArmor == TrooperArmor || $CurArmor == FremenArmor)
			addPlayTeamChat("hHeavy weapons ready.", "Heavy weapons ready.");
		addPlayTeamChat("kI brought my toolkit.", "I brought my toolkit.");
		addPlayTeamChat("wHostiles engaged.", "Hostiles engaged.");
		addPlayTeamChat("tI have it in sight.", "I have it in sight.");
		addPlayTeamChat("uLasgun ready.", "Lasgun ready.");
	if($CurArmor == FremenArmor || $CurArmor == FedaykinArmor)
	{
		setPlayChatMenu("mStatements->\\fFremen->");
			addPlayTeamChat("yYa! Ya! Yawm! (Attention)", "Ya! Ya! Yawm!");
			addPlayTeamChat("wWe fight for our people!", "We fight for our people!");
			addPlayTeamChat("dWe have no fear of death!", "We have no fear of death!");
			addPlayTeamChat("kKull wahad!(Wow!)", "Kull wahad!");
			addPlayTeamChat("bI have a bullet with his name on it...", "I have a bullet with his name on it...");
			addPlayTeamChat("zTheir water is ours!", "Their water is ours!");
	}
	setPlayChatMenu("mStatements->");
		addPlayTeamChat("pA fine plan!", "A fine plan!");
		if($CurArmor == SoldierArmor || $CurArmor == TrooperArmor)
			addPlayTeamChat("bBring them on!", "Bring them on!");
		addPlayTeamChat("nDeath rains from the sky.", "Death rains from the sky.");
		addPlayTeamChat("aDeath from above.", "Death from above.");
		addPlayTeamChat("eEagle force ready!", "Eagle force ready!");
		addPlayTeamChat("xExcelent!", "Excelent!");
		addPlayTeamChat("sEye in the sky.", "Eye in the sky.");
		addPlayTeamChat("hEyes like a hawk.", "Eyes like a hawk.");
		addPlayTeamChat("yFailure is not an option.", "Failure is not an option.");
		addPlayTeamChat("wFast as the wind.", "Fast as the wind.");
		addPlayTeamChat("cFull power!", "Full power!");
		addPlayTeamChat("lFully operational.", "Fully operational.");
		addPlayTeamChat("oGo! Go! Go!", "Go! Go! Go!");
		addPlayTeamChat("iI have seen our victory!", "I have seen our victory!");
		addPlayTeamChat("mKill the enemy!", "Kill the enemy!");
		addPlayTeamChat("zThey're comming with me!", "They're comming with me!");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("sCan I be of service?", "Can I be of service?");
		addPlayTeamChat("rWhat can I repair?", "What can I repair?");
		addPlayTeamChat("cWhat is your command?", "What is your command?");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("iYes sir?", "Yes sir?");
		addPlayTeamChat("mYes Commander?", "Yes Commander?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("zYour command?", "Your command?");
		addPlayTeamChat("oYour orders?", "Your orders?");
		addPlayTeamChat("xSir?", "Sir?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nNeed some heavy lifting?", "Need some heavy lifting?");
		addPlayTeamChat("eNeed a ride?", "Need a ride?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("dDestruction imminent!", "Destruction imminent!");
		addPlayTeamChat("fFire in the hold!", "Fire in the hold!");
		addPlayTeamChat("oOn alert!", "On Alert!");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");


} else 
if($CurTeam == "HH" && $CurArmor != SardaukarArmor)
{
	setPlayChatMenu("gGlobal->\\tTaunts->");
		if($CurArmor == TrooperArmor)
		{
			addPlayChat("fArrakis flambe!", "Arrakis flambe!");
			addPlayChat("aAshes to ashes", "Ashes to ashes");
			addPlayChat("cCareful, it's hot", "Careful, it's hot");
			addPlayChat("mEmbrace the flame", "Embrace the flame");
			addPlayChat("uIt ain't the heat - it's the humidity!", "It ain't the heat - it's the humidity!");
			addPlayChat("tIt's getting hot down here.", "It's getting hot down here.");
			addPlayChat("pYour turn to burn!", "Your turn to burn!");
		}
		addPlayChat("bBring it on!", "Bring it on!");
		addPlayChat("iDie Fremen dog!", "Die Fremen dog!");
		addPlayChat("dDie!", "Die!");
		addPlayChat("eEat this!", "Eat this!");
		addPlayChat("gGlad I made the cut.", "Glad I made the cut.");
		addPlayChat("hHa ha ha!", "Ha ha ha!");
		addPlayChat("sI'll split you right down the middle!", "I'll split you right down the middle!");
		addPlayChat("vSmells like... victory.", "Smells like... victory.");
		addPlayChat("kTake that!", "Take that!");
		addPlayChat("zTaste this!", "Taste this!");
		addPlayChat("qVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("rWe shall rule Arrakis!", "We shall rule Arrakis!");
		addPlayChat("yYou can't hide!", "You can't hide!");
		addPlayChat("wYou want some of this?", "You want some of this?");
	setPlayChatMenu("gGlobal->\\vStatements->");
		addPlayChat("e**Evil laughter**", "**Evil laughter**");
		addPlayChat("aAnother slow death!", "Another slow death!");
		addPlayChat("hBah", "Bah");
		addPlayChat("bBeware House Harkonnen!", "Beware House Harkonnen!");
		addPlayChat("wDamn the worms!", "Damn the worms!");
		addPlayChat("dDivide and conquer!  Ha-ha!", "Divide and conquer!  Ha-ha!");
		addPlayChat("rGood riddance!", "Good riddance!");
		addPlayChat("iI smell blood", "I smell blood");
		addPlayChat("pI live for pain.", "I live for pain.");
		addPlayChat("lLambs to the slaughter.", "Lambs to the slaughter.");
		addPlayChat("cLike stealing spice candy from a infant.", "Like stealing spice candy from a infant.");
		addPlayChat("oOne for the Baron.", "One for the Baron.");
		addPlayChat("kPiece of cake.", "Piece of cake.");
		addPlayChat("mSmokin'!", "Smokin'!");
		addPlayChat("sThe Spice is ours!", "The Spice is ours!");
		addPlayChat("vVictory!", "Victory!");
	setPlayChatMenu("gGlobal->\\bBattle Cries->");
		addPlayChat("fFirst blood is ours!", "First blood is ours!");
		addPlayChat("gFor Geidi Prime!", "For Geidi Prime!");
		addPlayChat("hFor House Harkonnen!", "For House Harkonnen!");
		addPlayChat("bFor the Baron!", "For the Baron!");
		addPlayChat("oFor the good of Giedi Prime!", "For the good of Giedi Prime!");
		addPlayChat("tFor the good of the Baron!", "For the good of the Baron");
		addPlayChat("nIn the Baron's name!", "In the Baron's name!");
		addPlayChat("kKill the weak!", "Kill the weak!");
		addPlayChat("dPrepare to be Destroyed!", "Prepare to be Destroyed!");

	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking target.","Attacking target");
		addPlayTeamChat("cClose to missile range.","Close to missile range.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("eEvacuating position.","Evacuating position.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("oHeadin' out.","Headin' out.");
		addPlayTeamChat("gI'm going in.","I'm going in.");
		addPlayTeamChat("xNeed a ride?","Need a ride?", waitpas);
		addPlayTeamChat("tLet's go! Let's go!","Let's go! Let's go!");
		addPlayTeamChat("zOpen fire!","Open fire!");
		addPlayTeamChat("pPrepare for pickup.","Prepare for pickup.");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("vCharge!!","Charge!!");
		addPlayTeamChat("sFind a peaceful spot, and destroy it!","Find a peaceful spot, and destroy it!");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rRetreat", "Retreat!", retreat);
		addPlayTeamChat("hDuck and cover!", "Duck and cover!", hitdeck);
		addPlayTeamChat("eRegroup", "Regroup.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
		addPlayTeamChat("zClimb aboard", "Climb aboard", waitpas);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("cTarget confirmed.","Target confirmed.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("lTarget locked!","Target locked!");
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("fFiring sequence initiated.","Firing sequence initiated.");
		addPlayTeamChat("nDo we have a target?", "Do we have a target?", needtgt);
		addPlayTeamChat("cI need a clear shot.","I need a clear shot.");
		addPlayTeamChat("tI see the target.","I see the target.");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("sAt my station.", "At my station.");
		addPlayTeamChat("bBattle stations!", "Battle stations!");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("dDigging in.", "Digging in.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "The enemy is attacking our base.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("fReady for a fight.", "Ready for a fight.");
		addPlayTeamChat("aReady for action.", "Ready for action.");
		if($CurArmor == TrooperArmor)
			addPlayTeamChat("bReady to burn.", "Ready to burn.");
		addPlayTeamChat("pReady for pickup.", "Ready for pickup.");
		addPlayTeamChat("dReady to kill!", "Ready to kill!");
		addPlayTeamChat("gReady to roll!", "Ready to roll!");
		addPlayTeamChat("rReady!", "Ready!");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("pAt top speed.", "At top speed.");
		addPlayTeamChat("sAt your service.", "At your service.");
		addPlayTeamChat("bBy your command.", "By your command.");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("cAttack confirmed.", "Attack confirmed.");
		addPlayTeamChat("zDrop zone confirmed.", "Drop zone confirmed.");
		addPlayTeamChat("gGladly.", "Gladly.");
	setPlayChatMenu("sStatus->\\oThopter->");
		addPlayTeamChat("tAir transport.", "Air Transport.");
		addPlayTeamChat("pAttempting transport", "Attempting transport.");
		addPlayTeamChat("nCarryall in position.", "Carryall in position.");
		addPlayTeamChat("cCarryall reporting.", "Carryall reporting.");
		addPlayTeamChat("gGrapplers in position.", "Grapplers in position.");
	setPlayChatMenu("sStatus->\\gGround car->");
		addPlayTeamChat("aAPC ready.", "APC ready.");
		addPlayTeamChat("tTank ready!","Tank ready!");
		addPlayTeamChat("uRolling thunder.","Rolling thunder.");
		addPlayTeamChat("rRoller ready. I'll run 'em down!","Roller ready. I'll run 'em down!");
		addPlayTeamChat("cCannons at the ready.","Cannons at the ready.");
		addPlayTeamChat("mMetal on the move.","Metal on the move.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and ready.", "Armed and ready.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("vClosing in.", "Closing in.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		if($CurArmor == SoldierArmor)
			addPlayTeamChat("lSoldier standing by.", "Soldier standing by.");
		else if($CurArmor == TrooperArmor)
			addPlayTeamChat("lKindjal standing by.", "Kindjal standing by.");
		if($CurArmor == SoldierArmor)
			addPlayTeamChat("zSoldier, ready to kill!", "Soldier, ready to kill!");
		else if($CurArmor == TrooperArmor)
			addPlayTeamChat("zThis Trooper's ready!", "This Trooper's ready!");
		addPlayTeamChat("iEngineer here.", "Engineer here.");
		addPlayTeamChat("fFetching my tools.", "Fetching my tools.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("qGetting into range.", "Getting into range.");
		if($CurArmor == TrooperArmor)
			addPlayTeamChat("hHeavy weapons ready.", "Heavy weapons ready.");
		addPlayTeamChat("jI brought my toolkit.", "I brought my toolkit.");
		addPlayTeamChat("wEnemy targets engaged.", "Enemy targets engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		if($CurArmor == TrooperArmor)
		{
			addPlayTeamChat("uLasgun ready.", "Lasgun ready.");
			addPlayTeamChat("mFlamethrower ready.", "Flamethrower ready.");
		}
	setPlayChatMenu("mStatements->\\1First Set->");
		addPlayTeamChat("bBring 'em on!", "Bring 'em on!");
		addPlayTeamChat("dDeath to the enemy!", "Death to the enemy!");
		addPlayTeamChat("hHarkonnen ready!", "Harkonnen ready!");
		addPlayTeamChat("eEye in the sky.", "Eye in the sky.");
		addPlayTeamChat("cCrush them!", "Crush them!");
		addPlayTeamChat("uButcher them!", "Butcher them!");
		addPlayTeamChat("pFull power!", "Full power!");
		addPlayTeamChat("gGo! Go! Go!", "Go! Go! Go!");
		addPlayTeamChat("kKill the enemy!", "Kill the enemy!");
		addPlayTeamChat("yThey'll beg to die!", "They'll beg to die!");
		addPlayTeamChat("vThe Baron will have it.","The Baron will have it.");
		addPlayTeamChat("xExterminate the vermin.","Exterminate the vermin.");
		addPlayTeamChat("tHit 'em hard!","Hit 'em hard!");
		addPlayTeamChat("lIt's already too late for them!","It's already too late for them!");
		addPlayTeamChat("sLet's sever some ties with the enemy.","Let's sever some ties with the enemy.");
		addPlayTeamChat("rLook at them run!","Look at them run!");
		addPlayTeamChat("mMake them scream!","Make them scream!");
		addPlayTeamChat("oMow them down!","Mow them down!");
	setPlayChatMenu("mStatements->\\2Second Set->");
		addPlayTeamChat("dDevastation time!", "Devastation time!");
		addPlayTeamChat("xExcelent!", "Excelent!");
		addPlayTeamChat("bBrilliant!", "Brilliant!");
		if($CurArmor == SoldierArmor)
			addPlayTeamChat("iI'll carve 'em up!", "I'll carve 'em up!");
		else if($CurArmor == TrooperArmor)
			addPlayTeamChat("iI'll cut 'em in half!", "I'll cut 'em in half!");
		addPlayTeamChat("gGood idea!", "Good idea!");
		addPlayTeamChat("aAll too easy.","All too easy.");
		addPlayTeamChat("fFind me something fleshy...");
		addPlayTeamChat("hHe's mine!","He's mine!");
		addPlayTeamChat("lI'm thirsty for blood.","I'm thirsty for blood.");
		addPlayTeamChat("sJust sharpening my blade.","Just sharpening my blade.");
		addPlayTeamChat("jJust give me a target!","Just give me a target!");
		addPlayTeamChat("wLet me work!","Let me work!");
		addPlayTeamChat("mMass destruction!!","Mass destruction!!");
		addPlayTeamChat("rRetrieving the Baron's spice.","Retrieving the Baron's spice.");
		addPlayTeamChat("oTake 'em out!","Take 'em out!");
		addPlayTeamChat("tTime to kill!","Time to kill!");
	if($Curarmor == TrooperArmor)
	{
		setPlayChatMenu("mStatements->\\fFlamethrower->");
			addPlayTeamChat("aBurn them all!","Burn them all!");
			addPlayTeamChat("bBurning...everything...burning...","Burning...everything...burning...");
			addPlayTeamChat("fFlame on!","Flame on!");
			addPlayTeamChat("wI like 'em well done.","I like 'em well done.");
			addPlayTeamChat("mI'm burning for a fight.","I'm burning for a fight.");
			addPlayTeamChat("rLet's barbeque!","Let's barbeque!");
			addPlayTeamChat("nLet's burn!","Let's burn!");
			addPlayTeamChat("pPyro-maniac.","Pyro-maniac.");
			addPlayTeamChat("lShall I light a fire?","Shall I light a fire?");
			addPlayTeamChat("sSmoke 'em!","Smoke 'em");
			addPlayTeamChat("gThey're going to burn!","They're going to burn!");
			addPlayTeamChat("zThey're slag.","They're slag.");
			addPlayTeamChat("tTorching away!","Torching away");
			addPlayTeamChat("vTurn 'em and burn 'em!","Turn 'em and burn 'em");
	}
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("sCan I be of service?", "Can I be of service?");
		addPlayTeamChat("rWhat can I repair?", "What can I repair?");
		addPlayTeamChat("cWhat is your command?", "What is your command?");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("iYes sir?", "Yes sir?");
		addPlayTeamChat("mYes Commander?", "Yes Commander?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("zYour command?", "Your command?");
		addPlayTeamChat("oYour orders?", "Your orders?");
		addPlayTeamChat("xSir?", "Sir?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nNeed some heavy lifting?", "Need some heavy lifting?");
		addPlayTeamChat("eNeed a ride?", "Need a ride?");
		addPlayTeamChat("lA little something to dismember?","A little something to dismember?");
		addPlayTeamChat("qSomething small to kill?","Something small to kill?");
		addPlayTeamChat("tSomething I can sink my teath into?","Something I can sink my teath into?");
		if($CurArmor == TrooperArmor)
			addPlayTeamChat("fShall I light a fire?","Shall I light a fire?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("dDon't keep the Baron waiting!", "Don't keep the Baron waiting!");
		addPlayTeamChat("fFire in the hold!", "Fire in the hold!");
		addPlayTeamChat("oOn alert!", "On Alert!");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
		addPlayTeamCHat("cCover your ears!","Cover your ears!");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");
} else if($CurTeam == "HH" && $CurArmor == SardaukarArmor)
{
	setPlayChatMenu("gGlobal\\tTaunts");
		addPlayChat("wA waste of ammo.", "A waste of ammo.");
		addPlayChat("aAll too easy.", "All too easy.");
		addPlayChat("sAnother slow death!", "Another slow death!");
		addPlayChat("bBeware the Blade!", "Beware the Blade!");
		addPlayChat("dDeath is imminent", "Death is imminent");
		addPlayChat("iDie.", "Die.");
		addPlayChat("pDie primitives.", "Die primitives.");
		addPlayChat("fFace me - face death.", "Face me - face death.");
		addPlayChat("mFear me.", "Fear me.");
		addPlayChat("uFear us.", "Fear us.");
		addPlayChat("lFeel my blade!", "Feel my blade!");
		addPlayChat("rFeel my wrath!", "Feel my wrath!");
		addPlayChat("tI taste your fear!", "I taste your fear!");
		addPlayChat("gLambs to the slaughter", "Lambs to the slaughter");
		addPlayChat("yMeet your death!", "Meet your death!");
		addPlayChat("zPrepare to be Destroyed!", "Prepare to be Destroyed!");
		addPlayChat("nRun or die.", "Run or die.");
		addPlayChat("xTime to die!", "Time to die!");
		addPlayChat("vVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("qYou will die.", "You will die.");
	setPlayChatMenu("gGlobal\\vStatements");
		addPlayChat("aA good day to die!", "A good day to die!");
		addPlayChat("hBah!", "Bah!");
		addPlayChat("dDeath comes to all", "Death comes to all");
		addPlayChat("iDeath is inevitable", "Death is inevitable");
		addPlayChat("sThe Spice must flow.", "The Spice must flow.");
		addPlayChat("pThe Spice will flow!", "The Spice will flow!");
		addPlayChat("vVictory!", "Victory!");
		addPlayChat("fWe have no fear of death.", "We have no fear of death.");
		addPlayChat("wWe shall rule Arrakis!", "We shall rule Arrakis!");
		addPlayChat("mWe will triumph!", "We will triumph!");
		addPlayChat("yYou have found your death.", "You have found your death.");
	setPlayChatMenu("gGlobal\\bBattle Cries");
		addPlayChat("dDeath Before Dishonor!", "Death Before Dishonor!");
		addPlayChat("hFor honor!", "For honor!");
		addPlayChat("eFor the Emperor!", "For the Emperor!");
		addPlayChat("tFor the Empire!", "For the Empire!");
		addPlayChat("nIn the Emperor's Name!", "In the Emperor's Name!");
		addPlayChat("kKill the weak!", "Kill the weak!");
		addPlayChat("vTo the death!", "To the death!");

	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking target.","Attacking target");
		addPlayTeamChat("cClose to missile range.","Close to missile range.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("oI go.","I go.");
		addPlayTeamChat("gI'm going in.","I'm going in.");
		addPlayTeamChat("xLet's load up.","Let's load up.", waitpas);
		addPlayTeamChat("tLet us at them.","Let us at them.");
		addPlayTeamChat("zOpen fire!","Open fire!");
		addPlayTeamChat("pPrepare for pickup.","Prepare for pickup.");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("vGo.","Go.");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rThere is no retreat!", "There is no retreat!");
		addPlayTeamChat("hStand tall!", "Stand tall!");
		addPlayTeamChat("eRegroup", "Regroup.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
		addPlayTeamChat("zClimb aboard", "Climb aboard", waitpas);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("aTarget acquired.","Target acquired.");
		addPlayTeamChat("cTarget confirmed.","Target confirmed.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("vTarget spotted. Preparing to dive.","Target spotted. Preparing to dive.");
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("fFiring sequence initiated.","Firing sequence initiated.");
		addPlayTeamChat("cI need a clear shot.","I need a clear shot.");
		addPlayTeamChat("tI see the target.","I see the target.");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("vHolding position.", "Holding position.");
		addPlayTeamChat("dDigging in.", "Digging in.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "The enemy is attacking our base.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("fReady for a fight.", "Ready for a fight.");
		addPlayTeamChat("bReady for battle.", "Ready for battle.");
		addPlayTeamChat("pReady for pickup.", "Ready for pickup.");
		addPlayTeamChat("kReady to kill.", "Ready to kill.");
		addPlayTeamChat("dReady to die.", "Ready to die.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("cAs you command.", "As you command.");
		addPlayTeamChat("oBy your order.", "By your order.");
		addPlayTeamCHat("vImmediately!","Immediately!");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("cAttack confirmed.", "Attack confirmed.");
		addPlayTeamChat("zDrop zone confirmed.", "Drop zone confirmed.");
		addPlayTeamChat("gGladly.", "Gladly.");
	setPlayChatMenu("sStatus->\\oThopter->");
		addPlayTeamChat("tAir transport.", "Air Transport.");
		addPlayTeamChat("sAir support.", "Air support.");
		addPlayTeamChat("aAirborn.", "Airborn.");
		addPlayTeamChat("pAttempting transport", "Attempting transport.");
		addPlayTeamChat("nCarryall in position.", "Carryall in position.");
		addPlayTeamChat("cCarryall reporting.", "Carryall reporting.");
		addPlayTeamChat("gGrapplers in position.", "Grapplers in position.");
	setPlayChatMenu("sStatus->\\gGround car->");
		addPlayTeamChat("aAPC ready.", "APC ready.");
		addPlayTeamChat("tTank ready.","Tank ready.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and dangerous.", "Armed and dangerous.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("vClosing in.", "Closing in.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		addPlayTeamChat("lImperial Sardaukar.", "Imperial Sardaukar.");
		addPlayTeamChat("zImperial troops reporting.", "Imperial troops ready.");
		addPlayTeamChat("iSecuring base.", "Securing base.");
		addPlayTeamChat("rRepairs should not be difficult.","Repairs should not be difficult.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("qGetting into range.", "Getting into range.");
		addPlayTeamChat("hHeavy weapons ready.", "Heavy weapons ready.");
		addPlayTeamChat("wEnemy targets engaged.", "Enemy targets engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		addPlayTeamChat("uLasgun ready.", "Lasgun ready.");
	setPlayChatMenu("mStatements->\\1First Set->");
		addPlayTeamChat("wWith honor!", "With honor!");
		addPlayTeamChat("dDeath to the enemy.", "Death to the enemy.");
		addPlayTeamChat("hNo holding back.", "No holding back.");
		addPlayTeamChat("eNo escape.", "No escape.");
		addPlayTeamChat("cCrush them!", "Crush them!");
		addPlayTeamChat("uButcher them!", "Butcher them!");
		addPlayTeamChat("pFull power!", "Full power!");
		addPlayTeamChat("gI go... and death will follow.", "I go... and death will follow.");
		addPlayTeamChat("kKill the enemy!", "Kill the enemy!");
		addPlayTeamChat("yThey will suffer.", "They will suffer.");
		addPlayTeamChat("vHe will die.","He will die.");
		addPlayTeamChat("xExterminate the vermin.","Exterminate the vermin.");
		addPlayTeamChat("tThey'll die quickly.","They'll die quickly.");
		addPlayTeamChat("lIt's already too late for them.","It's already too late for them.");
		addPlayTeamChat("sI smell fear!","I smell fear!");
		addPlayTeamChat("rNo prisoners.","No prisoners.");
		addPlayTeamChat("mMarked for death.","Marked for death.");
		addPlayTeamChat("oMow them down!","Mow them down!");
	setPlayChatMenu("mStatements->\\2Second Set->");		
		addPlayTeamCHat("vDon't rush me.","Don't rush me.");
		addPlayTeamCHat("zOut of my way!","Out of my way!");
		addPlayTeamCHat("eThe Emperor will hear of this...","The emperor will hear of this...");
		addPlayTeamChat("dDestruction imminent.", "Destruction imminent.");
		addPlayTeamChat("xExcelent.", "Excelent.");
		addPlayTeamChat("iIt is mine.", "It is mine.");
		addPlayTeamChat("aAll too easy.","All too easy.");
		addPlayTeamChat("fFailure is not an option.","Failure is not an option.");
		addPlayTeamChat("lI'm thirsty for blood.","I'm thirsty for blood.");
		addPlayTeamChat("sNo surrender.","No surrender.");
		addPlayTeamChat("wDamn the worms!","Damn the worms!");
		addPlayTeamChat("rTake no prisoners.","Take no prisoners.");
		addPlayTeamChat("oTo the battle!","To the battle!");
		addPlayTeamChat("tTerminate the enemy.","Terminate the enemy.");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("qI decide what best serves His Majesty, understood?","I decide what best serves His Majesty, understood?");
		addPlayTeamChat("rWhat do you want?", "What do you want?");
		addPlayTeamChat("cWhat is your command?", "What is your command?");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("iIs there a problem?", "Is there a problem?");
		addPlayTeamChat("mYes Commander?", "Yes Commander?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("zYour command?", "Your command?");
		addPlayTeamChat("oYour orders?", "Your orders?");
		addPlayTeamChat("xSir?", "Sir?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("eNeed a ride?", "Need a ride?");
		addPlayTeamChat("wWhere is the target?","Where is the target?");
		addPlayTeamChat("tA task?","A task?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("fFire in the hold.", "Fire in the hold.");
		addPlayTeamChat("vLook sharp!", "Look sharp!");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
		addPlayTeamCHat("tSpraying target.","Spraying target.");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");


} else if($CurTeam == "HC")
{
	setPlayChatMenu("gGlobal\\tTaunts");
		addPlayChat("wA waste of ammo.", "A waste of ammo.");
		addPlayChat("aAll too easy.", "All too easy.");
		addPlayChat("sAnother slow death!", "Another slow death!");
		addPlayChat("bBeware the Blade!", "Beware the Blade!");
		addPlayChat("dDeath is imminent", "Death is imminent");
		addPlayChat("iDie.", "Die.");
		addPlayChat("pDie primitives.", "Die primitives.");
		addPlayChat("fFace me - face death.", "Face me - face death.");
		addPlayChat("1In the name of the Emperor, I command you lay down your arms and surrender!", "In the name of the Emperor, I command you lay down your arms and surrender!");
		addPlayChat("2Failure to comply will result in your immediate death!", "Failure to comply will result in your immediate death!");
		addPlayChat("mFear me.", "Fear me.");
		addPlayChat("uFear us.", "Fear us.");
		addPlayChat("lFeel my blade!", "Feel my blade!");
		addPlayChat("rFeel my wrath!", "Feel my wrath!");
		addPlayChat("tI taste your fear!", "I taste your fear!");
		addPlayChat("gLambs to the slaughter", "Lambs to the slaughter");
		addPlayChat("yMeet your death!", "Meet your death!");
		addPlayChat("zPrepare to be Destroyed!", "Prepare to be Destroyed!");
		addPlayChat("nRun or die.", "Run or die.");
		addPlayChat("xTime to die!", "Time to die!");
		addPlayChat("vVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("qYou will die.", "You will die.");
	setPlayChatMenu("gGlobal\\vStatements");
		addPlayChat("aA good day to die!", "A good day to die!");
		addPlayChat("hBah!", "Bah!");
		addPlayChat("dDeath comes to all", "Death comes to all");
		addPlayChat("iDeath is inevitable", "Death is inevitable");
		addPlayChat("sThe Spice must flow.", "The Spice must flow.");
		addPlayChat("pThe Spice will flow!", "The Spice will flow!");
		addPlayChat("vVictory!", "Victory!");
		addPlayChat("fWe have no fear of death.", "We have no fear of death.");
		addPlayChat("wWe shall rule Arrakis!", "We shall rule Arrakis!");
		addPlayChat("mWe will triumph!", "We will triumph!");
		addPlayChat("yYou have found your death.", "You have found your death.");
	setPlayChatMenu("gGlobal\\bBattle Cries");
		addPlayChat("dDeath Before Dishonor!", "Death Before Dishonor!");
		addPlayChat("hFor honor!", "For honor!");
		addPlayChat("eFor the Emperor!", "For the Emperor!");
		addPlayChat("tFor the Empire!", "For the Empire!");
		addPlayChat("nIn the Emperor's Name!", "In the Emperor's Name!");
		addPlayChat("kKill the weak!", "Kill the weak!");
		addPlayChat("vTo the death!", "To the death!");

	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking target.","Attacking target");
		addPlayTeamChat("cClose to missile range.","Close to missile range.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("oI go.","I go.");
		addPlayTeamChat("gI'm going in.","I'm going in.");
		addPlayTeamChat("xLet's load up.","Let's load up.", waitpas);
		addPlayTeamChat("tLet us at them.","Let us at them.");
		addPlayTeamChat("zOpen fire!","Open fire!");
		addPlayTeamChat("pPrepare for pickup.","Prepare for pickup.");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("vGo.","Go.");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rThere is no retreat!", "There is no retreat!");
		addPlayTeamChat("hStand tall!", "Stand tall!");
		addPlayTeamChat("eRegroup", "Regroup.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
		addPlayTeamChat("zClimb aboard", "Climb aboard", waitpas);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("aTarget acquired.","Target acquired.");
		addPlayTeamChat("cTarget confirmed.","Target confirmed.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("vTarget spotted. Preparing to dive.","Target spotted. Preparing to dive.");
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("fFiring sequence initiated.","Firing sequence initiated.");
		addPlayTeamChat("cI need a clear shot.","I need a clear shot.");
		addPlayTeamChat("tI see the target.","I see the target.");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("vHolding position.", "Holding position.");
		addPlayTeamChat("dDigging in.", "Digging in.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "The enemy is attacking our base.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("fReady for a fight.", "Ready for a fight.");
		addPlayTeamChat("oReady as ordered.", "Ready as ordered.");
		addPlayTeamChat("bReady for battle.", "Ready for battle.");
		addPlayTeamChat("pReady for pickup.", "Ready for pickup.");
		addPlayTeamChat("kReady to kill.", "Ready to kill.");
		addPlayTeamChat("dReady to die.", "Ready to die.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("aAt your leave.", "At your leave.");
		addPlayTeamChat("wAs you wish.", "As you wish.");
		addPlayTeamChat("cAs you command.", "As you command.");
		addPlayTeamChat("oBy your order.", "By your order.");
		addPlayTeamCHat("vImmediately!","Immediately!");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("cAttack confirmed.", "Attack confirmed.");
		addPlayTeamChat("zDrop zone confirmed.", "Drop zone confirmed.");
		addPlayTeamChat("gGladly.", "Gladly.");
	setPlayChatMenu("sStatus->\\oThopter->");
		addPlayTeamChat("tAir transport.", "Air Transport.");
		addPlayTeamChat("sAir support.", "Air support.");
		addPlayTeamChat("aAirborn.", "Airborn.");
		addPlayTeamChat("pAttempting transport", "Attempting transport.");
		addPlayTeamChat("nCarryall in position.", "Carryall in position.");
		addPlayTeamChat("cCarryall reporting.", "Carryall reporting.");
		addPlayTeamChat("gGrapplers in position.", "Grapplers in position.");
	setPlayChatMenu("sStatus->\\gGround car->");
		addPlayTeamChat("aAPC ready.", "APC ready.");
		addPlayTeamChat("tTank ready.","Tank ready.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and dangerous.", "Armed and dangerous.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("vClosing in.", "Closing in.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		if($CurArmor == BursegArmor)
			addPlayTeamChat("lBurseg assuming command.", "Burseg assuming command.");
		else if($CurArmor == BasharArmor)
			addPlayTeamChat("lColonal Bashar.", "Colonal Bashar.");
		else if($CurArmor == SardaukarArmor)
			addPlayTeamChat("lImperial Sardaukar.", "Imperial Sardaukar.");
		if($CurArmor == BursegArmor)
			addPlayTeamChat("zBurseg ready. AttenTION!", "Burseg ready. AttenTION!");
		else if($CurArmor == BasharArmor)
			addPlayTeamChat("zColonal Bashar, ready for deployment.", "Colonal Bashar, ready for deployment.");
		else if($CurArmor == SardaukarArmor)
			addPlayTeamChat("zImperial troops reporting.", "Imperial troops ready.");
		addPlayTeamChat("iSecuring base.", "Securing base.");
		addPlayTeamChat("rRepairs should not be difficult.","Repairs should not be difficult.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("qGetting into range.", "Getting into range.");
		addPlayTeamChat("hHeavy weapons ready.", "Heavy weapons ready.");
		addPlayTeamChat("wEnemy targets engaged.", "Enemy targets engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		addPlayTeamChat("uLasgun ready.", "Lasgun ready.");
	setPlayChatMenu("mStatements->\\1First Set->");
		addPlayTeamChat("wWith honor!", "With honor!");
		addPlayTeamChat("dDeath to the enemy.", "Death to the enemy.");
		addPlayTeamChat("hNo holding back.", "No holding back.");
		addPlayTeamChat("eNo escape.", "No escape.");
		addPlayTeamChat("cCrush them!", "Crush them!");
		addPlayTeamChat("uButcher them!", "Butcher them!");
		addPlayTeamChat("pFull power!", "Full power!");
		addPlayTeamChat("gI go... and death will follow.", "I go... and death will follow.");
		addPlayTeamChat("kKill the enemy!", "Kill the enemy!");
		addPlayTeamChat("yThey will suffer.", "They will suffer.");
		addPlayTeamChat("vHe will die.","He will die.");
		addPlayTeamChat("xExterminate the vermin.","Exterminate the vermin.");
		addPlayTeamChat("tThey'll die quickly.","They'll die quickly.");
		addPlayTeamChat("lIt's already too late for them.","It's already too late for them.");
		addPlayTeamChat("sI smell fear!","I smell fear!");
		addPlayTeamChat("rNo prisoners.","No prisoners.");
		addPlayTeamChat("mMarked for death.","Marked for death.");
		addPlayTeamChat("oMow them down!","Mow them down!");
	setPlayChatMenu("mStatements->\\2Second Set->");
		addPlayTeamChat("dDestruction imminent.", "Destruction imminent.");
		addPlayTeamChat("xExcelent.", "Excelent.");
		addPlayTeamChat("iIt is mine.", "It is mine.");
		addPlayTeamChat("aAll too easy.","All too easy.");
		addPlayTeamChat("fFailure is not an option.","Failure is not an option.");
		addPlayTeamChat("lI'm thirsty for blood.","I'm thirsty for blood.");
		addPlayTeamChat("sNo surrender.","No surrender.");
		addPlayTeamChat("wDamn the worms!","Damn the worms!");
		addPlayTeamChat("rTake no prisoners.","Take no prisoners.");
		addPlayTeamChat("oTo the battle!","To the battle!");
		addPlayTeamChat("tTerminate the enemy.","Terminate the enemy.");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("rWhat can I repair?", "What can I repair?");
		addPlayTeamChat("cWhat is your command?", "What is your command?");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("iIs there a problem?", "Is there a problem?");
		addPlayTeamChat("mYes Commander?", "Yes Commander?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("zYour command?", "Your command?");
		addPlayTeamChat("oYour orders?", "Your orders?");
		addPlayTeamChat("xSir?", "Sir?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nNeed some heavy lifting?", "Need some heavy lifting?");
		addPlayTeamChat("eNeed a ride?", "Need a ride?");
		addPlayTeamChat("wWhere is the target?","Where is the target?");
		addPlayTeamChat("tA task?","A task?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("fFire in the hold.", "Fire in the hold.");
		addPlayTeamChat("vLook sharp!", "Look sharp!");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
		addPlayTeamCHat("tSpraying target.","Spraying target.");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");

} else if($CurTeam == "IX")
{
	setPlayChatMenu("gGlobal\\tTaunts");
		addPlayChat("bBrilliant!", "Brilliant!");
		addPlayChat("tTake that!", "Take that!");
	setPlayChatMenu("gGlobal\\vStatements");
		addPlayChat("aAha!", "Aha!");
		addPlayChat("dDeath is inevitable.", "Death is inevitable.");
		addPlayChat("tTime to play in the sand.", "Time to play in the sand.");
		addPlayChat("vVictory!", "Victory!");
	setPlayChatMenu("gGlobal\\bBattle Cries");
		addPlayChat("iYay Ix!", "Yay Ix!");
	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttack sequence initiated.","Attack sequence initiated.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("oI'm on it.","I'm on it.");
		addPlayTeamChat("gI'm going in.","I'm going in.");
		addPlayTeamChat("tLet's move it out!","Let's move it out!");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("vGo! Go! Go!","Go! Go! Go!");
		addPlayTeamChat("cCharge!!","Charge!!");
		addPlayTeamChat("eEvacuate position!","Evacuate position!");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rInitiate withdrawal!", "Initiate withdrawal!",retreat);
		addPlayTeamChat("hDuck and cover!", "Duck and cover!",hitdeck);
		addPlayTeamChat("eMove to specified location.", "Move to specified location.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("cTarget confirmed.","Target confirmed.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("fFiring sequence initiated.","Firing sequence initiated.");
		addPlayTeamChat("cI need a clear shot.","I need a clear shot.");
		addPlayTeamChat("tI see the target.","I see the target.");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nInput required.", "Input required.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("bBattle stations!", "Battle stations!");
		addPlayTeamChat("vHolding position.", "Holding position.");
		addPlayTeamChat("dDigging in.", "Digging in.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "Our position us under assult.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("wReady and willing.", "Ready and willing.");
		addPlayTeamChat("oReady as ordered.", "Ready as ordered.");
		addPlayTeamChat("rReady!", "Ready!");
		addPlayTeamChat("mReadying mortar for targets.", "Readying mortar for targets.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("bAt your bidding.", "At your bidding.");
		addPlayTeamChat("oAs ordered.", "As ordered.");
		addPlayTeamCHat("vIn compliance.","In compliance.");
		addPlayTeamCHat("cComplying.","Complying.");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("gA good plan.", "A good plan.");
		addPlayTeamChat("zA fine plan!", "A fine plan!");
		addPlayTeamChat("cCoordinates recieved.","Coordinates recieved.");
		addPlayTeamChat("eEvacuating position.","Evacuating position.");
	setPlayChatMenu("sStatus->\\oThopter->");
		addPlayTeamChat("sAir support.", "Air support.");
		addPlayTeamChat("aAirborn ready.", "Airborn ready.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and ready.", "Armed and ready.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		addPlayTeamChat("lIx here.", "Ix here.");
		addPlayTeamChat("zInfantry unit, standing by.", "Infantry unit, standing by.");
		addPlayTeamChat("rRepairs commencing.","Repairs commencing.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("fAll systems functional.", "All systems functional.");
		addPlayTeamChat("qGetting into range.", "Getting into range.");
		addPlayTeamChat("wEnemy targets engaged.", "Enemy targets engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		addPlayTeamChat("uLasgun ready.", "Lasgun ready.");
		addPlayTeamChat("vAwaiting your directive.","Awaiting your directive.");
		addPlayTeamChat("pDeploying.","Deploying.");
		addPlayTeamChat("bEngineer reporting.","Engineer reporting.");
	setPlayChatMenu("mStatements->");
		addPlayTeamChat("aActions prioritized.", "Actions prioritized.");
		addPlayTeamChat("dI prefer to keep a safe distance.", "I prefer to keep a safe distance.");
		addPlayTeamChat("hHere we go...", "Here we go...");
		addPlayTeamChat("eAmplifying emission levels.", "Amplifying emission levels.");
		addPlayTeamChat("cSuccess is imperative.", "Success is imperative.");
		addPlayTeamChat("pFull power!", "Full power!");
		addPlayTeamChat("gGood idea!", "Good idea!");
		addPlayTeamChat("xExcelent!", "Excelent!");
		addPlayTeamChat("vApproach profile set.","Approach profile set.");
		addPlayTeamChat("kWell done!","Well done!");
		addPlayTeamChat("tTurret locked on target.","Turret locked on target.");
		addPlayTeamChat("lSounds like a plan!","Sounds like a plan!");
		addPlayTeamChat("sArea scan commencing.","Area scan commencing.");
		addPlayTeamChat("rRoger that.","Roger that.");
		addPlayTeamChat("nNeed input.","Need input.");
		addPlayTeamChat("oNo problem!","No problem!");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("rWhat can I repair?", "What can I repair?");
		addPlayTeamChat("cWhat is the directive?", "What is the directive?");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("mYes Commander?", "Yes Commander?");
		addPlayTeamChat("pYou have an idea?", "You have an idea?");
		addPlayTeamChat("zYou have a request?", "You have a request?");
		addPlayTeamChat("oHow should we proceed?", "How should we proceed?");
		addPlayTeamChat("xYes sir?", "Yes sir?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nCan I be of service?", "Can I be of service?");
		addPlayTeamChat("wDo we have a target?","Do we have a target?");
		addPlayTeamChat("gAre we going in?","Are we going in?");
		addPlayTeamChat("tA task?","A task?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("fFire in the hold.", "Fire in the hold.");
		addPlayTeamChat("vLook sharp!", "Look sharp!");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");

} else if($CurTeam == "BT")
{
	setPlayChatMenu("gGlobal\\tTaunts");
		addPlayChat("e**Evil laughter**", "**Evil laughter**");
		addPlayChat("dAnother slow death!", "Another slow death!");
		addPlayChat("hDie heathen!", "Die heathen!");
		addPlayChat("gGoodbye Human!", "Goodbye Human!");
		addPlayChat("fI smell fear!", "I smell fear!");
		addPlayChat("vVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("yYou have found your death.", "You have found your death.");
	setPlayChatMenu("gGlobal\\vStatements");
		addPlayChat("aAhhhhh......", "Ahhhhh......");
		addPlayChat("dAll things must die...", "All things must die...");
		addPlayChat("bBah", "Bah");
		addPlayChat("wDamn the worms!", "Damn the worms!");
		addPlayChat("cDeath comes to all.", "Death comes to all.");
		addPlayChat("iDeath is inevitable.", "Death is inevitable.");
		addPlayChat("gGood riddance!", "Good riddance!");
		addPlayChat("fI go... and death will follow.", "I go... and death will follow.");
		addPlayChat("lI live for pain.", "I live for pain.");
	setPlayChatMenu("gGlobal\\bBattle Cries");
		addPlayChat("mFor the Masters!", "For the Masters!");

	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking.","Attacking.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("eEvacuate position!","Evacuate position!");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rRetreat!", "Retreat!",retreat);
		addPlayTeamChat("hGet down!", "Get down!",hitdeck);
		addPlayTeamChat("eMove to specified location.", "Move to specified location.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("aTarget acquired.","Target acquired.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("vHolding position.", "Holding position.");
	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "Our position us under assult.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("oReady as ordered.", "Ready as ordered.");
		addPlayTeamChat("rReady!", "Ready!");
		addPlayTeamChat("fReady for infiltration.", "Ready for infiltration.");
		addPlayTeamChat("mReadying mortar for targets.", "Readying mortar for targets.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("bAt your bidding.", "At your bidding.");
		addPlayTeamChat("oAs ordered.", "As ordered.");
		addPlayTeamCHat("vAs you wish.","As you wish.");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("zA fine plan!", "A fine plan!");
		addPlayTeamChat("eEvacuating position.","Evacuating position.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and dangerous.", "Armed and dangerous.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		if($CurArmor == SoldierArmor)
		{
			addPlayTeamChat("lLight infantry, at the ready.", "Light infantry, at the read..");
			addPlayTeamChat("zInfantry unit, standing by.", "Infantry unit, standing by.");
		} else if($CurArmor == FaceDancerArmor)
		{
			addPlayTeamChat("lInfiltration unit ready.", "Infiltration unit ready.");
			addPlayTeamChat("zFace dancer, waiting for orders.", "Face dancer, waiting for orders.");
			addPlayTeamChat("qGrappler in position.", "Grappler in position.");
			addPlayTeamChat("uLying in wait.", "Lying in wait.");
		}
		addPlayTeamChat("rRepairs commencing.","Repairs commencing.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("wEnemy engaged.", "Enemy engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		addPlayTeamChat("vAwaiting your orders.","Awaiting your orders.");
	setPlayChatMenu("mStatements->");
		addPlayTeamChat("aThey will suffer!", "They will suffer!");
		addPlayTeamChat("dThey will beg to die!", "They will beg to die!");
		if($CurArmor == FaceDancerArmor)
		{
			addPlayTeamChat("bBring me a corpse.", "Bring me a corpse.");
			addPlayTeamChat("fFind me something fleshy.", "Find me something fleshy.");
			addPlayTeamChat("lSilent and deadly.","Silent and deadly.");
		}
		addPlayTeamChat("eExterminate the vermine.", "Exterminate the vermin.");
		addPlayTeamChat("cSabotage is the answer.", "Sabotage is the answer.");
		addPlayTeamChat("pFully operational.", "Fully operational.");
		addPlayTeamChat("gGood idea!", "Good idea!");
		addPlayTeamChat("xExcelent.", "Excelent.");
		addPlayTeamChat("vMake them scream!","Make them scream!");
		addPlayTeamChat("kKill them all!","Kill them all!");
		addPlayTeamChat("tButcher them!","Butcher them!");
		addPlayTeamChat("sIt shall be ours.","It shall be ours.");
		addPlayTeamChat("rOf course we are ready!","Of course we are ready!");
		addPlayTeamChat("nThey suspect nothing.","They suspect nothing.");
		addPlayTeamChat("iInteresting...","Interesting...");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("yYes?", "Yes?");
		if($CurArmor == FaceDancerArmor)
			addPlayTeamChat("mYes human?", "Yes human?");
		else
			addPlayTeamChat("mYes sir?", "Yes sir?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("zYou have needs?", "You have needs?");
		addPlayTeamChat("oHow should we proceed?", "How should we proceed?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nCan I be of service?", "Can I be of service?");
		addPlayTeamChat("wIs there a problem?","Is there a problem?");
		addPlayTeamChat("tA task?","A task?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("fFire in the hold.", "Fire in the hold.");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("xGhola Commands->\\1Ghola Attack Stance->");
		addPlayTeamChat("1Passive", "Ghola act passive");
		addPlayTeamChat("2Guard", "Ghola act guard");
		addPlayTeamChat("3Aggressive", "Ghola act aggressive");
		addPlayTeamChat("4Non-Melee Aggressive", "Ghola act maintain");
	setPlayChatMenu("xGhola Commands->");
		addPlayTeamChat("xGhola follow", "Ghola follow");
		addPlayTeamChat("aAggressive stance", "Ghola act aggressive");
		addPlayTeamChat("sGhola stop", "Ghola stop");
		addPlayTeamChat("cClear commands", "Ghola clear");
		addPlayTeamChat("tStatus", "Ghola attacking");
		addPlayTeamChat("pActivate pack", "Ghola pack");
		addPlayTeamChat("dUse distance weapon", "Ghola dist");
		addPlayTeamChat("mUse melee weapon", "Ghola melee");
		addPlayTeamChat("oUse anti-Thopter", "Ghola aa");
		addPlayTeamChat("gUse anti-Groundcar", "Ghola at");
		addPlayTeamChat("vForm file", "Ghola form file close");
		addPlayTeamChat("lForm line", "Ghola form line");

	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");


} else if($CurTeam == "MH" ||$CurTeam == "MH2")
{
	setPlayChatMenu("gGlobal\\tTaunts");
		addPlayChat("eEat this!", "Eat this!");
		addPlayChat("bFeel my blade!", "Feel my blade!");
		addPlayChat("sI smell fear!", "I smell fear!");
		addPlayChat("gGood riddance!", "Good riddance!");
		addPlayChat("fFear me.", "Fear me.");
		addPlayChat("vVictory shall be ours!", "Victory shall be ours!");
		addPlayChat("tTaste this!.", "Taste this!");
		addPlayChat("wYou want some of this?.", "You want some of this?");
	setPlayChatMenu("gGlobal\\vStatements");
		addPlayChat("aAhhhhh......", "Ahhhhh......");
		addPlayChat("bBah!", "Bah!");
		addPlayChat("wDamn the worms!", "Damn the worms!");
		addPlayChat("cFor the cause!", "For the cause!");
		addPlayChat("dA good day to die!", "A good day to die!");
		addPlayChat("gGood riddance!", "Good riddance!");
		addPlayChat("vAha!", "Aha!");
		addPlayChat("fWe fight for our people!", "We fight for our people!");
	setPlayChatMenu("gGlobal\\bBattle Cries");
		addPlayChat("hFor honor!", "For honor!");
		addPlayChat("lFor my legacy!", "For my legacy!");
	setPlayChatMenu("vOffense->\\dDune Specific->");
		addPlayTeamChat("hAll ahead!","All ahead!");
		addPlayTeamChat("aAttacking.","Attacking.");
		addPlayTeamChat("dDestroy the target.","Destroy the target.");
		addPlayTeamChat("fFIRE!","FIRE!");
		addPlayTeamChat("nStrike now!","Strike now!");
		addPlayTeamChat("sSplit 'em right down the middle!","Split 'em right down the middle!");
		addPlayTeamChat("wWipe them out!","Wipe them out!");
	setPlayChatMenu("vOffense->");
		addPlayTeamChat("aAttack!","Attack!", attack);
		addPlayTeamChat("wWait for signal", "Wait for my signal to attack.", waitsig);
		addPlayTeamChat("cCease fire", "Cease fire!", cease);
		addPlayTeamChat("mMove out!", "Move out!", moveout);
		addPlayTeamChat("rRetreat!", "Retreat!",retreat);
		addPlayTeamChat("hGet down!", "Get down!",hitdeck);
		addPlayTeamChat("eMove to specified location.", "Move to specified location.", regroup);
		addPlayTeamChat("vCover me", "Cover me!", coverme);
		addPlayTeamChat("gGoing offense", "Going offense.", ono);
	setPlayChatMenu("tTarget->\\vDune Specific->\\bBasic->");
		addPlayTeamChat("aTarget acquired.","Target acquired.");
		addPlayTeamChat("dTarget destroyed.","Target destroyed.");
		addPlayTeamChat("eTarget engaged.","Target engaged.");
		addPlayTeamChat("iTarget in range.","Target in range.");
		addPlayTeamChat("oTarget out of range.","Target out of range.",tgtout);
		addPlayTeamChat("rTarget required.","Target required.");
		addPlayTeamChat("mTargeting Mortar.","Targeting Mortar.");
	setPlayChatMenu("tTarget->\\vDune Specific->");
		addPlayTeamChat("lLocked on target.","Locked on target.");
		addPlayTeamChat("rReadying mortar for targets.","Readying mortar for targets.");
		addPlayTeamChat("wFire at will.","Fire at will.");
	setPlayChatMenu("tTarget->");
		addPlayTeamChat("aFiring on target.", "Firing on target.", tgtacq);
		addPlayTeamChat("fDestroy the target.", "Destroy the target.", firetgt);
		addPlayTeamChat("nGive me a target.", "Give me a target.", needtgt);
		addPlayTeamChat("oTarget out of range", "Target out of range.", tgtout);
		addPlayTeamChat("dDestroy Enemy Generator", "Destroy the enemy genarator.", desgen);
		addPlayTeamChat("eEnemy Generator Destroyed", "Enemy generator destroyed.", gendes);
		addPlayTeamChat("tDestroy Enemy Turret", "Destroy enemy turret.", destur);
		addPlayTeamChat("sEnemy Turret Destroyed", "Enemy turret destroyed.", turdes);
	setPlayChatMenu("dDefense->\\vDune Specific->");
		addPlayTeamChat("cCombat stations!", "Combat stations!");
		addPlayTeamChat("vHolding position.", "Holding position.");
		addPlayTeamChat("dLet’s dig in..", "Let’s dig in.");
		addPlayTeamChat("lOn the lookout.", "On the lookout.");

	setPlayChatMenu("dDefense->");
		addPlayTeamChat("iIncoming Enemies", "Incoming enemies!", incom2);
		addPlayTeamChat("aAttacked", "We are being attacked.", basatt);
		addPlayTeamChat("eEnemy is attacking base", "Our position us under assult.", basundr);
		addPlayTeamChat("nNeed more defense", "We need more defense.", needdef);
		addPlayTeamChat("bDefend our base", "Defend our base.", defbase);
		addPlayTeamChat("dDefending base", "Defending our base.", defend);
		addPlayTeamChat("tBase Taken", "Base is taken.", basetkn);
		addPlayTeamChat("cBase Clear", "Base is secured.", bsclr2);
		addPlayTeamChat("qIs Base Clear?", "Is our base clear?", isbsclr);
	setPlayChatMenu("fFlag->");
		addPlayTeamChat("gFlag gone", "Our flag is not in the base!", flgtkn1);
		addPlayTeamChat("eEnemy has flag", "The enemy has our flag!", flgtkm2);
		addPlayTeamChat("hHave enemy flag", "I have the enemy flag.", haveflg);
		addPlayTeamChat("sFlag secure", "Our flag is secure.", flaghm);
		addPlayTeamChat("rReturn our flag", "Return our flag to base.", retflag);
		addPlayTeamChat("fGet enemy flag", "Get the enemy flag.", geteflg);
		addPlayTeamChat("mFlag mined", "Our flag is mined.", flgmine);
		addPlayTeamChat("cClear mines", "Clear the mines from our flag.", clrflg);
		addPlayTeamChat("dMines cleared", "Mines have been cleared.", mineclr);
	setPlayChatMenu("rNeed->");
		addPlayTeamChat("rNeed Repairs", "Need repairs.", needrep);
		addPlayTeamChat("aNeed APC Pickup", "I need an APC pickup.", needpku);
		addPlayTeamChat("eNeed Escort", "I need an escort back to base.", needesc);
		addPlayTeamChat("tNeed Ammo", "Can anyone bring me some ammo?", needamo);
	setPlayChatMenu("eResponses->\\rReady->");
		addPlayTeamChat("oReady as ordered.", "Ready as ordered.");
		addPlayTeamChat("rReady!", "Ready!");
		addPlayTeamChat("wRoger.  Watch my six.", "Roger.  Watch my six.");
		addPlayTeamChat("mReadying mortar for targets.", "Readying mortar for targets.");
	setPlayChatMenu("eResponses->\\vSubversive->");
		addPlayTeamChat("nAt once!", "At once!");
		addPlayTeamChat("bAt your bidding.", "At your bidding.");
		addPlayTeamChat("oAs ordered.", "As ordered.");
		addPlayTeamCHat("vAs you wish.","As you wish.");
		addPlayTeamCHat("iImmediately!.","Immediately!");
	setPlayChatMenu("eResponses->");
		addPlayTeamChat("wWatch Shooting", "Watch where your shooting!", wshoot3);
		addPlayTeamChat("dDont know", "I don't know.", dontkno);
		addPlayTeamChat("nNo.", "No.", no);
		addPlayTeamChat("yYes!", "Yes!", yes);
		addPlayTeamChat("tThanks", "Thanks.", thanks);
		addPlayTeamChat("aNo Problem!", "No Problem!", noprob);
		addPlayTeamChat("sSorry", "Sorry.", sorry);
		addLocal("hHurry station", hurystn);
		addPlayTeamChat("fAffirmative.", "Affirmative.");
		addPlayTeamChat("zA fine plan!", "A fine plan!");
		addPlayTeamChat("eEvacuating position.","Evacuating position.");
	setPlayChatMenu("sStatus->");
		addPlayTeamChat("aArmed and dangerous.", "Armed and dangerous.");
		addPlayTeamChat("cCharges primed and ready for your order.", "Charges primed and ready for your order.");
		addPlayTeamChat("dDestroying target!", "Destroying target!");
		if($CurArmor == SoldierArmor)
		{
			addPlayTeamChat("lLight infantry, at the ready.", "Light infantry, at the ready.");
		} else if($CurArmor == TrooperArmor)
		{
			addPlayTeamChat("lTrooper ready.", "Trooper ready.");
		}
		addPlayTeamChat("rRepairs commencing.","Repairs commencing.");
		addPlayTeamChat("nGun ready.", "Gun ready.");
		addPlayTeamChat("xExplosives ready.", "Explosives ready.");
		addPlayTeamChat("eThe Explosives are in position.","The Explosives are in position.");
		addPlayTeamChat("wEnemy engaged.", "Enemy engaged.");
		addPlayTeamChat("tIn position.", "In position.");
		addPlayTeamChat("vAwaiting your orders.","Awaiting your orders.");
		addPlayTeamChat("oOn my way!","On my way!");

	setPlayChatMenu("mStatements->");
		addPlayTeamChat("aThey will suffer!", "They will suffer!");
		addPlayTeamChat("nNo prisoners!", "No prisoners!");
		addPlayTeamChat("eExterminate the vermin.", "Exterminate the vermin.");
		addPlayTeamChat("cI'll carve 'em up.", "I'll carve 'em up.");
		addPlayTeamChat("pFully operational.", "Fully operational.");
		addPlayTeamChat("gGood idea!", "Good idea!");
		addPlayTeamChat("xExcelent.", "Excelent.");
		addPlayTeamChat("vMake them scream!","Make them scream!");
		addPlayTeamChat("lLook at them run!","Look at them run!");
		addPlayTeamChat("tButcher them!","Butcher them!");
		addPlayTeamChat("sIt shall be ours.","It shall be ours.");
		addPlayTeamChat("rOf course we are ready!","Of course we are ready!");
		addPlayTeamChat("iInteresting...","Interesting...");
	setPlayChatMenu("qQuestions->");
		addPlayTeamChat("yYes?", "Yes?");
		addPlayTeamChat("mYes sir?", "Yes sir?");
		addPlayTeamChat("pYou have a plan?", "You have a plan?");
		addPlayTeamChat("tDo we have a target?", "Do we have a target?");
		addPlayTeamChat("oHow should we proceed?", "How should we proceed?");
		addPlayTeamChat("dOrders?", "Orders?");
		addPlayTeamChat("nCan I be of service?", "Can I be of service?");
		addPlayTeamChat("wIs there a problem?","Is there a problem?");
		addPlayTeamChat("aA task?","A task?");
	setPlayChatMenu("nWarnings->");
		addPlayTeamChat("fFire in the hold.", "Fire in the hold.");
		addPlayTeamChat("bStand back!", "Stand back!");
		addPlayTeamChat("sShield up!", "Shield up!");
	setPlayChatMenu("wWorms->");
		addPlayTeamChat("wWORMSIGN!", "WORMSIGN!");
		addPlayTeamChat("sAny sign of worms?", "Any sign of worms?");
		addPlayTeamChat("hHas there been wormsign?", "Has there been wormsign?");
		addPlayTeamChat("nNo wormsign.", "No wormsign.");
	setPlayChatMenu("zCommand Response->");
		addPlayCMDResponse("aAcknowledged", 1, "Command acknowledged", "acknow");
		addPlayCMDResponse("zCompleted", 0, "Objective complete", "objcomp");
		addPlayCMDResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");
}

setPlayChatMenu("aAnimations->");
		addPlayAnim("oOver here", 0, ovrhere);
		addPlayAnim("dMove out of way", 1, outway);
if($CurArmor != SardaukarArmor && $CurArmor != BursegArmor && $CurArmor != BasharArmor)
		addPlayAnim("rRetreat", 2, retreat);
		addPlayAnim("sStop", 3, dsgst4);
		addPlayAnim("fSalute", 4, yes);
		addPlayAnim("zKneel Pose", 10);
		addPlayAnim("xStand Pose", 11);
if($CurArmor != SardaukarArmor && $CurArmor != BursegArmor && $CurArmor != BasharArmor)
{
		addPlayAnim("qCelebrate 1", 5, cheer1);
		addPlayAnim("eCelebrate 2", 6, cheer2);
		addPlayAnim("wCelebrate 3", 7, cheer3);
		addPlayAnim("vTaunt 1 - how'd that feel?", 8, taunt10);
		addPlayAnim("gTaunt 2 - Come get some", 9, taunt4);
}
		addPlayAnim("hWave - Hi", 12, hello);
		addPlayAnim("bWave - Bye", 12, bye);
setPlayChatMenu("1Newbie->\\1Intro->");
	addPlayChat("1Intro", "If you're new to the mod, please check the \"How to play\" in the tab menu.");
	addPlayChat("2Intro2", "It doesn't take long to read, and it will make it more fun by reducing accidents :)");
setPlayChatMenu("1Newbie->\\2Lasguns->");
	addPlayChat("1Lasgun1", "Don't EVER fire a lasgun at a shield!");
	addPlayChat("2Lasgun2", "It will cause an atomic class explosion, that will probably kill us all.");
	addPlayChat("3Lasgun3", "It will also cause your spawntime to shoot way up.");
	addPlayChat("4Lasgun4", "All lasguns have range. If the target is out of this range, it won't do any damage.");
	addPlayChat("5Cutteray5", "The cutteray has a range of about 10m.");
	addPlayChat("6Cutteray6", "It's meant as a tool for destroying blastwalls and other static shapes. Not as a weapon.");
	addPlayChat("7Small Las7", "The small lasgun has a range of about 40m max, and 20m effective.");
	addPlayChat("8Rifle Las8", "The rifle lasgun has a range of about 200m max, and 100m effective.");
setPlayChatMenu("1Newbie->\\3Shields->");
	addPlayChat("1Shields1", "Shields will stop all projectiles, including rockets.");
	addPlayChat("2Shields2", "You'll have to use melee weapons to damage a shielded opponent.");
	addPlayChat("3Shields3", "Pentashields count as normal shields. You need a large explosion (explosive pack) to take them out.");
	addPlayChat("4Shields4", "Shields stop bullets from BOTH sides. When you fire a bullet inside your shield, it hurts you.");
setPlayChatMenu("1Newbie->\\4General->");
	addPlayChat("1Team Energy1", "Team energy is on.. so be careful what you buy and how much it costs.");
	addPlayChat("2Team Energy2", "You don't need buy anymore then one projectile. They cost too much to waste.");
	addPlayChat("3Team Energy3", "Try scavenging corpses for weapons instead of buying them each time. Sell them back if you don't need them.");
	addPlayChat("4Spawn Time4", "Spawn time is defaulted at 10 seconds. You have to wait that long at least to respawn.");
	addPlayChat("5Spawn Time5", "Every time you do something bad, it will increase your spawntime. TK, suicides, and atomics all do it.");
	addPlayChat("6Spawn Time6", "Your spawntime will decay over time. If it's high now, it'll eventually get back to 10 seconds.");
	addPlayChat("7Jet Packs7", "There are no jetpacks in the DUNE universe. As a result, there are no jetpacks here.");
	addPlayChat("8Team Work8", "This is a team-oriented mod. You NEED to cooperate with your team to be successful.");
	addPlayChat("9Team Work9", "To work with your team, you'll need to communicate with them in teamchat.");
setPlayChatMenu("1Newbie->\\5Language->");
	addPlayChat("1Derog1", "Derogitory language isn't permitted on this server.");
	addPlayChat("2Derog-results2", "Use of derogitory language usually results in kicks by the admin, and occasionally bans.");
	addPlayChat("3Derog-Consists3", "Derogitory language consists of saying things such as \"that's gay\" with a negative meaning");
	addPlayChat("4Derog-Consists4", "Derogitory language also, of course, consists of racial and ethnic slurs.");
	addPlayChat("5Swaring5", "You can sware up a storm if you want, just don't use derogitory language.");
setPlayChatMenu("1Newbie->\\6Teams->");
	addPlayChat("1Teams1", "There are 6 different teams in the mod.");
	addPlayChat("2Teams2", "Each has it's own set of armor, equipment, and weapons.");
	addPlayChat("3Teams3", "Each has a different spawn loadout as well.");



setCommanderChatMenu("");

   addCommand("aAttack", 1, "*Attack");
   addCommand("dDefend", 2, "*Defend");
   addCommand("rRepair", 3, "*Repair");

   setCommanderChatMenu("eDeploy");
		setCommanderChatMenu("eDeploy\\sSensor");
			addCommand("pPulse sensor", 2, "Deploy pulse sensor at waypoint", "deppuls");
			addCommand("jJammer", 2, "Deploy sensor jammer at waypoint", "depjamr");
			addCommand("mMotion sensor", 2, "Deploy motion sensor at waypoint", "depmot");
			addCommand("cCamera", 2, "Deploy camera at waypoint", "depcam");
		setCommanderChatMenu("eDeploy\\aObject");
			addCommand("aAmmo", 2, "Deploy Ammo Station", "depamo");
			addCommand("iInventory", 2, "Deploy Inventory Station", "depinv");
			addCommand("tTurret", 2, "Deploy Turret", "deptur");
			addCommand("bBeacon", 2, "Deploy beacon at waypoint", "depbecn");
		setCommanderChatMenu("eDeploy");
		addCommand("vA.P.C.", 2, "Pilot APC to waypoint", "pilot");

setCommanderChatMenu("kCommand Response");
	addCommandResponse("aAcknwledged", 1, "Command acknowledged", "acknow");
	addCommandResponse("cCompleted", 0, "Objective complete", "objcomp");
	addCommandResponse("uUnable to complete", 0, "Unable to complete objective", "objxcmp");