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Tribes Vengeance Conversion Pack
Non-Hudbot Edition
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By: TE-Krogoth
email: tekrog@gmail.com
website: http://theexiled.pwnageservers.com/tvconversionpack.html


IMPORTANT!
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Do NOT change the names of the .bmp files or Tribes will crash when you use the model.

If you wish to use the Vulcan with the ripcord, you will have to skin it yourself.
If you wish to use the Flag, you will have to skin it yourself.

The Skins folder has all the skins in an editable format incase you want to modify them.  Remember that you will need to palletize them correctly.

If you make your own skins, they need to be 256 x 256 or Tribes will crash.


Instructions:
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-Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base)
-If you want to use the T:V skins, take them out of the TV_nonHudbot folder and put them in your Base folder also.
-If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass.
-The Inventory_Sta.dts and AmmoUnit.dts do not work unless you are hosting a server.  If you try and join a server with them in, you will crash.


Special Thanks To:
==================
TE-Noxwizard for palletizing all the skins, including the T:V Hudbot ones. And for letting me use his computer to rip the models.
RobinDegen for helping me get 3DS Max 2.5 to work.
SINISTER for finding 3DS Max 2.5.
Whoever made the T:V Hudbot skins.

Programs Used:
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3DS Max 8
3DS Max 2.5
PhotoShop CS2
3D Ripper DX (used to rip the models from Tribes Vengeance)
NVIDIA .dds Plugin for PhotoShop CS2

If you would like to learn to make your own models/skins, please look here: http://theexiled.pwnageservers.com/files/Tribes_Modeling_Instructions.txt

If you have any questions or comments, please feel free to email me.

(C) Copyright The Exiled 2004-2007.
(C) Copyright Dynamix 1998-2007.
(C) Copyright Vivendi Games 2007.
(C) Copyright Sierra 1979-2007.