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Tribes Vengeance Conversion Pack
Non-HudBot Edition
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By: TE-Krogoth
email: tekrog@gmail.com
website: http://theexiled.pwnageservers.com


IMPORTANT!
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Do NOT change the names of the .bmp or .tga files or Tribes will crash when you use the model.


Instructions:
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Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base)
If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass.


Special Thanks To:
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Anubis for various support. He also converted most of the base textures.
Bongwater for HudBot support.
Braveskin for various support.
MadCowDisease2 for Tribes modeling support.
NoFiX for a creative and easy way to find sequencers.
Noxwizard for ripping some of the models and textures.
Perrinoia for various support.
Plasmatic for pointing out the obvious answer.
RobinDegen for helping me get 3DS Max 2.5 to work way back when.
SINISTER for finding 3DS Max 2.5.

Programs Used:
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3DS Max 2.5
3DS Max 8
3DS Max 9
3DS Max 2010
PhotoShop CS2
PhotoShop CS3
PhotoShop CS4
3D Ripper DX (ripping program used on Windows XP)
3DVIA Printscreen 2.3 (ripping program used on Windows Vista)
KoichiSenada's 3dsMaxConvertXML (script used in 3DS Max 9 with 3DVIA Printscreen 2.3)
NVIDIA .dds Plugin for PhotoShop
dBshow
TribesTools

If you would like to learn to make your own models/skins, please look here: http://theexiled.pwnageservers.com/files/Tribes_Modeling_Instructions.pdf

If you have any questions or comments, please feel free to email me.

(C) Copyright The Exiled 2004-2009.
(C) Copyright Dynamix 1998-2009.
(C) Copyright Vivendi Games 2009.
(C) Copyright Sierra 1979-2009.