BulletData IX2000Bullet community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 1 | 1.5 | 2 vals |
| muzzleVelocity | 9000 | 2000.0 | 2 vals |
| collisionRadius | — | 0.0 | 1 vals |
| mass | 0.05 | 0.5 | 2 vals |
| totalTime | 1 | 2.0 | 2 vals |
| aimDeflection | — | 0.0 | 1 vals |
| detachFromShooter | — | false | 1 vals |
| expRandCycle | 0 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
4 more properties that differ
inheritedVelocityScale, tracerLength, tracerPercentage, validateShape
Same in all 2 variants (6)
bulletShapeName "smoke.dts", explosionTag bulletExp0, bulletHoleIndex 0, damageClass 0, damageType $IX2000DamageType, isVisible true
Neighbourhood
Used by
| ItemImageData IX2000Image | projectileType |
All 2 variants
A 1 mods the most-shipped version
| bulletShapeName | "smoke.dts" |
|---|---|
| validateShape | true |
| explosionTag | bulletExp0 |
| expRandCycle | 0 |
| mass | 0.05 |
| bulletHoleIndex | 0 |
| damageClass | 0 |
| damageValue | 1 |
| damageType | $IX2000DamageType |
| muzzleVelocity | 9000 |
| totalTime | 1 |
| isVisible | true |
Shipped by: UltraGZHQ
B 1 mods damageValue 1.5 · muzzleVelocity 2000.0 · collisionRadius 0.0 · mass 0.5
| bulletShapeName | "smoke.dts" |
|---|---|
| explosionTag | bulletExp0 |
| mass | 0.5 |
| collisionRadius | 0.0 |
| bulletHoleIndex | 0 |
| damageClass | 0 |
| damageValue | 1.5 |
| damageType | $IX2000DamageType |
| aimDeflection | 0.0 |
| muzzleVelocity | 2000.0 |
| totalTime | 2.0 |
| inheritedVelocityScale | 0.0 |
| isVisible | true |
| tracerPercentage | 0.0 |
| tracerLength | 30 |
| detachFromShooter | false |
Shipped by: UltraGZHQBeta