BulletData ShockerBUlletAuto community-made
Not part of the retail game. No Dynamix version of this name exists.
6mods
2variants
83%agreement
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
bulletShapeName "paint.dts", explosionTag paintsplatExp, damageClass 0, damageValue 1.0, damageType $BlasterDamageType, muzzleVelocity 1000.0, totalTime 2.0, liveTime 1.125, inheritedVelocityScale 0.5, isVisible True, rotationPeriod 1
All 2 variants
A 5 mods the most-shipped version
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | paintsplatExp |
| damageClass | 0 |
| damageValue | 1.0 |
| aimDeflection | 0.00299 |
| damageType | $BlasterDamageType |
| muzzleVelocity | 1000.0 |
| totalTime | 2.0 |
| liveTime | 1.125 |
| inheritedVelocityScale | 0.5 |
| isVisible | True |
| rotationPeriod | 1 |
B 1 mods aimDeflection 0.00029
| bulletShapeName | "paint.dts" |
|---|---|
| explosionTag | paintsplatExp |
| damageClass | 0 |
| damageValue | 1.0 |
| aimDeflection | 0.00029 |
| damageType | $BlasterDamageType |
| muzzleVelocity | 1000.0 |
| totalTime | 2.0 |
| liveTime | 1.125 |
| inheritedVelocityScale | 0.5 |
| isVisible | True |
| rotationPeriod | 1 |
Shipped by: Paintball_RS