Paintball26
by admin
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- Filename
Paintball26.zip- Size
- 562.5 KB (listed 562.5KB)
- Type
- ZIP
- Developer
- admin
- Last update
- Jun 07, 2008 - 01:18
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — README.TXT (from the archive itself)
+-----------------------------------------------------------------------------+
| Paintball Mod v2.6 |
| |
| Mod originally created by |K0rn| |
| Mod assistantment by [RR]MisterPiss |
| Other additions/Changed By KingTomato |
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
| Installation |
+-----------------------------------------------------------------------------+
1. Open the folder C:\Dynamix\Tribes
2. In this folder, create a new folder (file>>new>>folder), and rename it to
"Paintball"
3. Place the contents of this zip into that folder.
4. Open Paintball\Setup folder
5. Run setup.bat (this will do all required configurations)
If shortcuts to the server are not in the folder that came with the mod,
follow these instructions to make your own:
1. Open the folder C:\Dynamix\Tribes
2. Right click on InfiniteSpawn.exe and select "Create Shortcut"
3. Find the new shortcut (Usually named "Shortcut to InfiniteSpawn.exe"),
right click it, and select properties.
4. In the Target field, add the following to the end of the line:
*tribes -mod Paintball +exec ServerPrefs.cs -dedicated
Your directory should read something along the lines of:
C:\Dynamix\Tribes\InfiniteSpawn.exe *tribes -mod Paintball +exec Ser...
(There may or may not be quotes around the path of the InfiniteSpawn)
5. Click apply.
+-----------------------------------------------------------------------------+
| Files created by this mod |
+-----------------------------------------------------------------------------+
Because of the nature of client spending, information must be saved in the
tribes directory. This ensures that players have an account, and can access
it despite such an occurance as a server restart.
There are two major area where information is stored. They are as follows:
1. C:\Dynamix\Tribes\Config
- Saves a file names KT_Paintball.cs which contains the running
configuration of the server. Such things as limitiations, admin
passwords, and other information are stored here.
- Saves Money.cs which contains information which pertains to user
accounts for client spending.
- Assuming CloneScanner is enabled, a file named ClonesList.cs
will be present to save previous and current user names.
- Assuming join logging is enabled, ServerLog.cs will be present
with information such as clients who have joined, their name,
and IP at time of join.
2. C:\Dynamix\Tribes\Temp
- Saves the user information of each account in a file that is
prefixed with "Money_User". Each account is assigned a numeric
value, and exported to a file with that number in the directory.
Account number one uses file Money_User1.cs
Should you want to make a backup of the current configuration, please run the
backup.bat file found in the mod's setup folder (tribes\paintball\setup). This
will place a list of backed up files in the config\Money_Backup folder. If you
should need to use these files, copy Money.cs from this folder to the config
folder, and the remaining Money_User* (Files beginning wiht Money_User) into
your tribes\temp folder.
+-----------------------------------------------------------------------------+
| Customizing the mod |
+-----------------------------------------------------------------------------+
Changing settings
To change simple setting in the mod, open the KT_Paintball.cs file located
in the mod folder. Within that file, several settings are present for you
to customize the mod to your liking. Everything is explained, and should
be easy to follow.
Some simple guide lines are:
1. If an option reads as true or false, you make use true or false to
enable and disable it. Example:
$thisValue = true;
$thisValue = false;
2. If a number is required, whole numbers (-1,0,1,2,3,..) may be
used normally. If a number has a decimal however, enclose that
value in quotes. Example:
$thisValue = 1;
$thisValue = "3.14";
Adding admin accounts
1. Open ServerPrefs.cs in your tribes\config folder.
2. At the bottom of the file, add your user accounts. User accounts
will follow this pattern:
$PB::Admin::Pass[<level>, <password>] = <username>;
Where..
<level> can be Super or Public
<pass> is the login password
<user> is the name of the user logging in.
Example, if I wanted super admin and my password was "elite", I
would use:
$PB::Admin::Pass[Super, "elite"] = "KingTomato";
3. Save the file, and load the server.
+-----------------------------------------------------------------------------+
| Important Notice |
+-----------------------------------------------------------------------------+
When shutting down the server (or restarting) do not simply close the game.
Please follow the following directions (only if client spending is enabled).
[Dedicated Server]
1. In the DOS window (black window) that is open, type the following, followed
by the return (enter) button:
shutdown();
[Non-Dedicated Server]
1. Open the console in the game by pressing the tilde (~) button.
2. Type the following into the console, followed by the return (enter) button:
shutdown();
The server will now pause a brief moment, then shutdown. This is important as
it saves all player information, and performs a 'cleanup' before shutting down.
+-----------------------------------------------------------------------------+
| Changes |
+-----------------------------------------------------------------------------+
Changes (04/01/04):
1. Added ability to turn off shape validation. When off, users may join with
modified weapon appearancesContents — 114 files (inside the archive)
- mod/admin.cs
- mod/ai.cs
- mod/alien.terrain.cs
- mod/ArmorData.cs
- mod/baseDebrisData.cs
- mod/baseExpData.cs
- mod/baseProjData.cs
- mod/beacon.cs
- mod/changeMission.cs
- mod/chatmenu.cs
- mod/client.cs
- mod/clientDefaults.cs
- mod/comchat.cs
- mod/command.bat
- mod/commander.cs
- mod/commonEditor.strings.cs
- mod/copytoserver.bat
- mod/createvol.bat
- mod/darkstar.strings.cs
- mod/desert.terrain.cs
- mod/dm.cs
- mod/EditMission.cs
- mod/editor.cs
- mod/editor.strings.cs
- mod/editorconfig.cs
- mod/esf.strings.cs
- mod/fear.strings.cs
- mod/game.cs
- mod/GUI.CS
- mod/help.strings.cs
- mod/ice.terrain.cs
- mod/interiorLight.cs
- mod/IRCClient.cs
- mod/item.cs
- mod/keys.cs
- mod/KT_CloneScan.cs
- mod/KT_ComChat.cs
- mod/KT_Login.cs
- mod/KT_Money.cs
- mod/KT_Paintball.cs
- mod/KT_Recruit.cs
- mod/KT_SpawnArmor.cs
- mod/loadShow.cs
- mod/lush.terrain.cs
- mod/marker.cs
- mod/mars.terrain.cs
- mod/med.cs
- mod/menu.cs
- mod/Mine.cs
- mod/mission.cs
- mod/missionList.cs
- mod/missiontypes.cs
- mod/move.cs
- mod/moveable.cs
- mod/mud.terrain.cs
- mod/newMission.cs
- mod/nsound.cs
- mod/objectives.cs
- mod/observer.cs
- mod/Options.cs
- mod/Pack_Camo.cs
- mod/Pack_FlashLight.cs
- mod/Pack_LaserSight.cs
- mod/player.cs
- mod/PlayerSetup.cs
- mod/RegisterObjects.cs
- mod/registervolume.cs
- mod/sae.cs
- mod/sensor.cs
- mod/server.cs
- mod/serverDefaults.cs
- mod/sfx.strings.cs
- mod/sound.cs
- mod/staticshape.cs
- mod/station.cs
- mod/tag.cs
- mod/ted.cs
- mod/terrains.cs
- mod/Training_AI.cs
- mod/Training_Commander.cs
- mod/Training_CTF.cs
- mod/Training_Defend_Destroy.cs
- mod/Training_Retrieval.cs
- mod/Training_Towers.cs
- mod/Training_Vehicles.cs
- mod/Training_Weapons.cs
- mod/Training_Welcome.cs
- mod/trees.cs
- mod/trigger.cs
- mod/tsDefaultMatProps.cs
- mod/turret.cs
- mod/vehicle.cs
- mod/VT.EXE
- mod/Weapon_Angel.cs
- mod/Weapon_AutoCocker.cs
- mod/Weapon_Delta.cs
- mod/Weapon_Dragun.cs
- mod/Weapon_Inferno.cs
- mod/Weapon_Intimidator.cs
- mod/Weapon_MiniGun.cs
- mod/Weapon_Mongoose.cs
- mod/Weapon_Psycho.cs
- mod/Weapon_Shocker.cs
- mod/Weapon_Spyder.cs
- mod/Weapon_TipmannS.cs
- mod/worlds.cs
- mod/Writer_Events.cs
- setup/backup.bat
- setup/KT_Paintball.cs
- setup/setup.bat
- InfiniteSpawn.exe.lnk
- Paintball Mod.lnk
- README.TXT
- scripts.vol
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1
Archived source HTML: _source/file/1.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=1
Archived source HTML: _source/file/1.html