⌂Starsiege: Tribes Community Archive

ExplosionData breathExp community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
3variants
60%agreement
ABC

3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsC1 modsspread
colors[1]{ 0.25, 0.25, 1.0 }{ 1.0, 1.0, 0.5 }{ 1.0, 1.0, 1.0 }3 vals
colors[2]{ 1.0, 1.0, 1.0 }{ 1.0, 1.0, 0.5 }{ 0.8, 0.8, 0.8 }3 vals
lightRange3.008.03 vals
radFactors{ 1.0, 1.0, 1.0 }{ 0.0, 1.0, 0.0 }{ 0.0, 1.0, 1.0 }3 vals
timeOne0.7500.500100.03 vals
colors[0]{ 0.25, 0.25, 1.0 }{ 0.0, 0.0, 0.0 }{ 0.0, 0.0, 0.0 }2 vals
hasLighttruetruefalse2 vals
randomSpintruetruefalse2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

shiftPosition, soundId, timeScale, timeZero

Same in all 3 variants (2)

shapeName "breath.dts", faceCamera true

All 3 variants

A 3 mods the most-shipped version
shapeName"breath.dts"
soundIdturretExplosion
faceCameratrue
randomSpintrue
hasLighttrue
lightRange3.0
timeZero0.450
timeOne0.750
colors[0]{ 0.25, 0.25, 1.0 }
colors[1]{ 0.25, 0.25, 1.0 }
colors[2]{ 1.0, 1.0, 1.0 }
radFactors{ 1.0, 1.0, 1.0 }
B 1 mods colors[0] { 0.0, 0.0, 0.0 } · colors[1] { 1.0, 1.0, 0.5 } · colors[2] { 1.0, 1.0, 0.5 } · lightRange 0
shapeName"breath.dts"
faceCameratrue
randomSpintrue
hasLighttrue
lightRange0
timeZero0.450
timeOne0.500
colors[0]{ 0.0, 0.0, 0.0 }
colors[1]{ 1.0, 1.0, 0.5 }
colors[2]{ 1.0, 1.0, 0.5 }
radFactors{ 0.0, 1.0, 0.0 }
shiftPositionTrue
Shipped by: Devastator
C 1 mods colors[0] { 0.0, 0.0, 0.0 } · colors[1] { 1.0, 1.0, 1.0 } · colors[2] { 0.8, 0.8, 0.8 } · hasLight false
shapeName"breath.dts"
faceCameratrue
randomSpinfalse
hasLightfalse
lightRange8.0
timeScale1.5
timeZero0.0
timeOne100.0
colors[0]{ 0.0, 0.0, 0.0 }
colors[1]{ 1.0, 1.0, 1.0 }
colors[2]{ 0.8, 0.8, 0.8 }
radFactors{ 0.0, 1.0, 1.0 }
Shipped by: dafserver