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dafserver

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Filename
dafserver.zip
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930.1 KB (listed 930.1KB)
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ZIP
Developer
admin
Last update
Jun 07, 2008 - 02:15
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — readme.txt (from the archive itself)
Delta Air Force Server Source

RELEASE FIXES(2/17/07):
-Crash bug having to do with missile locks fixed
-Commando added for use with future mission types
-Linebacker StingerLauncherGun fixed so it'll actually lock
-Explosive Charges actually damage turrets and sensors now.

RELEASE FIXES(2/3/07):
Forgotton update (I forgot to put them up)
-Turrets and sensors can't be knifed to death anymore, and you might want to bring a satchle charge.
-Dumb bombs are cheap now
-LTS was debugged a bit better, and has two maps available for it.
-Airstrike crash bug fixed.
-Colliding with a vehicle while observing through the command screen will no longer mount you in the vehicle.
-AIs on non-player vs ai maps are now spawning again
-Friendly mines are now marked on the command map, and with a range finder. Friendly Gatermines are *not*
-Fixed a bug where armed grenades expload as soon as the user dies.
-Gunship and Blackhawk guns are now mounted lower, so you can actually hit the ground
-The Gunship 40mm has been made non-stupid, and actually fires a 40mm-like grenade round.


RELEASE FIXES(8/22/06):
Again, a Minor update
-Support for DF_Pinnacle_Nucflash
-Admin option that disallows individuals from starting votes.
-Admin option that disallows individuals from changing teams.
-Added ban time to TK kicks
-Separate serverside/clientside map catagories, as per Dune, and add new catagory, AI. Check for the new field in your Server Settings. If it isn't there already, add "$Server::StartingMissionType = "ServerSide";" (without the quotes). Set to "ServerSide", "ClientSide", or "AI". Note that you *must* download the newest version (As of 8/22/06) of the DAF_UpdatedMaps.zip file. If you don't, you won't have any missions showing up.
-Added new game type: Last Team Standing. Essentially it's team DM, except you can't spawn until everyone on one team is dead. The team still standing gets one point.


RELEASE FIXES(7/24/06):
Minor update again
-DropBases fixed
-Parachutes added to chopper/jet stations
-Grapple hook fixed to remove bug exploitation
-Possible crash/Memory crash issue avoided with jets plummetting/colliding
-Tweaking of AA missiles to cut down on the number of no-damage hits.
-Bombs and howtizer adjusted to kill even if they hit on a flat surface.
-Remote Sensors don't die if your aux gen dies.
-Tanks can't fly anymore if you use your commander team observer window.
-Plugged an exploitable hole that could crash the server. Brought to my attention by Stryke.

RELEASE FIXES(6/23/06):
Only a minor update
-A few bug fixes fixed, specifically some legecy ones, as well as new ones intruduced on 6/16/06.
-WorstAim's crash protection partially implemented, where needed.

RELEASE FIXES(6/16/06):
-Landing gear code smoothed
-Can't flip planes on ground
-Grapple hook fixed
-Planes plummet properly.
-Flamethrower fixed (again)
-Stinger has been updated, and different locking options removed.
-Can't disembark from a moving aircraft without bad things happening to the aircraft.
-Airstrike random goodies for high explosive added.
-AA mines actually work now
-Crashing chopper swap (and any other passenger vehicle) doesn't swap passengers..
-Major Crash bug fixed involving vehicles taking excessive damage quickly (like crashing into something).
-"Ejection seat" added. When a pilot jumps out of a moving aircaft, they'll be propelled into the air, safely out of range of the (possibly) exploding vehicle.
-Exploading vehicles are more deadly now, but hopefully only to players.
-Missiles will continue to go after an aircraft from which the pilot is jumped.
-Dieing at a turret doesn't render that turret inoperative anymore.
-Tomcats can fly at slower velocities when desired
-Added Radar detection; mounted on jets, choppers, and sensors
-Kiowa Warrior added to the choppers; contains a Sensor ground pulse sweep and a targeting laser as it's primaries, and two pilons.
-M296 .50 cal gunpods added for the Kiowa
-Large and med radar have been given radar. Their *radar's* range extends for 1000m and 625m respectfully.
-Deployable Radar Sensor changed to Deployable Ground Sensor (name only).
-Deployable Radar added, with no ground sensing abilities, and radar range of 400m. Limit 5 per team.
-E-3 Sentry added. No weapons, one pilot craft with a Radar range of 2400m. Best used as a hide out for the Commander of the team (whoever is directing waypoints), so he can assign waypoints to pilots when enemy aircraft show up.
-Deployable Sensors/Radars/Motion Detectors/ect can be repaired now, and will function after repairs
-Parachutes are directable now; just aim towards where you want it to go, and it'll start trying to drift that way. The more "down" you aim, the less "side to side" you'll drift. Aiming down doesn't make you go down faster (up doesn't either).
-The beam on the targeting laser has been removed.
-Cargo crates now contain a remote inv. Break it open to get to the inv. *Warning* cargo crates *can* be used by the enemy.
-AutoAdmin options added. Just add the proper info to the AutoAdmin.cs file that should be placed in your ./tribes/config/ directory.
-Ammo pick up bug fixed: You can no longer pick up free ammo off a corpse. Only clips, or weapons (the ammo in the weapon will go with the weapon).
-On flat terrain, artillery shells once again do damage. However, if it doesn't hit them initially, the secondary damage will not give the attacker the kill; this is unavoidable.
-Doors do not open for enemies anymore.
-You can no longer get more ammo in a weapon then is in a clip, if you attempt to do so off of an AI.
-UC's bombs fixed so they don't act as TKs.

RELEASE FIXES(7/16/04):
-Grenade exploading after spawn bug.
-You can no longer enter enemy piloted vehicles
-You can no longer get in unpiloted vehicles
-Ammopack being a bitch problem
-Variable put in to toggle vet status aquisition from Ai deaths. 
  The variable is $VetFromAI. 
Contents — 156 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=225
Archived source HTML: _source/file/225.html