⌂Starsiege: Tribes Community Archive

ExplosionData FDExp community-made

Not part of the retail game. No Dynamix version of this name exists.

33mods
2variants
94%agreement
AB

2 variants across 33 mods; the most-shipped one is in 94% of them — almost everyone ships the same version.

What the variants disagree about

propertyA31 modsB2 modsspread
colors[0]{ 0.0, 0.0, 0.0 }{ 0.4, 0.4, 1.0 }2 vals
colors[1]{ 1.0, 0.5, 0.16 }{ 1.0, 1.0, 1.0 }2 vals
colors[2]{ 1.0, 0.5, 0.16 }{ 1.0, 0.95, 1.0 }2 vals
lightRange6.08.02 vals
radFactors{ 0.0, 1.0, 1.0 }{ 0.5, 1.0, 1.0 }2 vals
shapeName"shockwave.dts""fiery.dts"2 vals
soundIdshockExplosionSoundJetTemp2 vals
timeOne0.6500.8502 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

1 more properties that differ

timeScale

Same in all 2 variants (4)

faceCamera true, randomSpin true, hasLight true, timeZero 0.250

All 2 variants

A 31 mods the most-shipped version
shapeName"shockwave.dts"
soundIdshockExplosion
faceCameratrue
randomSpintrue
hasLighttrue
lightRange6.0
timeZero0.250
timeOne0.650
colors[0]{ 0.0, 0.0, 0.0 }
colors[1]{ 1.0, 0.5, 0.16 }
colors[2]{ 1.0, 0.5, 0.16 }
radFactors{ 0.0, 1.0, 1.0 }
B 2 mods colors[0] { 0.4, 0.4, 1.0 } · colors[1] { 1.0, 1.0, 1.0 } · colors[2] { 1.0, 0.95, 1.0 } · lightRange 8.0
shapeName"fiery.dts"
soundIdSoundJetTemp
faceCameratrue
randomSpintrue
hasLighttrue
lightRange8.0
timeScale4.5
timeZero0.250
timeOne0.850
colors[0]{ 0.4, 0.4, 1.0 }
colors[1]{ 1.0, 1.0, 1.0 }
colors[2]{ 1.0, 0.95, 1.0 }
radFactors{ 0.5, 1.0, 1.0 }