Starsiege: Tribes Community Archive

Meltdown_Total_War_2001_(build_124)

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Filename
Meltdown_Total_War_2001_%28build_124%29.zip
Size
9.0 MB (listed 9.02MB)
Type
ZIP
Version
1.1 (from readme)
Developer
admin
Last update
Jun 07, 2008 - 02:21
Format
Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — spoonbot_readme.txt (from the archive itself)
VERSION 1.1 NOTE:
------------------

This version is most certainly the last one. If you wish to add more features by yourself, feel free to do so.
Seriously, you should be able to experience most of the things you see in a REAL multiplayer game.

See "Changes since last release" for details on what changed from the last release.

Please visit the spoonbot development forum at http://www.playspoon.com/forums
for more information, suggestions, help and other TRIBES-related discussion.



----------------------------------------------------------------
Name: Spoonbot Mod
Version: 1.1
Date: 4 June 2000
Author: Josef Jahn
Email: werewolf@playspoon.com
URL :http://www.playspoon.com
Purpose: Enhanced bot AI cappable of navigating inside buildings, armor/weapon/item handling and CTF gameplay.
Requirements: TRIBES v1.11 or higher


Notes:   Please feel free to host this mod admins, and if you have time, drop me a line where its at so i can come play :)
---------------------------------------------------------------










 Who writes SPOONBOT?
----------------------


Werewolf (werewolf@playspoon.com) is the one to blame for bugs and stuff. He.. I mean.. "I" created this bot.
Wicked69 (Wicked69@playspoon.com) wrote the whole tree code (that's the path navigation) thus he coded about 50% of the bot!!
Sam Wilson (Sam@screamingmouse.com) optimized the tree calculation routine so it takes minutes instead of hours!!! Thanks!!
EMO1313 (emo1313@dopplegangers.dynip.com) made the BotGear code, many bug reports, and the SHIFTER mod.
Savage (savage@technopop.com) shared the code of his bot, especially the mortar code. Thanks Savage!

Additional Credits to Belial for the improved Treefile navigation code in v1.0
Kudos to Dewy for the awesome JetToPos code.

Many thanks go to Weirdo, Nollykin, [CYA]WoLf, XXX_Quitch, Mr. X, Balkatori, Cyberdachshund, Storm, Kerusso, Stephen East and all the
countless people on the Spoonbot Development Board, who were loyal Spoonbot-testers and contributors for almost a year now.

Special Thanks to [CoD]h0micide (http://www.codx.com) for his CTF code improvements and his gorgeous spoonbot map pack!!!








 Installing SPOONBOT
---------------------



Client Install: None needed. 





Server Install: 
	Unzip the archive with pathnames.


When installed The Files Should be here: 
 Tribes\config\spoonbot.cs
 Tribes\spoonbot_11\*.cs
 Tribes\spoonbot_readme_xx.txt
 Tribes\spoonbot.bat


To start the server with this mod go to DOS and the tribes directory and type
   tribes -mod spoonbot_xx +exec spoonbot.cs
..where "spoonbot_xx" is "spoonbot_10" for version 1.0 and so on.


or for a dedicated server type

   tribes -mod spoonbot_xx +exec spoonbot.cs -dedicated



For instructions on how to run SPOONBOT together with Renegades or other mods, see the FAQ! NOTE however that I do NOT support dual-mods, and I will disregard emails with "Spoonbot & Renegades doesn't work"


NOTE:  Make sure you have the tribes 1.11 version installed first!
       Just download it at www.tribesplayers.com and get instructions there.


Check out any updates at www.playspoon.com
and email me at werewolf@playspoon.com if you experience any problems.


---------------------------------------------------------------










 Overview
----------

Spoonbot is a "bot" for TRIBES. A bot is meant to be a replacement for human opponents.
So if you have a bad internet connection, you can spawn a few bots and play with/against them.

For the first time in TRIBES history, SPOONBOT Version 0.4 introduced roaming bots which walk around and attack on their own accord. Now you can have real fights without playing over the internet.
Since v0.4a bots also understand the principle of CTF (Capture the Flag), so you can actually play matches against SPOONBOT.
The final release (1.0) also brought C&H gameplay support.

Please keep in mind that this bot is very much in development, so if you encounter bugs or have suggestions, feel free to email me at werewolf@playspoon.com










 Spoonbot Features
--------------------------------------


- Bots can be spawned into ALL MAPS! You no longer need to manually modify maps. Just play the standard maps with bots!
To spawn a bot, press TAB and select "Spawn bot", then select a bot class, gender and if it should be roaming or a normal bot.
The first "Guard" bot will be called "T0N1_Guard", the second "T0N2_Guard" etc... for the second team it would be "T1N1_Guard" respectively.
You can have a maximum of 3 bots of the same team/gender/category. This means you can only have 3 Female Snipers in team 1, however you can have 3 more MALE snipers in the same team.
For 6 different bot classes and 2 genders this would mean 3x6x2 which equals to a maximum of 36 bots per team.

- Bots will choose the adequate weapons depending on range and player status.

- Different Bot types exhibit different behaviour patterns

- Bots can now deploy Sensors, Turrets and Stations.
To have a bot deploy something, first make sure he's at the point where you want the turret/etc. to deploy. Then go to the commander screen, select the Bot, select "Deploy" and the Item you want the bot to deploy. If you click somewhere in the map, the bot will first deploy the item, THEN go to the point you clicked.
Example: Bot is at location A. You want a Sensor at location B. Command the bot to "attack" location B. When he's there, order the bot to deploy a Sensor, and as target location select your homebase. The bot will set up the Sensor at location B, and then head home to your home base.
All clear?

- Different armor/weapon configuration for bots

- Bots run around the map ON THEIR OWN, without needing a human commander.

- Bots play CAPTURE THE FLAG
New in v0.4a is the bot's ability to capture the enemy's flag and return it to your home base. 
If en enemy 
Readme — base/readME.txt (from the archive itself)
Meltdown War 2001 clientpack.


just unzip this to your base folder.
there will be a new folder created called meltdown all the files will be located there.
just delete that folder to uninstall.
Contents — 421 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=347
Archived source HTML: _source/file/347.html