⌂Starsiege: Tribes Community Archive

ExplosionData greenExp community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
50%agreement
ABC

3 variants across 6 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA3 modsB2 modsC1 modsspread
colors[0]—{ 0.25, 1.0, 0.25 }{ 0.0, 0.4, 0.0 }2 vals
colors[1]—{ 0.25, 1.0, 0.25 }{ 0.0, 1.0, 0.0 }2 vals
colors[2]—{ 0.25, 1.0, 0.25 }{ 0.0, 0.95, 0.0 }2 vals
lightRange—3.08.02 vals
radFactors—{ 1.0, 1.0, 1.0 }{ 0.0, 1.0, 0.0 }2 vals
shiftPositionfalseTrue—2 vals
soundIdricochet3energyExplosionrocketExplosion3 vals
timeOne0.9000.7500.8503 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

4 more properties that differ

timeScale, timeZero, hasLight, shapeName

Same in all 3 variants (2)

faceCamera true, randomSpin true

All 3 variants

A 3 mods the most-shipped version
shapeName"paint.dts"
soundIdricochet3
faceCameratrue
randomSpintrue
hasLightfalse
timeScale0.5
timeZero0.100
timeOne0.900
shiftPositionfalse
B 2 mods colors[0] { 0.25, 1.0, 0.25 } · colors[1] { 0.25, 1.0, 0.25 } · colors[2] { 0.25, 1.0, 0.25 } · hasLight true
shapeName"paint.dts"
soundIdenergyExplosion
faceCameratrue
randomSpintrue
hasLighttrue
lightRange3.0
timeZero0.450
timeOne0.750
colors[0]{ 0.25, 1.0, 0.25 }
colors[1]{ 0.25, 1.0, 0.25 }
colors[2]{ 0.25, 1.0, 0.25 }
radFactors{ 1.0, 1.0, 1.0 }
shiftPositionTrue
C 1 mods colors[0] { 0.0, 0.4, 0.0 } · colors[1] { 0.0, 1.0, 0.0 } · colors[2] { 0.0, 0.95, 0.0 } · hasLight true
shapeName"bluex.dts"
soundIdrocketExplosion
faceCameratrue
randomSpintrue
hasLighttrue
lightRange8.0
timeScale1.5
timeZero0.250
timeOne0.850
colors[0]{ 0.0, 0.4, 0.0 }
colors[1]{ 0.0, 1.0, 0.0 }
colors[2]{ 0.0, 0.95, 0.0 }
radFactors{ 0.0, 1.0, 0.0 }
Shipped by: Annihilation1.50