Apocalypse
by admin
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- Filename
Apocalypse.zip- Size
- 318.1 KB (listed 318.1KB)
- Type
- ZIP
- Developer
- admin
- Last update
- Jun 07, 2008 - 02:02
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Apocalypse/Apoc readme.txt (from the archive itself)
Apocalypse Mod by ProtoManX Credits: these are people that provide code for my mod -Ice(Devastor Mod): biggest contributer to my mod -Creeperman: created Homing and Tractor code -Nicodemus: used foundation mod as base for mine(it is base w/ files seperated) -Thanx to who ever made the -Armor specific inventory -Placment of forcefields for Jail Mine
Readme — Apocalypse/menuChanges.txt (from the archive itself)
Add: > Admin Options: I think you know when to set then to true or false > Enable/Disable Modules: > when enabled players must buy modules > as opposed to using tab options > $Apocalypse::Modules = true/false; > > Enable/Disable Melee Mode: only melee weapons can be used > -note: Melee currently just uses functions but add it anyways > i will add weapons later > $Apocalypse::SlugFest = true/false; > > Player Options: > Weapons Options: mode number follows mode name ie ModeName(x) > $WeapMode[%clientId,WeaponName] = x; > Shotgun Choke: Full(1), Improved(2), Modified(3), and Skeet(4) > > Grenade Types: Concussion(1), Napalm(2), EMP(3) > -note: Centurion Grenade uses Grenade Types > Mortar Types: Explosion(1), Implosion(2) > -note: Mymidon Grenade and Rapid Mortar uses Mortar Types > > Force Cannon: Wind(1), Gravity(2) > > Pack Options: mode number follows mode name ie ModeName(x) > $WeapMode[%clientId,PackName] = x; > Elemental Barrier: Fire(1), Wind(2), Earth(3), Electric(4) > Spawn Options: Choose spawn gear set up > Rush(Defualt), Pilot, Repair > $SpawnType[%clientId] = "type"; Please Do: Organize apocConfig.cs and include the stuff you said belongs in a config file and add your name to the Apoc readme.txt
Contents — 195 files (inside the archive)
- Apocalypse/ADMIN.CS
- Apocalypse/AI.CS
- Apocalypse/ARMOURS/
- Apocalypse/ARMOURS/Apocalypse.cs
- Apocalypse/ARMOURS/Centurion.cs
- Apocalypse/ARMOURS/Guardian.cs
- Apocalypse/ARMOURS/Heavy.cs
- Apocalypse/ARMOURS/Light.cs
- Apocalypse/ARMOURS/Medium.cs
- Apocalypse/ARMOURS/PunchFunction.cs
- Apocalypse/ARMOURS/Quicksilver.cs
- Apocalypse/Apoc readme.txt
- Apocalypse/ApocalypseServer.cs
- Apocalypse/ArmorData.cs
- Apocalypse/BEACON.CS
- Apocalypse/CHATMENU.CS
- Apocalypse/CLIENT.CS
- Apocalypse/COMCHAT.CS
- Apocalypse/DM.CS
- Apocalypse/EDITOR.CS
- Apocalypse/EditMission.cs
- Apocalypse/GAME.CS
- Apocalypse/GUI.CS
- Apocalypse/IRCClient.cs
- Apocalypse/ITEM.CS
- Apocalypse/KEYS.CS
- Apocalypse/MARKER.CS
- Apocalypse/MED.CS
- Apocalypse/MENU.CS
- Apocalypse/MISSION.CS
- Apocalypse/MOVE.CS
- Apocalypse/MOVEABLE.CS
- Apocalypse/Mine.cs
- Apocalypse/NSOUND.CS
- Apocalypse/OBSERVER.CS
- Apocalypse/Options.cs
- Apocalypse/PACKS/
- Apocalypse/PACKS/Ammo.cs
- Apocalypse/PACKS/AntiGrav.cs
- Apocalypse/PACKS/Conversion.cs
- Apocalypse/PACKS/Det.cs
- Apocalypse/PACKS/Element.cs
- Apocalypse/PACKS/Energy.cs
- Apocalypse/PACKS/Ghost.cs
- Apocalypse/PACKS/Kamikaze.cs
- Apocalypse/PACKS/PerGen.cs
- Apocalypse/PACKS/Repair.cs
- Apocalypse/PACKS/SensorJammer.cs
- Apocalypse/PACKS/Shield.cs
- Apocalypse/PLAYER.CS
- Apocalypse/PlayerSetup.cs
- Apocalypse/RegisterObjects.cs
- Apocalypse/SAE.CS
- Apocalypse/SCRIPTS/
- Apocalypse/SCRIPTS/AdminFuncts.cs
- Apocalypse/SCRIPTS/missionreinitdata.cs
- Apocalypse/SCRIPTS/nextprevweapons.cs
- Apocalypse/SCRIPTS/resupplylist.cs
- Apocalypse/SCRIPTS/simplifierFunctions.cs
- Apocalypse/SENSOR.CS
- Apocalypse/SENSORS/
- Apocalypse/SENSORS/StaticPulseLarge.cs
- Apocalypse/SENSORS/StaticPulseMedium.cs
- Apocalypse/SERVER.CS
- Apocalypse/SOUND.CS
- Apocalypse/STATION.CS
- Apocalypse/STATIONS/
- Apocalypse/STATIONS/StaticAmmo.cs
- Apocalypse/STATIONS/StaticCommand.cs
- Apocalypse/STATIONS/StaticInventory.cs
- Apocalypse/STATIONS/StaticVehicle.cs
- Apocalypse/TAG.CS
- Apocalypse/TED.CS
- Apocalypse/TERRAINS.CS
- Apocalypse/TREES.CS
- Apocalypse/TRIGGER.CS
- Apocalypse/TURRET.CS
- Apocalypse/TURRETS/
- Apocalypse/TURRETS/StaticELF.cs
- Apocalypse/TURRETS/StaticIndoor.cs
- Apocalypse/TURRETS/StaticMortar.cs
- Apocalypse/TURRETS/StaticPlasma.cs
- Apocalypse/TURRETS/StaticRocket.cs
- Apocalypse/ULTIMATE/
- Apocalypse/ULTIMATE/ArmorUltima.cs
- Apocalypse/ULTIMATE/FriendWeaps.cs
- Apocalypse/ULTIMATE/PackUltima.cs
- Apocalypse/ULTIMATE/UltimateArmors.cs
- Apocalypse/ULTIMATE/UltimateFunctions.cs
- Apocalypse/ULTIMATE/UltimateItems.cs
- Apocalypse/VEHICLE.CS
- Apocalypse/VEHICLES/
- Apocalypse/VEHICLES/Bomb.cs
- Apocalypse/VEHICLES/HAPC.CS
- Apocalypse/VEHICLES/Hellfire.cs
- Apocalypse/VEHICLES/LAPC.CS
- Apocalypse/VEHICLES/Scout.cs
- Apocalypse/VEHICLES/Striker.cs
- Apocalypse/WEAPONS/
- Apocalypse/WEAPONS/ApocGun.cs
- Apocalypse/WEAPONS/Assassin.cs
- Apocalypse/WEAPONS/BCannon.cs
- Apocalypse/WEAPONS/Barrage.cs
- Apocalypse/WEAPONS/BeamCannon.cs
- Apocalypse/WEAPONS/Blaster.cs
- Apocalypse/WEAPONS/CDiscLauncher.cs
- Apocalypse/WEAPONS/ChainGun.cs
- Apocalypse/WEAPONS/ChainLaser.cs
- Apocalypse/WEAPONS/DiscLauncher.cs
- Apocalypse/WEAPONS/EnergyRifle.cs
- Apocalypse/WEAPONS/FDiscLauncher.cs
- Apocalypse/WEAPONS/FlameThrower.cs
- Apocalypse/WEAPONS/FusionRifle.cs
- Apocalypse/WEAPONS/GrenadeLauncher.cs
- Apocalypse/WEAPONS/HMissileLauncher.cs
- Apocalypse/WEAPONS/LaserRifle.cs
- Apocalypse/WEAPONS/Minigun.cs
- Apocalypse/WEAPONS/MissileLauncher.cs
- Apocalypse/WEAPONS/Mortar.cs
- Apocalypse/WEAPONS/Nanite.cs
- Apocalypse/WEAPONS/PDiscLauncher.cs
- Apocalypse/WEAPONS/PhantomLauncher.cs
- Apocalypse/WEAPONS/PlasmaGun.cs
- Apocalypse/WEAPONS/PlasmaLaser.cs
- Apocalypse/WEAPONS/PoisonDart.cs
- Apocalypse/WEAPONS/RailGun.cs
- Apocalypse/WEAPONS/RapidMortar.cs
- Apocalypse/WEAPONS/RepulseGun.cs
- Apocalypse/WEAPONS/SDiscLauncher.cs
- Apocalypse/WEAPONS/SMachineGun.cs
- Apocalypse/WEAPONS/Shock.cs
- Apocalypse/WEAPONS/Shotgun.cs
- Apocalypse/WEAPONS/TargetingLaser.cs
- Apocalypse/WEAPONS/Tractor.cs
- Apocalypse/WEAPONS/Vulcan.cs
- Apocalypse/WEAPONS/Welding.cs
- Apocalypse/WORLDS.CS
- Apocalypse/alien.terrain.cs
- Apocalypse/apocConfig.cs
- Apocalypse/baseDebrisData.cs
- Apocalypse/baseExpData.cs
- Apocalypse/baseProjData.cs
- Apocalypse/changeMission.cs
- Apocalypse/clientDefaults.cs
- Apocalypse/commander.cs
- Apocalypse/commonEditor.strings.cs
- Apocalypse/damageTypes.cs
- Apocalypse/darkstar.strings.cs
- Apocalypse/deployables/
- Apocalypse/deployables/BlastWall.cs
- Apocalypse/deployables/Disc.cs
- Apocalypse/deployables/ELF.CS
- Apocalypse/deployables/ForceFieldDoor.cs
- Apocalypse/deployables/Frost.cs
- Apocalypse/deployables/Fusion.cs
- Apocalypse/deployables/Laser.cs
- Apocalypse/deployables/MachineGun.cs
- Apocalypse/deployables/Plasma.cs
- Apocalypse/deployables/Rocket.cs
- Apocalypse/deployables/SensorJammer.cs
- Apocalypse/deployables/SensorMotion.cs
- Apocalypse/deployables/SensorPulse.cs
- Apocalypse/deployables/StationAmmo.cs
- Apocalypse/deployables/StationInventory.cs
- Apocalypse/deployables/Turret.cs
- Apocalypse/deployables/TurretCamera.cs
- Apocalypse/desert.terrain.cs
- Apocalypse/editor.strings.cs
- Apocalypse/editorconfig.cs
- Apocalypse/esf.strings.cs
- Apocalypse/fear.strings.cs
- Apocalypse/help.strings.cs
- Apocalypse/ice.terrain.cs
- Apocalypse/interiorLight.cs
- Apocalypse/loadShow.cs
- Apocalypse/lush.terrain.cs
- Apocalypse/mars.terrain.cs
- Apocalypse/menuChanges.txt
- Apocalypse/miscellany/
- Apocalypse/miscellany/Beacon.cs
- Apocalypse/miscellany/Grenade.cs
- Apocalypse/miscellany/Mine.cs
- Apocalypse/miscellany/Modules.cs
- Apocalypse/miscellany/RepairKit.cs
- Apocalypse/missionList.cs
- Apocalypse/missiontypes.cs
- Apocalypse/mud.terrain.cs
- Apocalypse/newMission.cs
- Apocalypse/objectives.cs
- Apocalypse/registervolume.cs
- Apocalypse/serverDefaults.cs
- Apocalypse/sfx.strings.cs
- Apocalypse/staticshape.cs
- Apocalypse/tsDefaultMatProps.cs
- Apocalypse/
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=48
Archived source HTML: _source/file/48.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=48
Archived source HTML: _source/file/48.html