⌂Starsiege: Tribes Community Archive

FlierData HoverTank community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
7variants
42%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
ABCDEFG

7 variants across 19 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA8 modsB3 modsC3 modsD2 modsE1 modsspread
mass18.018.018.018.020.02 vals
maxEnergy20505020903 vals
maxSpeed20252520224 vals
minSpeed-1-1-1-20-34 vals
projectileTypeImplosionShellImplosionShellRPMImplosionShellHEAPShell3 vals
damageSkinData"objectDamageSkins"——"objectDamageSkins"—1 vals
damageSoundSoundTankCrashSoundTankCrashSoundTankCrashSoundTankCrash—1 vals
maxSideSpeed45454545—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

19 more properties that differ

groundDamageScale, maxAlt, maxBank, maxPitch, accel, debrisId, description, driverPose, explosionId, fireSound, lift, maxDamage, maxVertical, ramDamage, reloadDelay, shapeFile, shieldShapeName, visibleDriver, visibleToSensor

Same in all 7 variants (12)

className "Vehicle", drag 1.0, density 1.2, damageLevel {1.0, 1.0}, repairRate 0, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, moveSound SoundFlyerActive

Neighbourhood

Points at

projectileTypeGrenadeData ImplosionShell14 mods
projectileTypeRocketData RPM3 mods
projectileTypeBulletData HEAPShell2 mods

All 7 variants

A 8 mods the most-shipped version
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.9
maxPitch1
maxSpeed20
minSpeed-1
lift2
maxAlt255
maxVertical0.001
maxDamage3.5
maxSideSpeed45
damageLevel{1.0, 1.0}
maxEnergy20
accel0.25
groundDamageScale0.125
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
projectileTypeImplosionShell
fireSoundSoundFireMortar
reloadDelay2
damageSoundSoundTankCrash
visibleToSensorfalse
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
damageSkinData"objectDamageSkins"
B 3 mods maxEnergy 50 · no damageSkinData · maxSpeed 25 · maxAlt 15
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.9
maxPitch1
maxSpeed25
minSpeed-1
lift2
maxAlt15
maxVertical0.001
maxDamage3.5
maxSideSpeed45
damageLevel{1.0, 1.0}
maxEnergy50
accel0.25
groundDamageScale0.125
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
projectileTypeImplosionShell
fireSoundSoundFireMortar
reloadDelay2
damageSoundSoundTankCrash
visibleToSensorfalse
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
C 3 mods maxEnergy 50 · no damageSkinData · maxSpeed 25 · projectileType RPM
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.9
maxPitch1
maxSpeed25
minSpeed-1
lift2
maxAlt15
maxVertical0.001
maxDamage3.5
maxSideSpeed45
damageLevel{1.0, 1.0}
maxEnergy50
accel0.25
groundDamageScale0.001
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
projectileTypeRPM
fireSoundSoundFireMortar
reloadDelay2
damageSoundSoundTankCrash
visibleToSensorfalse
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
D 2 mods minSpeed -20 · maxBank 90 · maxPitch 90
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank90
maxPitch90
maxSpeed20
minSpeed-20
lift2
maxAlt255
maxVertical0.001
maxDamage3.5
maxSideSpeed45
damageLevel{1.0, 1.0}
maxEnergy20
accel0.25
groundDamageScale0.125
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
projectileTypeImplosionShell
fireSoundSoundFireMortar
reloadDelay2
damageSoundSoundTankCrash
visibleToSensorfalse
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
damageSkinData"objectDamageSkins"
E 1 mods mass 20.0 · maxEnergy 90 · no damageSkinData · no damageSound
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass20.0
drag1.0
density1.2
maxBank0.4
maxPitch0.8
maxSpeed22
minSpeed-3
lift0.25
maxAlt5
maxVertical3
maxDamage2.5
damageLevel{1.0, 1.0}
maxEnergy90
accel0.4
groundDamageScale0.05
projectileTypeHEAPShell
reloadDelay0.7
repairRate0
fireSoundshockExplosion
ramDamage0.75
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"Assault Craft"
F 1 mods idleSound SoundTankIdle
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.9
maxPitch1
maxSpeed20
minSpeed-1
lift2
maxAlt255
maxVertical0.001
maxDamage3.5
maxSideSpeed45
damageLevel{1.0, 1.0}
maxEnergy20
accel0.25
groundDamageScale0.125
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
projectileTypeImplosionShell
fireSoundSoundFireMortar
reloadDelay2
damageSoundSoundTankCrash
visibleToSensorfalse
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundTankIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
damageSkinData"objectDamageSkins"
G 1 mods mass 20.0 · maxEnergy 90 · no damageSkinData · no damageSound
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass20.0
drag1.0
density1.2
maxBank0.4
maxPitch1.0
maxSpeed18
minSpeed-2
lift0.25
maxAlt5
maxVertical3
maxDamage4.0
damageLevel{1.0, 1.0}
maxEnergy90
accel0.45
groundDamageScale0.05
projectileTypeHEAPShell
reloadDelay0.75
repairRate0
fireSoundshockExplosion
ramDamage0.75
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"Assault Craft"
Shipped by: tribalcombat