⌂Starsiege: Tribes Community Archive

FlierData Icarus community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
5variants
47%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (vehicle, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
Projectile
ABCDE

5 variants across 17 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA8 modsB3 modsC3 modsD2 modsE1 modsspread
maxEnergy15505015152 vals
damageSkinData"objectDamageSkins"——"objectDamageSkins""objectDamageSkins"1 vals
maxSpeed15151515352 vals
groundDamageScale0.1250.010.1250.1250.1252 vals
idleSoundSoundFlyerIdleSoundFlyerIdleSoundFlyerIdleSoundFlyerIdleSoundTankIdle2 vals
maxAlt255250025002552552 vals
maxBank32323290322 vals
maxDamage7.5557.57.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

1 more properties that differ

maxPitch

Same in all 5 variants (31)

explosionId FlierExplosion, debrisId FlierDebris3, className "Vehicle", shapeFile "Hover_apc", shieldShapeName "shield_medium", mass 9.0, drag 1.0, density 1.2, maxSideSpeed 10, minSpeed -15, lift 2, maxVertical 0.0001, damageLevel {1.0, 1.0}, accel 1, projectileType ClusterBomb, reloadDelay 10, repairRate 0, fireSound SoundMortarTurretFire, damageSound ShockExplosion, ramDamage 5, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, moveSound SoundFlyerActive, visibleDriver true, driverPose 23, description "Annihilator"

Neighbourhood

Points at

projectileTypeGrenadeData ClusterBomb / ItemData ClusterBomb17 mods

All 5 variants

A 8 mods the most-shipped version
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"Hover_apc"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed15
maxSideSpeed10
minSpeed-15
lift2
maxAlt255
maxVertical0.0001
maxDamage7.5
damageLevel{1.0, 1.0}
maxEnergy15
accel1
groundDamageScale0.125
projectileTypeClusterBomb
reloadDelay10
repairRate0
fireSoundSoundMortarTurretFire
damageSoundShockExplosion
ramDamage5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Annihilator"
damageSkinData"objectDamageSkins"
B 3 mods maxEnergy 50 · no damageSkinData · groundDamageScale 0.01 · maxAlt 2500
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"Hover_apc"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed15
maxSideSpeed10
minSpeed-15
lift2
maxAlt2500
maxVertical0.0001
maxDamage5
damageLevel{1.0, 1.0}
maxEnergy50
accel1
groundDamageScale0.01
projectileTypeClusterBomb
reloadDelay10
repairRate0
fireSoundSoundMortarTurretFire
damageSoundShockExplosion
ramDamage5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Annihilator"
C 3 mods maxEnergy 50 · no damageSkinData · maxAlt 2500 · maxDamage 5
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"Hover_apc"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed15
maxSideSpeed10
minSpeed-15
lift2
maxAlt2500
maxVertical0.0001
maxDamage5
damageLevel{1.0, 1.0}
maxEnergy50
accel1
groundDamageScale0.125
projectileTypeClusterBomb
reloadDelay10
repairRate0
fireSoundSoundMortarTurretFire
damageSoundShockExplosion
ramDamage5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Annihilator"
D 2 mods maxBank 90 · maxPitch 90
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"Hover_apc"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank90
maxPitch90
maxSpeed15
maxSideSpeed10
minSpeed-15
lift2
maxAlt255
maxVertical0.0001
maxDamage7.5
damageLevel{1.0, 1.0}
maxEnergy15
accel1
groundDamageScale0.125
projectileTypeClusterBomb
reloadDelay10
repairRate0
fireSoundSoundMortarTurretFire
damageSoundShockExplosion
ramDamage5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Annihilator"
damageSkinData"objectDamageSkins"
E 1 mods maxSpeed 35 · idleSound SoundTankIdle
explosionIdFlierExplosion
debrisIdFlierDebris3
className"Vehicle"
shapeFile"Hover_apc"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed35
maxSideSpeed10
minSpeed-15
lift2
maxAlt255
maxVertical0.0001
maxDamage7.5
damageLevel{1.0, 1.0}
maxEnergy15
accel1
groundDamageScale0.125
projectileTypeClusterBomb
reloadDelay10
repairRate0
fireSoundSoundMortarTurretFire
damageSoundShockExplosion
ramDamage5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundTankIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Annihilator"
damageSkinData"objectDamageSkins"