⌂Starsiege: Tribes Community Archive

FlierData Jetfire community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
5variants
36%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
ABCDE

5 variants across 14 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB3 modsC3 modsD2 modsE1 modsspread
maxEnergy10030301001002 vals
projectileTypeJetfireBulletIonBoltRPGMortarShellJetfireBullet4 vals
maxSideSpeed—4040——1 vals
maxSpeed55404055552 vals
maxDamage1.01.751.321.00.64 vals
fireSounddebrisSmallExplosionSoundFireLaserSoundMissileTurretFiredebrisSmallExplosiondebrisSmallExplosion3 vals
groundDamageScale1.010.011.01.03 vals
ramDamage2.01.51.52.08.03 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

9 more properties that differ

reloadDelay, debrisId, dismountSound, lift, maxAlt, maxBank, maxPitch, maxVertical, mountSound

Same in all 5 variants (22)

explosionId flashExpLarge, className "Vehicle", shapeFile "flyer", shieldShapeName "shield_medium", mass 9.0, drag 1.0, density 1.2, minSpeed -10, damageLevel {1.0, 1.0}, accel 0.7, repairRate 0, damageSound SoundFlierCrash, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, idleSound SoundFlyerIdle, moveSound SoundFlyerActive, visibleDriver false, driverPose 22, description "JetFire"

Neighbourhood

Points at

projectileTypeBulletData JetfireBullet6 mods
projectileTypeRocketData IonBolt3 mods
projectileTypeRocketData RPG / ItemData RPG3 mods
projectileTypeGrenadeData MortarShell / RocketData MortarShell2 mods

All 5 variants

A 5 mods the most-shipped version
explosionIdflashExpLarge
debrisIdJetfireBoom
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank0.8
maxPitch0.8
maxSpeed55
minSpeed-10
lift0.85
maxAlt50
maxVertical13
maxDamage1.0
damageLevel{1.0, 1.0}
maxEnergy100
accel0.7
groundDamageScale1.0
projectileTypeJetfireBullet
reloadDelay0.3
repairRate0
fireSounddebrisSmallExplosion
damageSoundSoundFlierCrash
ramDamage2.0
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"JetFire"
B 3 mods maxEnergy 30 · maxSideSpeed 40 · maxSpeed 40 · projectileType IonBolt
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed40
minSpeed-10
maxSideSpeed40
lift1
maxAlt25
maxVertical10
maxDamage1.75
damageLevel{1.0, 1.0}
maxEnergy30
accel0.7
groundDamageScale1
projectileTypeIonBolt
reloadDelay0.75
repairRate0
fireSoundSoundFireLaser
damageSoundSoundFlierCrash
ramDamage1.5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"JetFire"
C 3 mods maxEnergy 30 · maxSideSpeed 40 · maxSpeed 40 · projectileType RPG
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank32
maxPitch32
maxSpeed40
minSpeed-10
maxSideSpeed40
lift1
maxAlt25
maxVertical10
maxDamage1.32
damageLevel{1.0, 1.0}
maxEnergy30
accel0.7
groundDamageScale0.01
projectileTypeRPG
reloadDelay0.5
repairRate0
fireSoundSoundMissileTurretFire
damageSoundSoundFlierCrash
ramDamage1.5
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"JetFire"
D 2 mods projectileType MortarShell
explosionIdflashExpLarge
debrisIdJetfireBoom
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank0.8
maxPitch0.8
maxSpeed55
minSpeed-10
lift0.85
maxAlt50
maxVertical13
maxDamage1.0
damageLevel{1.0, 1.0}
maxEnergy100
accel0.7
groundDamageScale1.0
projectileTypeMortarShell
reloadDelay0.3
repairRate0
fireSounddebrisSmallExplosion
damageSoundSoundFlierCrash
ramDamage2.0
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"JetFire"
E 1 mods maxDamage 0.6 · ramDamage 8.0
explosionIdflashExpLarge
debrisIdJetfireBoom
className"Vehicle"
shapeFile"flyer"
shieldShapeName"shield_medium"
mass9.0
drag1.0
density1.2
maxBank0.8
maxPitch0.8
maxSpeed55
minSpeed-10
lift0.85
maxAlt50
maxVertical13
maxDamage0.6
damageLevel{1.0, 1.0}
maxEnergy100
accel0.7
groundDamageScale1.0
projectileTypeJetfireBullet
reloadDelay0.3
repairRate0
fireSounddebrisSmallExplosion
damageSoundSoundFlierCrash
ramDamage8.0
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDriverfalse
driverPose22
description"JetFire"
Shipped by: Ideal