Ideal
⤓ Download · 228.6 KBNo file description.
- Filename
Ideal.zip- Size
- 228.6 KB (listed 228.6KB)
- Type
- ZIP
- Date
- 1999-08-10 (newest file inside)
- theexiled upload
- Jun 07, 2008 - 02:02
- Format
- Zip archive data, at least v2.0 to extract, compression method=deflate
Readme — Readme.doc (from the archive itself)
ÐÏࡱá>þÿ XZþÿÿÿWÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿì¥Á7 ø¿1bjbjUU l7|7|-ÿÿÿÿÿÿllllllll>>>>R) 6zLÆÆÆÆÆÆÆÌÎÎÎÎÎÎ_ BÎlÆÆÆÆÆÎllÆÆãÆ"lÆlÆÌÆÌjllÀÆnàZźؾ¾>è"0Àù0) ºÁ ÁÀllllÙTired of mods that are all talk and no content? That have better websites than game design? That claim to be different, but only offer 10 varieties of a super-death ray with different explosions? Then this (and/or HYPERLINK "http://www.insomniax.net" Insomniax) is the mod for you. That is why I have created the Ideal Mod. And you can be one of the first servers running it, with HYPERLINK "D:\web\ideal.zip" the first public download! Changes include, but are not limited to: New Armors: Specialist - This armor is the only armor with the energy reserves required to run the cloaking devices. Thus he can also fly indefinitely. However, due to the severe weakness, this unit may not carry most weapons or capture the flag. However, he is able to return the enemy flag to the base. So if the enemy flag falls out of the mission area, or if the enemy moves their flag to a near impenetrable spot, send in a cloaked specialist to return it to the original place. Be careful, because two shots from a blaster are more than enough to put him out of commission, so a Specialist Pack or Cloaking Gun is a necessity. Speed: FastStrength: Slim to NoneEnergy: Near infinitePacks: Specialist, Teleport, all regular deployables, all regular packsWeapons: ELF, Chaos Gun, Slow GunGrenades: Regular, Flash Grenade, Stun GrenadeMines: Regular, Fake Flag Mines Transformer - With the speed of a medium and strength of a light, you might wonder why this armor is fairly popular. Its strength lies under the hood. This armor can carry the Jetfire Pack, a break-through in technology, which allows the player to transform into an aircraft and back. With the ability to fly in, storm the base, and fly out, this armor is great for hit and run missions. However, due to the complexity required for transformation, the weapons are limited to the Blaster, ELF, and Laser Rifle. It cannot carry any mines or grenades. Speed: MediumStrength: WeakEnergy: HighPacks: Jetfire PackWeapons: Blaster, ELF, Laser Rifle SCV - The MacGyver of the battlefield, this armor can make anything. Limited to his Nanite Assembler and SCV Building Pack, this armor is not a good choice for fighting. The Nanite Assembler doubles as either a repair gun when used on your team, or a weak weapon in case of emergency. But the main attraction is the Building Pack. Using the TAB menu, the SCV can choose to build any deployable available, without returning to an inventory station. The only catch is the items are severely damaged when built, and the SCV has to spend time to repair it. Speed: MediumStrength: WeakEnergy: MediumPack: SCV Building PackWeapons: Nanite Assembler New Weapons: Laser Chaingun - This cross between a sniper rifle and a chaingun brings the best of both worlds. With the pinpoint accuracy of the laser and rapid fire of the chaingun, this weapon can bring down most armor types in a few seconds. Moving targets are hard to hit, so this weapon works best against slow moving heavies. Armor: Light, Medium, HeavyDamage: MediumSpecial: Requires Energy Pack Mass Gun - By coating the area with mass-gel, this gun will either add or subtract an immense weight to the effected player, slowing them down considerably, or making it near impossible to control. Be careful, because at short range you might affect yourself. Armor: All except Transformer & SCVDamage: NoneSpecial: Slows enemy or speeds Chaos Gun - This weapon was the first to allow choice of multiple warheads. You can choose the concussion warhead, which explodes causing a large, powerful shockwave. While doing no damage, you can push an enemy out of the way, or into a wall. The Concussion blast also works great for quick escapes. Or you could select the "Jitterbug", which overloads the target's systems, causing the enemy to jerk about randomly. This produces the effect that the player is dancing. Armor: All except Transformer & SCVDamage: NoneSpecial: Launches yourself/enemy or Makes target dance Marlin Rifle - The typical bullet-based sniper rifle. Can't have a mod without one. Armor: Light, MediumDamage: HighSpecial: Can only use in the mission area. Smokes when fired. =) Cloaking Gun - Not really a weapon, this device will render yourself or your target invisible. It also provides shielding and sensor jamming if used for your own protection. Armor: SpecialistDamage: NoneSpecial: Cloaks items, shield and sensor jammer while in use New Options for Old Weapons: One of the biggest breakthroughs in the Ideal Mod is the weapon customizing. Nearly every weapon has dual-fire capabilities, accessible through the TAB menu. Blaster - You can now overload the blaster's capacitor, resulting in a tremendous blast capable of taking out most units. However, the blast is usually too much for the Blaster to handle, melting the weapon and rendering it useless. Plasma Gun - Introducing SpaceBalls the FlameThrower! The kids love this one! Yes, turn your ordinary plasma gun into a rapid firing flamethrower with the flip of a switch. While the flamethrower does not work as well against buildings, it barbecues the enemy a lot better. Disc Launcher - Wait? Does that guy have an auto-aim script? No, he's firing a homing disc at you, so be careful. But in adding the sophisticated tec
Readme — narc.txt (from the archive itself)
--ideal.cs--
$InvList[NARC] = 1;
$RemoteInvList[NARC] = 1;
$InvList[NARCAmmo] = 1;
$RemoteInvList[NARCAmmo] = 1;
--item.cs--
$AutoUse[NARC] = True;
$WeaponAmmo[NARC] = "NARCAmmo";
$AmmoPackMax[NARCAmmo] = 10;
$SellAmmo[NARCAmmo] = 5;
$AmmoPackItems[15] = NARCAmmo;
ItemData NARCAmmo
{
description = "NARC Beacons";
className = "Ammo";
shapeFile = "plasammo";
heading = "xAmmunition";
shadowDetailMask = 4;
price = 5;
};
ItemImageData NARCImage
{
shapeFile = "plasma";
mountPoint = 0;
weaponType = 0; // Single Shot
projectileType = NARCshot;
accuFire = true;
ammoType = NARCAmmo;
reloadTime = 0.5;
fireTime = 2;
lightType = 3; // Weapon Fire
lightRadius = 3;
lightTime = 0.5;
lightColor = { 0, 0, 0 };
sfxFire = SoundFireDisc;
sfxActivate = SoundPickUpWeapon;
};
ItemData NARC
{
description = "NARC Missile Beacon";
className = "Weapon";
shapeFile = "plasma";
hudIcon = "blaster";
heading = "bWeapons";
shadowDetailMask = 4;
imageType = NARCImage;
price = 250;
showWeaponBar = true;
};
--Player.cs--
else if(%type == $NARCDamageType)
{
%obj = Client::getOwnedObject(%damagedClient);
GameBase::setIsTarget(%obj, 1);
schedule("GameBase::setIsTarget(" @ %obj @ ", 0);", 10.0);
}
--baseProjData.cs--
$NARCDamageType = 19;
RocketData NARCshot
{
bulletShapeName = "rocket.dts";
explosionTag = bulletExp0;
collisionRadius = 0.0;
mass = 2.0;
damageClass = 1; // 0 impact, 1, radius
damageValue = 0.0;
damageType = $NARCDamageType;
explosionRadius = 9.5;
kickBackStrength = 0.0;
muzzleVelocity = 65.0;
terminalVelocity = 80.0;
acceleration = 5.0;
totalTime = 10.0;
liveTime = 11.0;
lightRange = 5.0;
lightColor = { 1.0, 0.7, 0.5 };
inheritedVelocityScale = 0.5;
// rocket specific
trailType = 2; // smoke trail
trailString = "rsmoke.dts";
smokeDist = 1.8;
soundId = SoundJetHeavy;
};Inventory-station loadout (86 items)
What a player could pull from this mod's inventory station — each item by the name it shipped under (not the CamelCase slot), grouped by the buy-menu tab (its heading); items with no heading aren't in the buy menu. Each row links to that piece's 3D model + fork history.
Armor6
Heavy ArmorItemData HeavyArmor187Light ArmorItemData LightArmor265Medium ArmorItemData MediumArmor249SCV ArmorItemData BuildingArmor9Specialist ArmorItemData SpecialistArmor8Transformer ArmorItemData TransformerArmor8Weapons16
BlasterItemData Blaster283ChaingunItemData Chaingun275Chaos GunItemData concuss8Disc LauncherItemData DiscLauncher298ELF GunItemData EnergyRifle269ELF GunItemData LongEnergyRifle8ELF GunItemData shortEnergyRifle8Grenade LauncherItemData GrenadeLauncher292Handheld CloakItemData Cloaker8Laser ChaingunItemData LaserChaingun8Laser RifleItemData LaserRifle278Marlin RifleItemData Marlin9Mass GunItemData SlowGun8MortarItemData Mortar295Nanite AssemblerItemData SCVGun8Plasma GunItemData PlasmaGun296Tools3
Targeting LaserItemData RealTargetingLaser17Targeting LaserItemData TargetingLaser299Tractor BeamItemData TractorBeam17Backpacks11
Ammo PackItemData AmmoPack289Changeling NetItemData ChangelingNet9Energy PackItemData EnergyPack293Flag Movement PackItemData FlagMovePackJetfire TransformationItemData JetfirePack13Repair PackItemData RepairPack306SCV Building PackItemData SCVPack8Sensor Jammer PackItemData SensorJammerPack285Shield PackItemData ShieldPack299Specialist PackItemData SpecialistPack8Teleportation PackItemData TeleportPack163Deployables18
Ammo StationItemData DeployableAmmoPack290Arbitor DeviceItemData ArbitorBoxPack25CameraItemData CameraPack291DeadweightItemData DeadWeight17DeadweightItemData LessWeight14DeadweightItemData LessWeight214DeadweightItemData LessWeight38Flame TurretItemData FlameTurretPack36Inventory StationItemData DeployableInvPack301Motion SensorItemData MotionSensorPack292Nuclear TurretItemData NuclearTurretPack28Obelisk of LightItemData ObeliskPack16Obelisk Power SouceItemData ObeliskPowerPack18Pulse SensorItemData PulseSensorPack294Seed PackItemData TreePack92Sensor JammerItemData DeployableSensorJammerPack294Super SensorItemData SuperSensorPackTurretItemData TurretPack274Miscellany3
BeaconItemData Beacon314Repair KitItemData RepairKit314Repair PatchItemData RepairPatch307Grenade5
C4ItemData C4Ammo8Flash GrenadeItemData FlashgrenadeAmmo9GrenadeItemData HandgrenadeAmmo9Stun GrenadeItemData StungrenadeAmmo8Suicide BombItemData SuicideAmmo8Mine3
Fake Flag MineItemData FlagMine9MineItemData OriginalMine11Replicating MineItemData ReplicatingMine8All game entities this mod declares (520) — lineage
Every named datablock parsed from the scripts inside this archive (the loadout above is just the buy-menu ItemData). 513 are also shipped by other mods — the number on each chip is how many carry that name; click to see who forked it.
SoundData157bigExplosion1309bigExplosion2309bigExplosion3309bigExplosion4309debrisLargeExplosion310debrisMediumExplosion310debrisSmallExplosion310energyExplosion309explosion3309explosion4309floatMineExplosion309ForceFieldClose310ForceFieldOpen310mineExplosion310ricochet1309ricochet2309ricochet3309rocketExplosion308shockExplosion310SoundAccessDeniedSoundActivateAmmoStation304SoundActivateCommandStation304SoundActivateInventoryStation304SoundActivateMotionSensor303SoundActivatePDA310SoundActiveSensor303SoundAmmoStationPower304SoundBeaconActive303SoundBeaconUse304SoundBuzz11SoundCameraDeploy303SoundChainTurretFire304SoundChainTurretOff304SoundChainTurretOn304SoundChainTurretTurn304SoundCommandStationPower304SoundDeploySensor303SoundDiscReload309SoundDiscSpin309SoundDoorClose310SoundDoorOpen310SoundDryFire309SoundElevatorBlocked310SoundElevatorRun310SoundElevatorStart310SoundElevatorStop310SoundELFFire310SoundELFIdle309SoundEnergyPackOn302SoundEnergyTurretFire304SoundEnergyTurretOff304SoundEnergyTurretOn304SoundEnergyTurretTurn304SoundFireBlaster308SoundFireChaingun306SoundFireDisc309SoundFireFlierRocket309SoundFireGrenade308SoundFireLaser308SoundFireMortar308SoundFirePlasma308SoundFireSeeking308SoundFireTargetingLaser308SoundFlagCaptured304SoundFlagFlap304SoundFlagPickup304SoundFlagReturned304SoundFlameTurret25SoundFlierCrash305SoundFloatMineTarget310SoundFlyerActive305SoundFlyerDismount305SoundFlyerIdle305SoundFlyerMount305SoundGeneratorPower304SoundGunEmptySoundHFootLHard310SoundHFootLSnow310SoundHFootLSoft310SoundHFootRHard310SoundHFootRSnow310SoundHFootRSoft310SoundInventoryStationPower304SoundJammerOn302SoundJetHeavy310SoundJetLight310SoundLandOnGround310SoundLaserHit308SoundLaserIdle308SoundLFootLHard310SoundLFootLSnow309SoundLFootLSoft310SoundLFootRHard310SoundLFootRSnow310SoundLFootRSoft310SoundMFootLHard310SoundMFootLSnow310SoundMFootLSoft310SoundMFootRHard310SoundMFootRSnow310SoundMFootRSoft310SoundMineActivate310SoundMissileTurretFire304SoundMissileTurretOff304SoundMissileTurretOn304SoundMissileTurretTurn304SoundMortarIdle308SoundMortarReload308SoundMortarTurretFire304SoundMortarTurretOff304SoundMortarTurretOn304SoundMortarTurretTurn304SoundPackFail304SoundPackUse304SoundPDAButtonHard310SoundPDAButtonSoft310SoundPickupAmmo310SoundPickupBackpack310SoundPickupHealth310SoundPickupItem310SoundPickupWeapon310SoundPlasmaTurretFire304SoundPlasmaTurretOff304SoundPlasmaTurretOn304SoundPlasmaTurretTurn304SoundPlayerDeath309SoundRadarDeploy303SoundRain310SoundRemoteTurretFire299SoundRemoteTurretOff304SoundRemoteTurretOn304SoundRemoteTurretTurn304SoundRepairItem303SoundSensorPower304SoundShellClick308SoundShellHilight309SoundShieldOn302SoundSnow310SoundSpinDown308SoundSpinUp308SoundSpinUpDisc309SoundTankActive304SoundTankCrash304SoundTankDismount304SoundTankIdle304SoundTankMount304SoundTargetLaser308SoundTeleportPower303SoundThrowItem304SoundTurretDeploy303SoundUseAmmoStation304SoundUseCommandStation304SoundUseInventoryStation304SoundWeaponSelect309SoundWindAmbient292SoundWindGust292turretExplosion310
ItemData86Ammo314AmmoPack289ArbitorBoxPack25Backpack317Beacon314Blaster283BuildingArmor9BulletAmmo263C4Ammo8CameraPack291Chaingun275ChangelingNet9Cloaker8concuss8concussAmmo8DeadWeight17DeployableAmmoPack290DeployableInvPack301DeployableSensorJammerPack294DiscAmmo270DiscLauncher298EnergyPack293EnergyRifle269Flag320FlagMine9FlagMovePackFlameTurretPack36FlashgrenadeAmmo9Grenade314GrenadeAmmo278GrenadeLauncher292HandgrenadeAmmo9HAPCVehicle289HeavyArmor187JetfirePack13JetFireVehicle14LAPCVehicle292LaserChaingun8LaserRifle278LessWeight14LessWeight214LessWeight38LightArmor265LongEnergyRifle8Marlin9MarlinAmmo9MediumArmor249MineAmmo314Mortar295MortarAmmo281MotionSensorPack292NuclearTurretPack28ObeliskPack16ObeliskPowerPack18OriginalMine11PlasmaAmmo281PlasmaGun296PulseSensorPack294RaceFlag312RealTargetingLaser17RepairGun305RepairKit314RepairPack306RepairPatch307ReplicatingMine8ScoutVehicle288SCVGun8SCVPack8SensorJammerPack285ShieldPack299shortEnergyRifle8SlowGun8SlowGunAmmo8SpecialistArmor8SpecialistPack8StungrenadeAmmo8SuicideAmmo8SuperSensorPackTargetingLaser299TeleportPack163Tool314TractorBeam17TransformerArmor8TreePack92TurretPack274Weapon319
StaticShapeData55AmmoStation320ArrayAntenna303BluePanel303Cactus1309Cactus2304Cactus3304Canister36CargoBarrel303CargoCrate304CommandStation313DefaultBeacon315DeployableAmmoStation303DeployableInvStation303DisplayPanelOne303DisplayPanelThree303DisplayPanelTwo303ElectricalBeam308ElectricalBeamBig308Example313FlagStand305ForceBeacon298ForceField303Generator317HOnePanel303HTwoPanel303InventoryStation324LargeAntenna303MediumAntenna303ObeliskOfLight19ObeliskPower19PlantOne304PlantTwo304PortGenerator313PoweredElectricalBeam307RodAntenna303SetPanel303SmallAntenna303SolarPanel313SOnePanel303SquarePanel303SteamOnGrass304SteamOnGrass2304SteamOnMud304SteamOnMud2304STwoPanel303TowerSwitch310TreeShape304TreeShapeTwo304VehiclePad312VehicleStation312VerticalPanel303VerticalPanelB303VOnePanel303VTwoPanel303YellowPanel303
ItemImageData50AmmoPackImage290ArbitorBoxPackImage25BlasterImage287CameraPackImage291ChaingunImage272ChangelingNetImage9CloakerImage8concussImage8DeadWeightImage17DeployableAmmoPackImage290DeployableInvPackImage302DeployableSensorJamPackImage296DiscLauncherImage299EnergyPackImage293EnergyRifleImage268FlagImage320FlagMovePackImageFlameTurretPackImage36GrenadeLauncherImage294JetfirePackImage13LaserChaingunImage8LaserRifleImage277LessWeight2Image14LessWeight3Image8LessWeightImage14LongEnergyRifleImage8MarlinImage9MortarImage294MotionSensorPackImage293NuclearTurretPackImage28ObeliskPackImage16ObeliskPowerPackImage18PlasmaGunImage294PulseSensorPackImage294RealTargetingLaserImage17RepairGunImage306RepairPackImage307SCVGunImage8SCVPackImage8SensorJammerPackImage285ShieldPackImage300shortEnergyRifleImage8SlowGunImage8SpecialistPackImage8SuperSensorPackImageTargetingLaserImage306TeleportPackImage169TractorBeamImage17TreePackImage92TurretPackImage275
MoveableData36DoorDiagonal308DoorFive308DoorForceField308DoorForceField3x4308DoorForceField4x14308DoorForceField4x17308DoorForceField4x8308DoorForceField5x5308DoorFourLeft308DoorFourRight308DoorOneBottom308DoorOneLeft308DoorOneRight308DoorOneTop308DoorSevenLeft308DoorSevenRight308DoorSixLeft308DoorSixRight308DoorThreeLeft308DoorThreeRight308DoorTwoLeft308DoorTwoRight308elevator16x16Octa308elevator4x4319elevator4x5308elevator5x5308elevator6x4308elevator6x4thin308elevator6x5308elevator6x6308elevator6x6Octa308elevator6x6thin308elevator8x4308elevator8x6308elevator8x8308elevator9x9308
ExplosionData27blasterExp312bulletExp0313bulletExp1314bulletExp2314debrisExpLarge316debrisExpMedium316debrisExpSmall316energyExp315fireExp76flashExpLarge316flashExpMedium316flashExpSmall316flashGrenExp11flashGrenExp111flashGrenExp211flashGrenExp311flashGrenExp414grenadeExp315LargeShockwave316mineExp316mortarExp315plasmaExp314RandomShockwave8rocketExp323Shockwave316smokeGrenExp9turretExp315
MineData18AntipersonelMine325C427C4Dud8C4Oops8FakeFlag23Flashgrenade13Flashgrenade19Flashgrenade29Flashgrenade39Flashgrenade49Handgrenade306ReplicatorMine60Smokegrenade11Stungrenade8Stungrenade18Suicidebomb95Suicidebomb296TeleFX8
TurretData12ArbitorBox26CameraTurret305DeployableTurret287ELFTurret305FlameTurret34IndoorTurret308MortarTurret307NuclearDeployableTurret8PlasmaTurret320RealObeliskOfLight17RocketTurret307SuperSensor
BulletData11BlasterBolt270ChaingunBullet279Decloak8FusionBolt310JetfireBullet8Marlinshot9MiniFusionBolt311OtherBlasterBolt8PlasmaBolt273SlowPod8SuperBlasterBolt9
SoundProfileData10Profile2d310Profile2dLoop310Profile3dFar310Profile3dFoot310Profile3dLudicrouslyFar310Profile3dMedium310Profile3dMediumLoop310Profile3dNear317Profile3dNearLoop310Profile3dVoice320
DebrisData8defaultDebrisLarge305defaultDebrisMedium305defaultDebrisSmall319flashDebrisLarge305flashDebrisMedium305flashDebrisSmall305JetfireBoom8playerDebris305
Contents — 85 files (inside the archive)
- vehicle.cs 15.1 KB
- ai.cs 13.2 KB
- ArmorData.cs 79.6 KB
- baseDebrisData.cs 5.2 KB
- baseExpData.cs 10.8 KB
- baseProjData.cs 31.2 KB
- beacon.cs 682 B
- changeMission.cs 82 B
- chatmenu.cs 9.8 KB
- client.cs 15.0 KB
- clientDefaults.cs 957 B
- comchat.cs 4.5 KB
- commander.cs 974 B
- commonEditor.strings.cs 7.2 KB
- darkstar.strings.cs 6.3 KB
- dm.cs 12.6 KB
- EditMission.cs 2.1 KB
- editor.cs 18.3 KB
- editor.strings.cs 10.1 KB
- esf.strings.cs 6.1 KB
- fear.strings.cs 72.6 KB
- game.cs 30.1 KB
- GUI.CS 17.7 KB
- help.strings.cs 22.8 KB
- interiorLight.cs 361 B
- IRCClient.cs 10.8 KB
- keys.cs 1.1 KB
- loadShow.cs 1.3 KB
- makefile.mak 1.0 KB
- marker.cs 436 B
- med.cs 2.2 KB
- menu.cs 1.9 KB
- Mine.cs 16.2 KB
- mission.cs 1.1 KB
- missionList.cs 3.1 KB
- move.cs 5.5 KB
- moveable.cs 23.0 KB
- mssccprj.scc 119 B
- newMission.cs 12.0 KB
- nsound.cs 18.5 KB
- objectives.cs 46.6 KB
- observer.cs 6.2 KB
- Options.cs 22.8 KB
- item.cs 137.3 KB
- PlayerSetup.cs 14.6 KB
- RegisterObjects.cs 14.6 KB
- registervolume.cs 467 B
- sae.cs 5.4 KB
- sensor.cs 5.4 KB
- server.cs 10.4 KB
- serverDefaults.cs 2.2 KB
- sfx.strings.cs 6.6 KB
- sound.cs 6.1 KB
- staticshape.cs 21.5 KB
- station.cs 30.5 KB
- tag.cs 1.7 KB
- ted.cs 3.7 KB
- Training_AI.cs 6.5 KB
- Training_Commander.cs 15.7 KB
- Training_CTF.cs 13.5 KB
- Training_Defend_Destroy.cs 6.9 KB
- Training_Retrieval.cs 11.2 KB
- Training_Towers.cs 11.9 KB
- Training_Vehicles.cs 12.8 KB
- Training_Weapons.cs 24.2 KB
- Training_Welcome.cs 11.4 KB
- trees.cs 278 B
- trigger.cs 1.2 KB
- tsDefaultMatProps.cs 981 B
- turret.cs 21.1 KB
- admin.cs 32.6 KB
- player.cs 17.5 KB
- Readme.doc 46.5 KB
- alien.terrain.cs 8.7 KB
- desert.terrain.cs 15.3 KB
- editorconfig.cs 1.0 KB
- ice.terrain.cs 10.8 KB
- ideal.cs 1.7 KB
- lush.terrain.cs 15.2 KB
- mars.terrain.cs 11.2 KB
- missiontypes.cs 6.3 KB
- mud.terrain.cs 11.8 KB
- terrains.cs 6.9 KB
- narc.txt 2.1 KB
- megatron stuff.txt 1.7 KB
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=39
Archived source HTML: theexiled/mirror-html/file/39.html
Original page: https://library.theexiled.pwnageservers.com/file.php?id=39
Archived source HTML: theexiled/mirror-html/file/39.html