⌂Starsiege: Tribes Community Archive

FlierData ScouterMissile community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
3variants
65%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
ABC

3 variants across 17 mods; the most-shipped one is in 65% of them — one version dominates.

What the variants disagree about

propertyA11 modsB3 modsC3 modsspread
ramDamageType$NullDamageType$MissileDamageType$NullDamageType2 vals
debrisId—flashDebrisLarge—1 vals
maxAlt655362002002 vals
ramDamage00.2502 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (31)

explosionId rocketExp, className "Vehicle", shapeFile "rocket", shieldShapeName "shield_medium", mass 0.1, drag 1.0, density 1.2, maxBank 10.5, maxPitch 11.15, maxSpeed 80, minSpeed 40, lift 2, maxVertical 200, maxDamage 0.001, damageLevel {0.1, 0.1}, maxEnergy 60, accel 1.0, groundDamageScale 1.0, repairRate 0, damageSound shockExplosion, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, mountSound SoundFlyerMount, dismountSound SoundFlyerDismount, idleSound SoundJetHeavy, moveSound SoundJetHeavy, visibleDriver false, driverPose 22, description "Electro-Optical Missile"

All 3 variants

A 11 mods the most-shipped version
explosionIdrocketExp
className"Vehicle"
shapeFile"rocket"
shieldShapeName"shield_medium"
mass0.1
drag1.0
density1.2
maxBank10.5
maxPitch11.15
maxSpeed80
minSpeed40
lift2
maxAlt65536
maxVertical200
maxDamage0.001
damageLevel{0.1, 0.1}
maxEnergy60
accel1.0
groundDamageScale1.0
repairRate0
damageSoundshockExplosion
ramDamage0
ramDamageType$NullDamageType
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundJetHeavy
moveSoundSoundJetHeavy
visibleDriverfalse
driverPose22
description"Electro-Optical Missile"
B 3 mods ramDamageType $MissileDamageType · debrisId flashDebrisLarge · maxAlt 200 · ramDamage 0.25
explosionIdrocketExp
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"rocket"
shieldShapeName"shield_medium"
mass0.1
drag1.0
density1.2
maxBank10.5
maxPitch11.15
maxSpeed80
minSpeed40
lift2
maxAlt200
maxVertical200
maxDamage0.001
damageLevel{0.1, 0.1}
maxEnergy60
accel1.0
groundDamageScale1.0
repairRate0
damageSoundshockExplosion
ramDamage0.25
ramDamageType$MissileDamageType
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundJetHeavy
moveSoundSoundJetHeavy
visibleDriverfalse
driverPose22
description"Electro-Optical Missile"
C 3 mods maxAlt 200
explosionIdrocketExp
className"Vehicle"
shapeFile"rocket"
shieldShapeName"shield_medium"
mass0.1
drag1.0
density1.2
maxBank10.5
maxPitch11.15
maxSpeed80
minSpeed40
lift2
maxAlt200
maxVertical200
maxDamage0.001
damageLevel{0.1, 0.1}
maxEnergy60
accel1.0
groundDamageScale1.0
repairRate0
damageSoundshockExplosion
ramDamage0
ramDamageType$NullDamageType
mapFilter2
mapIcon"M_vehicle"
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundJetHeavy
moveSoundSoundJetHeavy
visibleDriverfalse
driverPose22
description"Electro-Optical Missile"