FlierData Tie community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
1variants
100%agreement
All 2 mods that ship this use the identical version — nobody changed it.
Neighbourhood
Points at
| projectileType | RocketData TIEBlast | 2 mods |
All 1 variants
A 2 mods the most-shipped version
| explosionId | flashExpLarge |
|---|---|
| debrisId | flashDebrisLarge |
| className | "Vehicle" |
| shapeFile | "tie" |
| shieldShapeName | "shield_medium" |
| mass | 9.0 |
| drag | 1.0 |
| density | 1.2 |
| maxBank | 0.9 |
| maxPitch | 1.2 |
| maxSpeed | 85 |
| minSpeed | 0 |
| lift | 0.75 |
| maxAlt | 900 |
| maxVertical | 10 |
| maxDamage | 2.50 |
| damageLevel | {1.0, 1.0} |
| maxEnergy | 100 |
| accel | 1.0 |
| groundDamageScale | 1.0 |
| projectileType | TIEBlast |
| reloadDelay | 0.2 |
| repairRate | 0 |
| fireSound | SoundFirePlasma |
| damageSound | SoundFlierCrash |
| ramDamage | 1.5 |
| ramDamageType | -1 |
| mapFilter | 2 |
| mapIcon | "M_vehicle" |
| visibleToSensor | true |
| shadowDetailMask | 2 |
| mountSound | SoundFlyerMount |
| dismountSound | SoundFlyerDismount |
| idleSound | SoundFlyerIdle |
| moveSound | SoundFlyerActive |
| visibleDriver | false |
| driverPose | 22 |
| description | "Tie Fighter" |