⌂Starsiege: Tribes Community Archive

FlierData Transport community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
67%agreement
◨ In-game configuration

This community FlierData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (vehicle). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Vehicle
ABC

3 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB1 modsC1 modsspread
maxSpeed35501003 vals
damageSoundSoundTankCrashSoundTankCrashSoundVehCrash2 vals
minSpeed-1-1-102 vals
accel0.300.500.253 vals
maxDamage2.08.01.53 vals
maxVertical201063 vals
description"Transport""Transport""Heavy Transport"2 vals
destroyDamage——1.01 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

14 more properties that differ

dismountSound, explosionId, fireSound, groundDamageScale, idleSound, lift, maxAlt, maxBank, maxPitch, mountSound, moveSound, ramDamage, reloadDelay, shapeFile

Same in all 3 variants (16)

debrisId flashDebrisLarge, className "Vehicle", shieldShapeName "shield_large", mass 18.0, drag 1.0, density 1.2, damageLevel {1.0, 1.0}, maxEnergy 100, repairRate 0, ramDamageType -1, mapFilter 2, mapIcon "M_vehicle", visibleToSensor true, shadowDetailMask 2, visibleDriver true, driverPose 23

All 3 variants

A 4 mods the most-shipped version
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.4
maxPitch0.4
maxSpeed35
minSpeed-1
lift0.75
maxAlt20000
maxVertical20
maxDamage2.0
damageLevel{1.0, 1.0}
maxEnergy100
accel0.30
groundDamageScale0.5
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Transport"
B 1 mods maxSpeed 50 · accel 0.50 · explosionId LargeShockwave · maxDamage 8.0
explosionIdLargeShockwave
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"hover_apc"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.4
maxPitch0.4
maxSpeed50
minSpeed-1
lift0.75
maxAlt20000
maxVertical10
maxDamage8.0
damageLevel{1.0, 1.0}
maxEnergy100
accel0.50
groundDamageScale0.5
repairRate0
ramDamage2
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
damageSoundSoundTankCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundFlyerMount
dismountSoundSoundFlyerDismount
idleSoundSoundFlyerIdle
moveSoundSoundFlyerActive
visibleDrivertrue
driverPose23
description"Transport"
Shipped by: TotalAnnihilation
C 1 mods damageSound SoundVehCrash · maxSpeed 100 · minSpeed -10 · accel 0.25
explosionIdflashExpLarge
debrisIdflashDebrisLarge
className"Vehicle"
shapeFile"veh_transport"
shieldShapeName"shield_large"
mass18.0
drag1.0
density1.2
maxBank0.25
maxPitch0.175
maxSpeed100
minSpeed-10
lift0.5
maxAlt15
maxVertical6
maxDamage1.5
damageLevel{1.0, 1.0}
destroyDamage1.0
maxEnergy100
accel0.25
groundDamageScale0.125
repairRate0
ramDamage1
ramDamageType-1
mapFilter2
mapIcon"M_vehicle"
fireSoundSoundNoSound
reloadDelay3.0
damageSoundSoundVehCrash
visibleToSensortrue
shadowDetailMask2
mountSoundSoundVehMount
dismountSoundSoundVehDismount
idleSoundSoundVehTransIdle
moveSoundSoundVehTransThrust
visibleDrivertrue
driverPose23
description"Heavy Transport"
Shipped by: Ultra_Warfare