ItemData BigFieldPack community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (deployed, carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| price | 1600 | 600 | 2 vals |
| imageType | ForceFieldPackImage | BigFieldImage | 2 vals |
| description | "Hologram" | "Large Force Field" | 2 vals |
| heading | $InvHead[ihDOb] | "dDeployables" | 2 vals |
| shapeFile | "AmmoPack" | "force" | 2 vals |
| mass | 3.5 | 2.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (6)
className "Backpack", shadowDetailMask 4, elasticity 0.2, hudIcon "deployable", showWeaponBar true, hiliteOnActive true
Neighbourhood
Points at
| imageType | ItemImageData ForceFieldPackImage | 1 mods |
| imageType | ItemImageData BigFieldImage | 1 mods |
All 2 variants
A 1 mods the most-shipped version
| description | "Hologram" |
|---|---|
| shapeFile | "AmmoPack" |
| className | "Backpack" |
| heading | $InvHead[ihDOb] |
| imageType | ForceFieldPackImage |
| shadowDetailMask | 4 |
| mass | 3.5 |
| elasticity | 0.2 |
| price | 1600 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |
B 1 mods price 600 · imageType BigFieldImage · description "Large Force Field" · heading "dDeployables"
| description | "Large Force Field" |
|---|---|
| shapeFile | "force" |
| className | "Backpack" |
| heading | "dDeployables" |
| shadowDetailMask | 4 |
| imageType | BigFieldImage |
| mass | 2.0 |
| elasticity | 0.2 |
| price | 600 |
| hudIcon | "deployable" |
| showWeaponBar | true |
| hiliteOnActive | true |